June 19, 2026

Peter Konczal, ASC on Black Rabbit’s raw, low-contrast look

Peter Konczal, ASC on Black Rabbit’s deliberately low-tech-analog toolkit, customized blue bounce light, and the gradual unraveling of its visual style episode by episode.

Podcast highlights include:
-The deliberately low-tech-analog toolkit Pete assembled with co-cinematographer Igor Martinović became the show’s defining look. It included one of a kind soot filters and scratched-up glass rulers wedged into matte boxes. These complimented detuned lenses and a low-contrast LUT.
-How a custom greenish-blue fill light added contrast, separating the actors from the environment.
-The inspiration for the asymmetrical framing from Michael Mann’s The Insider. Pete and Martinović intentionally mismatched shots instead of using standard reverses.
-Choosing to light large areas, allowing performances to unfold without interruption.
-How Pete and director Laura Linney used tableaus to great effect in key scenes.

Find Pete Konczal: https://www.iconictalentagency.com/pete-konczal
Instagram: @petekonczal_asc
Black Rabbit is streaming on Netflix.
Hear our previous episode with Igor Martinović on the documentary The Pigeon Tunnel: https://www.camnoir.com/ep238/

SHOW RUNDOWN:

 02:08 Close focus
13:15-01:03:31 Peter Konczal interview
01:03:47 Short ends
01:10:21 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

May 15, 2026

Lawrence Sher ASC: filming Apex in the Australian wilderness

Lawrence Sher, ASC, is the cinematographer of Apex, the action thriller currently sitting at number one on Netflix. Apex stars Charlize Theron as a woman hunted through the Australian wilderness by a relentless pursuer, and it’s one of the most visceral and visually grounded survival thrillers in recent memory. The entire film was shot on location in the Blue Mountains of Australia.

Key Podcast Highlights:

-How the extreme remoteness of the locations forced a documentary-inspired toolkit, including the Sony Venice bodies packed into backpacks, lightweight lenses, very few lights and a skilled drone pilot.
-Building a visual philosophy around what you can’t control. Lawrence embraced shifting sunlight, unpredictable weather, and inaccessible terrain as creative assets rather than obstacles.
-Using a “documentary grammar” framework to justify camera angles and movement, drawing on the visual language of climbing films like Free Solo and The Alpinist.
-How streaming has changed a cinematographer’s relationship to their work. Lawrence sees Netflix’s democratizing reach as a genuine second chance for films that deserve a wider audience.

Find Lawrence Sher: Instagram @lawrencesherdp
See APEX on Netflix
Check out Shotdeck: https://shotdeck.com/
Hear our previous episodes with Lawrence Sher:
https://www.camnoir.com/ep350/
https://www.camnoir.com/ep293/
https://www.camnoir.com/ep56/

SHOW RUNDOWN:

02:32 Close Focus
13:01-56:48 Lawrence Sher interview
57:13 Short ends
01:07:44 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

March 6, 2026

James Whitaker: Good Luck Have Fun Don’t Die’s visual chaos

The Cinematography Podcast Episode 349: James Whitaker, ASC

Good Luck, Have Fun, Don’t Die DP James Whitaker, ASC played with different genres, with over 70 setups a day in the Norm’s diner set. He used LED walls and projectors to cast real, interactive light on the characters in the film’s climax, and swapped to a different camera system for certain scenes to play up the glow of cell phones.

Key Podcast Highlights:
-Shooting the opening sequence of the film in a set replica of Norm’s Diner
-How director Gore Verbinski’s complex, hand-drawn storyboards allowed the crew to maintain a “ballet-like” precision during Rockwell’s complex physical performances.
-Using LED walls and projectors to cast real, interactive light on the characters in the film’s climax
-Swapping to a Sony Venice 2 when the cell phone light source wasn’t strong enough in some scenes

Find James Whitaker: Instagram @jameswhitaker_dop
See Good Luck, Have Fun, Don’t Die in theaters
See James’ most recent series, DTF St. Louis, on HBO Max
See Patriot on Amazon Prime
Hear our recent interview with Nicole Whitaker: https://www.camnoir.com/ep338/

SHOW RUNDOWN:
02:05 Close Focus
12:14-01:00:49 James Whitaker Interview
01:01:30 Short ends
01:06:46 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

February 20, 2026

Into the Dark Ages: the gothic vision of The Dreadful

The Cinematography Podcast Episode 347: director Natasha Kermani and DP Julia Swain

In the medieval horror film The Dreadful, director Natasha Kermani and cinematographer Julia Swain transport audiences to the brutal landscapes of the Dark Ages. The independent film shot in Cornwall, England over 17 winter days.

Key Podcast Highlights:
-Development: Kermani spent years crafting the folkloric tale, prioritizing a “gothic storybook” aesthetic that blends historical iconography with psychological dread.
-The Power of Partnership: Kermani and Swain have collaborated on several projects. Early on, they worked together to map out the film’s framing, lens choices and color story.
-Practical Immersion: The crew built a practical cottage set on location, allowing for seamless camera movement between the interior hearth and dark forest.
-Embracing the Elements: Filmed in the dead of winter, the production utilized the low December sun and natural ambiance to create an authentic, oppressive atmosphere without the use of hard, artificial lighting.

Find Natasha Kermani: Instagram @natakerm

Find Julia Swain: Instagram @juliaswain

See The Dreadful in theaters and on VOD now.

SHOW RUNDOWN:
01:59 Close Focus
14:23-01:03:57 Natasha Kermani and Julia Swain Interview
01:04:43 Short ends
01:09:24 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

February 6, 2026

Sean Bobbitt on 28 Years Later: The Bone Temple’s madness

The Cinematography Podcast Episode 345: Sean Bobbitt

In the landscape of post-apocalyptic cinema, few franchises carry as much visual baggage as the 28 Days Later franchise. Known for pioneering the “fast zombie” and the gritty, digital lo-fi aesthetic of the early 2000s, the series has always found a novel visual approach for every entry. For the latest installment, 28 Years Later: The Bone Temple, cinematographer Sean Bobbitt, BSC, faced a unique challenge: honoring the jagged zombie movement of the franchise while carving out a look that feels entirely new.

While 28 Years Later was shot on iPhones and set its own tone, Bobbitt was determined to make The Bone Temple stand apart. The goal was to capture a duality within the setting. Dr. Kelson (Ralph Fiennes) has created a special space within The Bone Temple, where the chaos parts around him. Bobbitt explains, “We just wanted to highlight the fact that this was a place of peace and tranquility, and acceptance, but also bonkers madness by using much more traditional cinematic techniques and a much slower camera.”

However, the film doesn’t sacrifice the kinetic energy the series is known for. To capture the fights between the infected and a group known as the “Jimmies,” Bobbitt used the ARRI Trinity camera system. By using a gyro-stabilized remote head mounted on a Steadicam rig, they created a fluid, immersive way for the camera to navigate the chaos with 360-degree movement.

The trademark jagged movement and speed of the infected is created by using a narrower shutter angle. A typical shutter angle is 180 degrees for natural motion blur, while the 28 franchise uses a narrower 90-degree, or even 45-degree shutter angle. Bobbitt expanded the signature shutter settings to apply to the Jimmies, a visual way to represent the thin, blurring line between the humans and the zombies. “There are all sorts of statements being made about humankind,” in The Bone Temple, says Bobbitt. “There’s a lot of humanity and humor in the script which drew me to it.”

Director Nia DaCosta and Bobbitt have a history that dates back several years. They first met on a Steve McQueen film set where DaCosta was a production assistant whose job was driving Bobbitt to and from work. Bobbitt enjoyed her first feature, Little Woods, and went on to DP both The Marvels and Hedda with her. “She’s a great writer, a great director and the epitome of collaboration,” he says.

Their process involves a meticulous long prep, with extensive shot-listing and storyboarding. Bobbitt prefers the intimacy of a single-camera setup, which he usually operates himself, even on large films. On the Yorkshire set, he pre-lit the entire space, enabling the actors to have the freedom to move without being tethered to specific marks. “The lighting informs actors,” Bobbitt explains. “I try to light it as it should be, based upon my understanding of the emotion of the scene and discussions with the director.” Rehearsals are key for Bobbitt to make lighting adjustments for close-ups, while the actors feel comfortable and immersed in the world of the story.

Interestingly, The Bone Temple is Bobbitt’s first foray into the horror genre. As a former documentary and news cameraman, he says, “Horror to me is a real thing. It is actual dead bodies, and the horror of what humanity can do to each other. That is embedded in my soul forever, what I’ve witnessed.”

Bobbitt found a deep connection to the script’s humanity and humor. The appeal of the 28 franchise for him is that it isn’t just about monsters; it’s a human story about the horrors people inflict on one another. By bringing a documentary-trained eye to a fictional apocalypse, Bobbitt has crafted a film that respects the technical demands of the genre while never losing sight of the human pulse at its center.

See 28 Years Later: The Bone Temple streaming on digital soon.

Hear our previous interview with Sean Bobbitt:
https://www.camnoir.com/ep114/

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

January 24, 2026

DP Michael Bauman on One Battle After Another’s improv style

The Cinematography Podcast Episode 342: Michael Bauman

Cinematographer Michael Bauman recently earned an Academy Award nomination for Best Cinematography for his work on One Battle After Another. Before becoming a cinematographer, Bauman spent years as a gaffer, working under legends like Robert Elswit, Janusz Kaminski, and the late Harris Savides. This mentorship gave him a masterclass in diverse visual languages and on-set problem-solving. After serving as a gaffer for director Paul Thomas Anderson on several projects, Bauman stepped into the DP role for the features Phantom Thread and Licorice Pizza.

The decision to shoot One Battle After Another in VistaVision was Anderson’s idea. Known for his commitment to celluloid, Anderson prefers old-school techniques: watching dailies on developed negative and editing with physical film. VistaVision offered a larger negative and higher resolution than standard 35mm without the massive footprint of IMAX.

The challenge, however, was mobility. Historically used for stationary visual effects shots, the VistaVision camera is notoriously bulky. Anderson wanted the opposite: a dynamic, handheld, and Steadicam-heavy aesthetic. “The language of this entire movie is camera movement,” says Bauman. “How do you take this format—with a viewing system that comes off the top at 45 degrees—and turn it into something that can capture the story the way he wants?”

Putting an experienced team together was key for the endeavor. They had to be capable of troubleshooting in remote locations far from the safety of LA or New York hubs. Their goal wasn’t perfection, but character. “In the digital world we soak in now, it’s all about a pristine image,” Bauman notes. “Blacks are super rich, whites are super crisp. We wanted to take this ‘Kobe beef’ format and turn it into a McDonald’s hamburger—in the best way possible.”

The visual identity was further refined by referencing 1970s cinema, specifically The French Connection. Bauman studied the texture and color palettes of that era to emulate its “loose and rough” style. True to form, Anderson pushed to avoid modern LED lighting, preferring tungsten sources whenever space allowed. As a former gaffer, Bauman was happy to accommodate.

Perhaps the greatest hurdle was the improvisational nature of the production. Anderson enjoys letting the actors improvise or even reshoot later. He doesn’t use storyboards or do pre-vis, so even complex scenes had to be worked out in pre-production or on the day. “Every day was just like, you had to get comfortable with the uncomfortable,” comments Bauman. “I knew we were doing stuff in a good spot when I was really questioning all of it. We had to embrace all these happy accidents. It’s free jazz all day long. It’s exciting now, but at the time I was stressed as hell!”

This spontaneity extended to the film’s climax. The spectacular car chase wasn’t fully scripted until the location manager discovered a road with rolling hills on the Arizona border. After a week of testing the VistaVision rigs on pursuit vehicles, the crew spent seven days capturing the sequence. Although it was in the wide-open desert, the characters chased each other over the undulating terrain, which allowed enough suspense to build before the spectacular conclusion.

See One Battle After Another in theaters and streaming on HBO Max

Find Michael Bauman: Instagram @baumanlights

Check out Michael’s lighting companies, LiteGear and Lux Lighting.

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 3, 2025

Bryn Mooser and Paul Trillo of Asteria on AI in filmmaking

The Cinematography Podcast Episode 327: Bryn Mooser and Paul Trillo

Bryn Mooser and Paul Trillo of Asteria on AI in filmmaking

Asteria, an AI-driven film and animation studio, recently merged with Moonvalley, an AI research firm, to create generative video technology for filmmakers. Their AI model, Marey, is a visual intelligence model trained only on data that is fully licensed by the company. Unlike other AI companies that use large language models (LLMs) that process text, Marey is designed to understand and generate physical movement. Asteria hired a group of filmmakers who contributed to Marey’s research for six months, followed by a three-month alpha testing period with outside partners. Users can now access Marey online at Moonvalley with a subscription.

Co-founder Bryn Mooser and Paul Trillo, a director and partner at Asteria, saw a clear need to involve filmmakers and artists in the inevitable future of AI, which is already integral to the film and television process. As Paul puts it, “AI is a bunch of forking paths with different people approaching it in different ways.”

Asteria’s AI is just a tool for filmmakers to use. “We don’t need it to know how to make a movie,” Bryn says. “We make the movie, and we already know how to make the movie.” Both Paul and Bryn want to be thoughtful about how AI is used, and to constantly ask why they are using the tools, and if there’s a new way to use them. They don’t believe those in the film industry will be replaced or no longer have jobs.

“Right now, using AI is optional as a filmmaker,” says Bryn. “But learning about it is not optional right now. We have to learn about it. We know that this is an inevitability that a lot of it is gonna be in the way that we make stuff.”

Bryn sees it as another evolution and democratization of the filmmaking process. “My first documentary I was nominated for was shot on the Canon 5D with a GoPro,” he says. “That was a moment where the democratization of indie film and documentaries allowed me to be a filmmaker when I couldn’t have before. Now we sit at a time where the same opportunity for this democratization is happening, but it’s studio level films.”

Asteria will launch its first live-action feature with Natasha Lyonne’s film, Uncanny Valley, which will combine AI-generated footage with traditional filmmaking techniques.

Find Bryn Mooser: Instagram: @brynmooser @asteriafilm

Find Paul Trillo: Instagram: @paultrillo

Demo Marey online: https://www.moonvalley.com/marey

Sponsored by Hot Rod Cameras: https://hotrodcameras.com/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

August 7, 2025

Art of Deception: DP Christopher Ross, The Day of the Jackal

The Cinematography Podcast Episode 319: Christopher Ross, BSC

The Peacock series The Day of the Jackal, a modern update of the film and novel, is an exhilarating cat-and-mouse thriller. It follows a charismatic, lethal assassin known only as the Jackal (Eddie Redmayne) and the determined MI6 agent, Bianca Pullman (Lashana Lynch), who is on his trail. Cinematographer Christopher Ross, BSC, has earned an Emmy nomination for the show’s first episode. He collaborated with director Brian Kirk to craft the series’ distinctive visual language.

Chris and Kirk wanted to transform the 1970s source material into a contemporary, slick thriller centered on deception. To visually convey this subjective reality, Chris used a range of cinematic techniques, including lens aberrations, smoke filters, and a blend of precise and unpredictable camera movement. “If you know how you want your audience to feel, then you can reverse engineer the imagery to force that emotion,” Chris says. His approach leans toward a more chaotic and naturalistic style rather than a traditionally elevated, polished look.

A central challenge was to make the audience feel connected to both the Jackal and Bianca, a narrative where the roles of “cat” and “mouse” constantly shift. Chris explains, “How do we make a modern slick thriller with a dual protagonist, a cat and mouse drama where the cat and the mouse change places? We wanted the imagery to be playful and light-footed, like a magic trick, and to not necessarily be instantly decipherable.” Chris drew inspiration from 1970s thrillers such as Klute, The Parallax View, and Three Days of the Condor to inform the show’s visual style. ARRI ALPHA anamorphic lenses created a wide frame for a strong sense of connection with the characters. He customized the lenses to produce an exaggerated square bokeh around the frame. It symbolized the compartmentalization within the characters’ lives, reinforcing the theme of hidden realities.

The Emmy-nominated first episode features a complex, two-minute opening shot—or “oner”—that required extensive preparation. Chris and Kirk meticulously planned the scene to capture all the essential details as the camera follows the Jackal through an apartment. During the shoot, the production team performed a synchronized dance of moving doors and walls, all timed with Redmayne’s performance.“It was one of the best, most interesting oners that I’ve ever been fortunate enough to construct with a director,” says Chris. “The frame changes so often, the storytelling is as frequent as if you were editing.”

Christopher Ross, BSC is also the President of the British Society of Cinematographers, an organization that promotes the art and craft of cinematography in the UK and internationally.

See The Day of the Jackal on Peacock.

Find Christopher Ross, BSC: https://www.christopherrossbsc.com/
Instagram @edjibevel

Hear our previous interview with Christopher Ross on the series Shōgun. https://www.camnoir.com/ep266/

Sponsored by Hot Rod Cameras: https://hotrodcameras.com/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

May 28, 2025

The Last of Us Season 2 DPs Ksenia Sereda & Catherine Goldschmidt

The Cinematography Podcast Episode 312: Ksenia Sereda & Catherine Goldschmidt

Season 2 of HBO’s acclaimed series The Last of Us sees a shift not only in its narrative focus but also behind the camera, with cinematographers Ksenia Sereda and Catherine Goldschmidt, ASC, BSC, taking the visual reins. The season quickly evolves from Joel and Ellie’s shared journey into a harrowing exploration of Ellie’s relentless pursuit of revenge following Joel’s brutal death. This quest is deeply colored by her grief and rage, yet intricately woven with a burgeoning love story between her and Dina.

Ksenia, returning after her work on the celebrated first season, and Catherine, a new addition to the team, split cinematography duties. Ksenia helmed episodes 1, 3, 5, and 6, while Catherine was responsible for episodes 2, 4, and 7.

The opportunity to continue collaborating with showrunners Craig Mazin and Neil Druckmann was a welcome one for Ksenia. “For season 2, we wanted to push the look forward with how the characters develop,” she explains. “Not to reinvent the visual language but to think, what can we do better to help the characters and to tell the story, because it’s such a character-centered show. The main focus of it is following the characters you love and joining them on this big adventure.”

Ksenia developed a lookbook to maintain a holistic visual language, ensuring consistency across multiple directors and the entire crew. The video game The Last of Us was the blueprint for a distinct visual identity. It was important to preserve all the iconic visuals from the game, but unlike the video game, the television adaptation allowed for more character development and connection, with longer shots.

Season 2 introduces a host of new characters, storylines, and diverse color environments. Ksenia consciously avoided overly cool tones, opting for warmer colors, particularly for Ellie and Dina, to help the audience fall in love with them as their relationship develops. This warmth is also seen in the homey settlement of Jackson, a sanctuary carved out to evoke a sense of normalcy. In contrast, when Dina and Ellie journey to Seattle, the environment becomes green and lush.

Catherine Goldschmidt, ASC, BSC, stepped into this established world for Season 2. Her inaugural week plunged her directly into shooting the pivotal and harrowing Episode 2, which features Joel’s death. Catherine reviewed the corresponding cutscene from the game, treating it as a form of previsualization or storyboard, and then determined how to adapt it for television. “The video game acts as a reference, and there are some scenes in the scripts that are taken from the games, and there are some scenes that don’t exist and are new,” she says. “It’s about serving the show first and foremost, and still paying homage to the game.” Catherine also focused on grounding the lighting in realism, finding real world motivation for light sources that would authentically be available to characters in a post-apocalyptic setting. At times, she notes, “the lighting cues were even written into the script.”

For Episode 2, with its intense violence, Catherine knew the crew had to prioritize the actors’ performances, and respect the scenes that the actors wanted to shoot first. But most violent, brutal, and scary scenes in The Last of Us are balanced by moments of profound humanity, requiring careful attention to the characters’ emotional journeys. “I remember asking Craig and Neil, how are you guys planning to tackle that extreme violence?” Catherine recalls. “Craig just said, ‘Well we’re always trying to counterbalance it, it should always be a light and shade scenario.’”

Find Ksinia Sereda: Instagram: @ksiniasereda

Find Catherine Goldschmidt: Instagram: @cgdop

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 27, 2024

From grunge to Gladiator II: John Mathieson, BSC

Cinematographer John Mathieson, BSC began his career shooting music videos for bands like Nirvana and Hole, moving into documentaries and commercials before working in feature films. Rather than going to film school, he joined friends who formed a film collective and everyone learned from each other. Director Ridley Scott saw his work on the movie, Plunkett & Macleane, and approached him to shoot Gladiator. “I never thought I’d be the sword and sandals guy,” says John. “I was doing grunge videos!” John was nominated for an Academy Award for Best Cinematography for Gladiator.

For Gladiator II, John embraced the advancements in visual effects technology, which allowed for more efficient and creative storytelling. While the film was shot digitally, his approach to cinematography remained similar to the first film. “We didn’t do much different with the cameras or the language of the story,” he says, “but parts of the filmmaking process have gotten faster and easier. We shot on digital in about half the time it took to shoot Gladiator.”

John focused on creating a visually striking world in Gladiator II, inspired by historical paintings and the contrasting environments of Rome and the desert. He wanted high contrast lighting, especially in the desert scenes at the beginning of the film and in the gladiator arena so that it looked dusty, hot, and overexposed. In contrast, the light inside the Roman homes is warmer and richer. John describes it as, “Everything’s got dust and then Rome is colorful, opulent- grapes, wine, peacock greens, paisleys, fabrics, all that kind of decadence-it’s camp, it’s vulgar, it’s Vegas 1970.”

When choosing projects, John prioritizes scripts that resonate with him and directors who can effectively guide the filmmaking process. He enjoys exploring and working in different film genres. “I like to think I don’t have a style, you know, that I can adapt to what is on the page or what is important,” he says.

Gladiator II is currently in theaters.

Interested in more Gladiator? Hear our past interview with Adam Somner, Gladiator 2nd AD and frequent Ridley Scott collaborator: https://www.camnoir.com/ep125/

Sponsored by Hot Rod Cameras: https://hotrodcameras.com/
Sponsored by ARRI: https://www.arri.com/en

The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
Instagram: @thecinepod
Twitter: @ShortEndz