November 7, 2025

Cinematographer Dan Laustsen brings Frankenstein to life

The Cinematography Podcast Episode 332: Dan Laustsen

For nearly 30 years, cinematographer Dan Laustsen, ASC, DFF and director Guillermo del Toro have produced one of cinema’s most visually distinctive collaborations. Sharing a deep affinity for rich colors and dark themes, their partnership has yielded five films characterized by an unmistakable aesthetic.

Del Toro’s idea for Frankenstein had been discussed since their work on Crimson Peak in 2015. Finally, del Toro let Dan know he was ready to get to work on Frankenstein. Dan re-read Mary Shelley’s original work before reading the screenplay. While the script proved a very faithful adaptation, certain scenes were adjusted to better serve the cinematic format. “Because I think Guillermo is a genius director, when he asked me to do Frankenstein, of course I wanted to do that,” says Dan. “His approach to everything is so fantastic. And to me it’s a story of love and forgiveness, it’s father and son, it’s not a horror at all. For me it’s much more beautiful, for me it’s really about father-son relationships and forgiveness.”

As with every Guillermo del Toro movie, the color palette for Frankenstein was extremely important. Red, steel blue, cyan and amber dominate the film, but the beginning features creamy white and warm, romantic colors to represent the creature’s innocence and the initial bond between Frankenstein and his creation. Crucially, these colors were not altered in post-production. Dan explains, “When we are coming into the D.I. (digital intermediate) of course, we are cleaning it up, but the color palette is exactly the same.” Changing the colors post-shoot would ruin the integrity of the design. “The whole color palette of the movie, the lights, the costumes, the hair and makeup, and the set design is so specific, that if we change anything in post, in the D.I., the whole color palette will change. So we never do that.”

Del Toro also enjoys using timeless filmmaking techniques, preferring to use practical effects and capture as much as possible in-camera. Nearly all the sets were meticulously built in Toronto, minimizing the need for bluescreen. Exterior scenes were shot on location in Scotland, and the iced-in ship in the Arctic was a massive set mounted on a gimbal to allow for authentic motion. Dan and a specialized crew even shot all the castle exteriors in miniature, featuring practical explosions done on the small set.

The Frankenstein sets were designed so that all lighting could be built in, either with practical fixtures or with external lights placed specifically through set windows. For the castle dungeon, Dan and his gaffer had to design a special rig to effectively simulate skylights shining from above.

Dan kept the camera movement fluid and floating, shooting the entire film on very wide-angle lenses. “Our idea was to shoot a period movie, but shoot it very modern. The camera is a part of the storytelling,” he notes. The camera becomes the third dimension to the storytelling, lending it the ability to be part of the action rather than a stationary, distant observer. Every shot was specifically designed and executed with a crane, a hothead, or a Steadicam, using just one camera. The wide lenses captured the entire set, which was critical to Dan. “Because the set is so beautiful, and the costumes are amazing. Everything is very organic, and we really like to see that as much as we could. And to move the camera again is storytelling in a dramatic way.”

Through his enduring partnership with del Toro, Dan has framed Frankenstein and his Creature’s story not in shadow, but in the unforgettable light of forgiveness. “Love and forgiveness are very strong things in the movie and the world,” he says. “For me, it’s not a horror movie at all, it’s a love story.”

See Frankenstein now streaming on Netflix.

Find Dan Laustsen: Instagram @dan.laustsen

Hear our previous interviews with Dan Laustsen: https://www.camnoir.com/ep152/
https://www.camnoir.com/ep36/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 17, 2025

Ula Pontikos, BSC captures unease in The Man in My Basement

The Cinematography Podcast Episode 329: Ula Pontikos, BSC

The psychological thriller The Man in My Basement is about Charles Blakey (Corey Hawkins), a Black man in Sag Harbor, New York, who is down on his luck, unemployed, and facing foreclosure on his ancestral family home. In a desperate financial situation, Charles accepts a bizarre and extremely lucrative offer from a mysterious, wealthy white businessman named Anniston Bennet (Willem Dafoe). Bennet proposes to rent Charles’s basement for a hefty sum—enough to clear his debts—for a few months.

To translate director Nadia Latif’s four-year vision from film to screen, cinematographer Ula Pontikos, BSC, chose to root the story firmly in Charles Blakey’s viewpoint. Ula and Latif meticulously planned the camera movement and character staging, choosing when characters would enter the frame together or remain distant to explore themes of togetherness and division. The Man in My Basement was shot in Wales, standing in for Sag Harbor, New York. Ula’s experience shooting in both the UK and the East Coast was a huge benefit. Though she had her doubts about filming in Wales for Sag Harbor, she found that the light in Wales was surprisingly similar to that of the eastern United States.

Ula used light and color to reflect Charles’s state of mind, trapped in a house he can’t afford, with a man literally caged in his basement. A feeling of oppression was created both inside and outside the house with yellow-orange sodium vapor lights enhancing the film’s claustrophobic and uneasy atmosphere. The house was a set with a greenscreen in the windows to show the outdoor scenery from inside. Charles’s nightmare sequences and scenes in outdoor locations were lit with cyan and greens. The film ultimately builds to a climax steeped in red.

The most intimate and thematically crucial scenes took place in the basement. Ula chose to shoot these sequences in order, allowing the light story to progress. The lighting shifts from somewhat dim and shadowy with shafts of daylight to completely dark once Charles covers the windows to prevent people from seeing a man caged in his basement. The basement’s color palette was created with yellowy, tungsten lights mixed with LED lights. Ula also acted as camera operator, with a single camera for the basement sequences. To maintain tension for the camera, actors Corey Hawkins and Willem Dafoe rehearsed the basement scenes separately.

For Ula, the most challenging aspect of the movie was the technical difficulties of shooting through the bars of the cell in the basement. The camera’s field of view and depth of focus constantly shifted. Ula had to change lenses frequently, adjusting between showing more of the actors’ faces and showing more of the bars. “Shooting characters and the bars is very hard,” Ula explains. “Inevitably, somebody is going to lose an eyeline and somebody is going to go strange-eyed. It’s super restrictive. It’s very technical and at some point all of us were swearing about the bars.” Her solution required meticulous technical work: careful blocking and making sure both the camera and the actors hit their marks precisely. She was greatly impressed by the results: “It’s a testament to extremely technical, professional actors like Willem and Corey.”

See The Man in My Basement on Hulu.
Find Ula Pontikos: www.ulapontikos.com
Instagram: @ulapontikos

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 10, 2025

Cinematographer Kira Kelly, ASC on the unique visuals of HIM

The Cinematography Podcast Episode 328: Kira Kelly, ASC

Cinematographer Kira Kelly, ASC, had a rare opportunity in the movie HIM: exploring the genres of horror and sports, which are not usually combined. She and director Justin Tipping focused their discussions on Chronic Traumatic Encephalopathy (CTE), specifically how football-related brain injuries often cause hallucinations. This condition was central to building the feeling of surrealism for the main character, Cam.

Before beginning the 8 weeks of prep on HIM, director Justin Tipping created an extensive lookbook with ideas for the atmosphere, lighting and costumes. To establish the film’s unique, suspenseful, and surrealistic look, he suggested Kira watch The Holy Mountain and Black Swan. “Justin was open to lots of collaboration,” says Kira. “I feel like this film does have such a strong visual look because we were all working together to make the movie.”

Camera movement, color, and lighting are all integral to the movie’s storytelling. As Cam descends deeper into the underground compound, Kira used specific colors and lighting. She created a document to track the emotional influence of color for each scene, integrating the lighting into the set and programming the colors to change per sequence. Red with orange highlights was used for the Saviors party, reflecting the oxblood red of the team colors. Fuchsia and magenta were used to show rage. For the scenes on the training field, Kira used top lighting, so that the skin tones of the players would have some reflectivity.

Kira’s camera work parallels Cam’s psychological journey. “At the beginning, it should be fun,” Kira explains. “He’s playing football. It’s much more loose.” The crew used handheld and body cameras, plus a boomerang rig that sent the camera flying down the field. Once Cam feels trapped in the compound, Kira shifted the style dramatically. “That’s where we get into more of these center- punched static frames. He’s trapped figuratively, and all the ways.”

One of HIM’s most unique visual elements was the use of a Flir thermal imaging camera. Kelly and Tipping wanted to use the thermal camera to visually represent the internal trauma of what was happening inside the players’ bodies and brains during tackles. Kira and her crew created a rig to mount the Flir camera right above the ALEXA 35 and found that the images could converge and focus enough to allow the two images to overlay. The shots could flick back and forth between the regular camera and the thermal camera. In post, VFX added the brains and accentuated the muscles. The thermal camera effectively showed blood flow and hot and cold areas, adding a chilling layer to the physical impact of the sport.

Kira feels gratified that her vision for the visual style of HIM tells an effective story. “As a DP, every challenge I have is if an audience is able to understand the story,” she says. “If they don’t have the wonderful dialogue, if they don’t have the music, if they don’t have all of those other things helping the story along, could they tell what’s happening just with the imagery? And I feel like with HIM, I say, yeah, I think so. You can see it happening. And that’s what’s super exciting to me.”

See HIM in theaters and on VOD.
Find Kira Kelly: Instagram @kirakellydp
Hear our previous interviews with Kira Kelly: https://www.camnoir.com/ep67/
https://www.camnoir.com/ep273/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

September 11, 2025

Alien: Earth director/DP Dana Gonzales reimagines a classic

The Cinematography Podcast Episode 324: Producer, Director, DP Dana Gonzales, ASC

Dana Gonzales, ASC is a producer, director, and cinematographer known for his collaborations with visionary showrunner Noah Hawley on projects like Fargo and Legion. Dana has once again partnered with Hawley to bring the iconic sci-fi horror franchise to television with FX’s Alien: Earth. Dana shares insights on his creative process, the challenges of honoring a cinematic legacy, his career path and the future of the industry.

For Dana and Hawley, tackling the Alien universe was a formidable task. “You’re taking on some strong material,” Dana explains. “The reason we’re reimagining it is because it is so popular and loved and people want to see more.” The goal wasn’t just to produce a new chapter, but to recreate the visceral feeling of the original. The team deliberately leaned into the aesthetic of the first two films, going so far as to create near-exact replicas of the original Alien spaceship Nostromo’s sets for the new Maginot spacecraft.

While the Xenomorph has become a familiar alien over nine films, Alien: Earth adds five new and dangerous creatures. The Xenomorph has its own story arc and development throughout the show. The new, eight-hour narrative format allows for a deeper exploration of the story and characters. “Not everyone has seen Alien that’s seeing Alien: Earth,” Dana notes. The goal is to to tell a story that works for both new and existing fans. “As we go down the road, things will be different, we’ll make different choices,” he adds. “But the key is to try to honor the original work. I feel like the audience depends on it. Episode 1 should feel like episode 8.”

Dana and Hawley’s deep respect for the source material extends to their technical approach. They wanted to capture the original film’s sense of existential dread, a feeling heightened by the decision to have the ship crash on Earth. This plot point dictated Dana’s plan for the camera work, with little coverage and long takes. They frequently stayed in a two-shot to maintain intimacy and tension. To further evoke the feel of the original, Alien: Earth was shot in 2.3:5 anamorphic, a first for the FX network.

Hawley directed episodes one and five, with Dana serving as cinematographer to establish the look of the show. Dana stepped into the director’s chair for episodes two, three, seven, and eight. “We can have honest conversations about what we want to do with these episodes,” Dana says. “We have a similar aesthetic.” Dana is also an executive producer on their joint projects, acting as a “creative executive producer” on set. In this role, he preps each episode, serves as the on-set decision-maker and manages second unit photography, ensuring the overall creative vision is maintained.

The trust between Dana and Hawley is a fundamental part of their collaboration. They begin by building the world, finding images and discussing the story arc. This partnership, which began on Fargo, has evolved into a creative shorthand. “Noah is the creator, he knows what he wants to do,” Dana shares. “Our shorthand, we get to what the shows will look like and feel like in a very organic way in a few conversations.” Hawley’s support allows Dana to push creative boundaries. “One of the most attractive things about this collaboration is that he’s got my back and I could push things creatively,” he says. “I try things, I throw it out there, I do whatever. And I think he comes to expect that and likes that.”

Dana first moved from cinematographer to director on the show Pretty Little Liars. As a cinematographer, he had strong ideas about camera placement and perspective, which he felt were central to storytelling. On directing, he advises, “You have to do the first one and you have to make mistakes.” Dana believes that a background as an episodic DP provides a unique advantage for directing. “As an episodic DP, you already understand working with different people, understanding time and streamlining the process. When you’re interested, and you’re in the room earlier, you can do a lot more for the show, fight for what needs to be in the show and take a position on the places where money is better spent.”

Find Dana Gonzales: https://www.danagonzales.com/
Instagram: @dana_gonzales_asc
See Alien: Earth on FX on Hulu

Hear our previous interview with Dana Gonzales: https://www.camnoir.com/ep122/

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Sponsored by Laowa by Venus Optics: https://www.venuslens.net/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

September 3, 2025

Larkin Seiple on shaping the horror of Weapons

The Cinematography Podcast Episode 323: Cinematographer Larkin Seiple

Cinematographer Larkin Seiple was ready to take a well-deserved break after wrapping the film Wolfs when director Zach Cregger sent him the script for Weapons. Larkin loved the horror mystery/thriller and that it follows the characters through the story from beginning to end. “It was the most fun I’d had reading a script for a really long time,” he says. Larkin, who is not a big horror fan, watched Cregger’s previous movie, Barbarian and enjoyed his approach to the genre. “In the first five minutes, I could instantly tell that Zach knew what he was doing. I was like, if this is what he’s doing with Barbarian, then I’m very curious to see what he wants to do with Weapons.”

Larkin and Cregger met, immediately connected, and began shotlisting and brainstorming for Weapons. Cregger was brutal about keeping coverage shots to a minimum, so the audience only sees enough to keep the story going. This meant few establishing shots or characters driving from one destination to another. But with a short shooting schedule and hundreds of scenes in the script, it was essential to have fewer shots when possible.

Crafting the look of Weapons proved challenging, due to the time of year they were shooting. Originally, the film was planned for winter, when the setting would be dreary and melancholy, but they ended up shooting during summertime in Georgia. “We ultimately wanted to find a look that kind of enhanced the scenery and the mood,” explains Larkin. “Something very melancholy, and this sense of something evil happening, and the sense of frustration.” Since the look was dark and moody, more windows were built into the sets so that diffused light could come in, which was shaped with negative fill. Night shots looked natural, with lights and a camera mounted on a condor crane in the neighborhood location.

With about 249 scenes to shoot, Larkin was very involved in scheduling and location scouting for Weapons. The crew had to move extremely quickly, averaging about 6-8 scenes per day. “You’re relighting and re-blocking six to eight times and trying to do it as quickly as possible,” Larkin says. “We found ways to do a lot of it in one shot or two, which affected the visual language of the movie. It was a very ambitious approach to the shoot. You’re working with child actors that turn into pumpkins after six hours.” The crew had two months of prep, which Larkin used to scout and create photoboards for each location. “It was a very laborious process, but there was no problem solving on the day. Photoboarding forces you to do all the problem solving because you’re there- unlike storyboarding, which is very cute,” he remarks. “Being on the ground and being on the location, you actually get to see what you’re up against.”

Weapons maintains constant camera movement throughout, speeding the story along and propelling each character’s point of view through their ordeals during the film. But the camera never reveals anything before the time is right. “There’s a maliciousness to the camera in that it does show you information but it’s not gonna help you,” laughs Larkin. “It’s very much trying to enhance what is going on, trying to put you in the shoes of the characters to be like, what was that? The camera ALSO wants to know what that was!”

Find Larkin Seiple: http://www.larkinseiple.com/
Instagram: @larksss

See Weapons currently in theaters.

Hear our previous interviews with Larkin Seiple. 
https://www.camnoir.com/ep178/
https://www.camnoir.com/ep220/

Sponsored by Hot Rod Cameras: https://hotrodcameras.com/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

May 28, 2025

The Last of Us Season 2 DPs Ksenia Sereda & Catherine Goldschmidt

The Cinematography Podcast Episode 312: Ksenia Sereda & Catherine Goldschmidt

Season 2 of HBO’s acclaimed series The Last of Us sees a shift not only in its narrative focus but also behind the camera, with cinematographers Ksenia Sereda and Catherine Goldschmidt, ASC, BSC, taking the visual reins. The season quickly evolves from Joel and Ellie’s shared journey into a harrowing exploration of Ellie’s relentless pursuit of revenge following Joel’s brutal death. This quest is deeply colored by her grief and rage, yet intricately woven with a burgeoning love story between her and Dina.

Ksenia, returning after her work on the celebrated first season, and Catherine, a new addition to the team, split cinematography duties. Ksenia helmed episodes 1, 3, 5, and 6, while Catherine was responsible for episodes 2, 4, and 7.

The opportunity to continue collaborating with showrunners Craig Mazin and Neil Druckmann was a welcome one for Ksenia. “For season 2, we wanted to push the look forward with how the characters develop,” she explains. “Not to reinvent the visual language but to think, what can we do better to help the characters and to tell the story, because it’s such a character-centered show. The main focus of it is following the characters you love and joining them on this big adventure.”

Ksenia developed a lookbook to maintain a holistic visual language, ensuring consistency across multiple directors and the entire crew. The video game The Last of Us was the blueprint for a distinct visual identity. It was important to preserve all the iconic visuals from the game, but unlike the video game, the television adaptation allowed for more character development and connection, with longer shots.

Season 2 introduces a host of new characters, storylines, and diverse color environments. Ksenia consciously avoided overly cool tones, opting for warmer colors, particularly for Ellie and Dina, to help the audience fall in love with them as their relationship develops. This warmth is also seen in the homey settlement of Jackson, a sanctuary carved out to evoke a sense of normalcy. In contrast, when Dina and Ellie journey to Seattle, the environment becomes green and lush.

Catherine Goldschmidt, ASC, BSC, stepped into this established world for Season 2. Her inaugural week plunged her directly into shooting the pivotal and harrowing Episode 2, which features Joel’s death. Catherine reviewed the corresponding cutscene from the game, treating it as a form of previsualization or storyboard, and then determined how to adapt it for television. “The video game acts as a reference, and there are some scenes in the scripts that are taken from the games, and there are some scenes that don’t exist and are new,” she says. “It’s about serving the show first and foremost, and still paying homage to the game.” Catherine also focused on grounding the lighting in realism, finding real world motivation for light sources that would authentically be available to characters in a post-apocalyptic setting. At times, she notes, “the lighting cues were even written into the script.”

For Episode 2, with its intense violence, Catherine knew the crew had to prioritize the actors’ performances, and respect the scenes that the actors wanted to shoot first. But most violent, brutal, and scary scenes in The Last of Us are balanced by moments of profound humanity, requiring careful attention to the characters’ emotional journeys. “I remember asking Craig and Neil, how are you guys planning to tackle that extreme violence?” Catherine recalls. “Craig just said, ‘Well we’re always trying to counterbalance it, it should always be a light and shade scenario.’”

Find Ksinia Sereda: Instagram: @ksiniasereda

Find Catherine Goldschmidt: Instagram: @cgdop

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

May 7, 2025

Scott Siracusano’s inventive cinematography on Control Freak

The Cinematography Podcast Episode 309: Scott Siracusano

The Hulu original horror film, Control Freak, plunges audiences into the unraveling world of Val (Kelly Marie Tran), a motivational speaker tormented by an unrelenting itch on the back of her head. Is it a manifestation of her own mind, or is she falling prey to a parasitic demon from her homeland? Control Freak is a body horror film that delves deep into themes of control, perfectionism, mental health, and generational trauma.

Cinematographer Scott Siracusano has known Control Freak writer and director Shal Ngo since 2019. The two made a short, The Box, which went to the prestigious Cameraimage Film Festival in Poland. Their creative partnership continued on another short film, Control, for season two of Hulu’s Bite Size Halloween. When Ngo was invited to expand Control into a feature-length film, Control Freak was conceived. Scott was captivated by the script and eager for the creative challenges it presented. Unfortunately, the film hit several roadblocks and delays before shooting was finally greenlit by the network. As a first-time feature DP, Scott had to meet with producers and pitch himself as the best cinematographer for the film. Championed by Ngo, Scott meticulously prepared a lookbook and presented his scene-by-scene shooting strategy in an hour-long meeting, ultimately securing his role as the film’s cinematographer.

One of the most significant cinematographic challenges on Control Freak was executing its underwater sequences. Due to a limited budget, there wasn’t enough time or money to shoot the actors in real tanks of water. Scott chose to use dry for wet film techniques, where smoke, specialized filters, and dynamic lighting effects are skillfully combined to simulate an underwater environment. Inspiration for this approach came from Dan Laustsen’s masterful work in The Shape of Water. “What I realized is that it is truly a less is more situation,” Scott says. “We need to have the caustics of water and moving lights that you would feel on your subject in tandem with atmosphere, and particles that could be added as effects. I was like, ‘I think we could pull this off. I think we could actually do this.’” The biggest concern was creating realistic hair and body movement floating in water, so the actors’ hair was tied back for these scenes. The production team found a music performance space where they could build a wire rig, enabling the actors to “float.” For close ups, Scott found simply having the actors sit and move around on a yoga ball effectively created a floating effect. Two projectors helped simulate water patterns, and the room was filled with atmospheric haze. Subtle fill light and slight camera movements completed the effect. Ultimately, these practical in-camera effects were so successful that the film required minimal visual effects for its underwater scenes.

The lighting and color palette of Control Freak were crucial in establishing a claustrophobic atmosphere and exploring the film’s central duality between sanity and madness. “We really wanted to lean into the surrealism and the dreamlike state of everything,” explains Scott. “Moonlight definitely allowed us a little bit more shaping, and being able to hide the monster. I really wanted to have rich, detailed shadows that were never true black—always some detail, no matter how dark the shadows.” Val’s house was intentionally kept as an enclosed space, with curtains constantly drawn, immersing the audience in her confinement and heightening their sense of being trapped alongside her.

As a horror fan himself, Scott loved creating the look and feel of Control Freak. “It’s so cool and fun being on set, in the actual world with the creature there.” His takeaways from lensing his first feature included the importance of faithfully executing the director’s vision while remaining adaptable to the unpredictable nature of filmmaking. “Going into a feature, you do everything you can to prep, but you know, just understand that things aren’t always going to go according to plan, there’s going to be happy accidents, there’s going to be things that are just straight up accidents.”

Find Scott Siracusano: https://scottsiracusano.com/
Instagram: @scott_siracusano

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The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

March 12, 2025

Stephen Murphy, BSC: balancing love and terror in Heart Eyes

Heart Eyes isn’t your typical horror film or romantic comedy. It’s a genre-bending fusion of sweet romance and chilling slasher horror. Cinematographer Stephen Murphy, BSC, ISC has crafted a film that authentically captures the tone of both genres. This ambitious goal required a nuanced approach to lighting and color, a visual language that could seamlessly transition between heartwarming romance and heart-pounding terror.

Director Josh Ruben “was very clear from the beginning that he wanted to make a very earnest love letter to rom-coms AND to slasher movies- particularly rom-coms and slasher movies from the 80s and 90s,” says Stephen. “He didn’t want us to shortchange either one. He wanted to make a genuine rom-com and a genuine slasher movie, but in the same film.” Stephen found it challenging mixing the two genres to find the right balance. The film begins with the warm, inviting tones of a classic rom-com, bathed in warmer colors that create a sense of comfort and affection. As the sinister presence of the Heart Eyes Killer emerges, the palette begins to shift into blue, moonlight shade that signal the arrival of horror. It was important to Stephen that the horror elements wouldn’t succumb to gloomy, underexposed visuals. He aimed for clarity, using harder backlights and harder shadows to maintain a sense of definition and keep the actors looking their best, even amidst the chaos. This approach ensured that the rom-com aesthetic persisted, even as the slasher elements intensified.

Both Ruben and Stephen were influenced by the movie I Know What You Did Last Summer and Jaws. They used storyboards for key moments in certain scenes, then built the rest of the scenes around the boards. Filmed in New Zealand, Heart Eyes was a fast-paced production, moving from greenlight to release in just twelve months. The film’s horror sequences relied on a blend of practical and visual effects, with the Heart Eyes Killer’s mask being a prime example of practical effects. Made in Los Angeles, Stephen had time to practice lighting it and testing the light-up eyes. During preproduction, Stephen discovered that keeping constantly moving lights on the killer in the mask kept it looking sinister.

Stephen’s previous experience working on horror films proved invaluable on Heart Eyes. He also was a cinematographer on the TV series Atlanta and Mr. & Mrs. Smith, for episodes shot in Europe. On these projects, he enjoyed the creative freedom to explore different styles and shoot those episodes a bit differently than the rest of the series.

Heart Eyes is currently available for purchase on VOD.

Find Stephen Murphy: https://www.stephen-murphy.com/
Instagram: @stephenmurphybsc

Sponsored by Hot Rod Cameras: https://hotrodcameras.com/
Sponsored by Aputure: https://aputure.com/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 30, 2024

The creepy cinematography of Smile 2: DP Charlie Sarroff

In the horror film Smile 2, pop star Skye Riley, preparing for a world tour, encounters a troubled friend who passes on the sinister “Smile” curse. As Skye’s life spirals into chaos and her sanity deteriorates, she must confront the terrifying entity and its deadly grip before it consumes her and everyone around her.

Cinematographer Charlie Sarroff and director Parker Finn wanted to be sure that the sequel to Smile was more than just a rehash of the same basic idea. They wanted to push and elevate the basic storyline into something bigger, while keeping what worked in the first film intact. Smile 2 definitely has a much bigger scale, with stage lighting and live performance sequences for pop star Skye Riley (Naomi Scott). Early on, Charlie knew he would have to film and light stage performances. He worked closely with lighting designer Brian Spett to get the stage lighting just right. Together, Charlie, Finn, and production designer Lester Cohen created a color palette consisting of reds with silver and blue elements. “Being a cinematographer is about surrounding yourself with great people and then asking them for help,” says Charlie.

Charlie wanted some scenes to “bloom” more, almost so that they looked overexposed. Some parts of Smile 2 were shot on Kodak film to create this effect, and then the film went through a skip bleach process to add to the bloom effect. Then the film was outputted to digital for mastering and further color correction to really make the reds pop. Charlie feels that the process adds a lot to the look. “It smooths out the film, and adds twinkle to the lights. It just infuses into the image a little bit more. I think it can help effects and makeup, too, without being super grainy.”

Smile 2 used many of the same camera movements and lenses as Smile, including plenty of zooms to add to the discomfort. Charlie used a very specific lens for people with the smiling curse. “I shot each smile on a very wide lens, a 28mm- when you’re that close up on that lens, it makes people feel extremely uncomfortable. We never used long lenses,” he adds. “I used a lot of zooms, for specific moments when heavy things are going down to hone in on something. Zooms provoke a different emotion, especially at the end (of the film.) Zooming in shows that Skye is getting closer to the curse.”

Smile 2 is in theaters now.

Find Charlie Sarroff: https://charliesarroff.com/
Instagram: @charliesarroff

Hear our previous interview with Charlie Sarroff on Smile: https://www.camnoir.com/ep187/

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The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
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Twitter: @ShortEndz

October 23, 2024

Capturing the essence of The Substance: Benjamin Kracun, BSC

In The Substance, Elisabeth Sparkle (Demi Moore) is an aging celebrity fitness instructor who’s fired once she turns 50. She injects herself with a black market drug that creates Sue (Margaret Qualley), a younger, more perfect version of herself. While initially tempted by the promise of renewed youth and fame, she soon realizes that the drug comes with a set of unexpected and dangerous side effects. The body horror film explores unrealistic beauty standards and the dangers of worshiping fame and youth.

Though he wasn’t a horror fanatic, cinematographer Benjamin Kračun grew up with David Cronenberg and John Carpenter movies. Ben admired visionary director Coralie Fargeat’s work on Revenge. Likewise, she was impressed with his work on Promising Young Woman. Ben read through the script of The Substance, then immediately read it again. “I felt emotional reading it,” says Ben. “I don’t usually feel that when reading these types of genre scripts. Even though it speaks more to women aging, I think everybody can relate to the fact that we’re all aging, everyone has issues. The minute I read it I was just so in tune with Elisabeth.”

Together, Ben and Fargeat have crafted a film that’s equal parts grotesque and darkly satirical, a twisted reflection of our obsession with youth and beauty. The Substance begins in a glamorized Hollywood world that feels romantic and timeless but quickly descends into a nightmare. Ben and Fargeat chose to go old school, using a Translight backdrop on the apartment soundstage for the view overlooking Los Angeles. To differentiate Elisabeth’s world from Sue’s, Ben used a special pink swirl lens to emphasize color and vibrance on Sue. In contrast, he chose to light Elisabeth with hard light and cooler, bluer colors. Ben found that spherical lenses worked best for the numerous closeups in the film and against the Translight backdrop. As Elisabeth’s world crumbles, so do the camera angles, and Ben tested them all during prep. Initially, the frames are meticulously centered, reflecting the order she desperately clings to. But as chaos ensues, the angles become more extreme, mirroring her unraveling sanity.

The set for Elisabeth’s bathroom was huge and completely white, and a good deal of the action takes place in that room. It was challenging to shoot in that space, but it became a white canvas for Ben’s masterful use of camera movement. Fargeat meticulously storyboarded every gruesome transformation, ensuring seamless transitions between practical effects and subtle digital tweaks. All the special effects in the movie were done practically, with special builds, makeup, prosthetics, and movie blood. Digital VFX was used only to help stitch together or smooth out some of the makeup and prosthetic effects.

Rather than use a second unit, Ben shot every single frame alongside Fargeat, who wanted to give the film her full attention. This included many top down perspective shots throughout the film, along with several inserts and close ups. Once the cast was wrapped, Ben and the crew moved on to the close-up shots and inserts of the lab on a soundstage where “the substance” is created. In the end, it was the longest shoot he’d ever done at over 100 days.

When The Substance premiered at Cannes, Ben was amazed at the audience’s reaction. “No one had seen it. We didn’t know what the reaction was going to be,” he says. “It was amazing to see it come together in the cinema. That film stands out, it changes with a large audience. When they understand it’s satirical, they laugh through the third act.”

The Substance is in theaters now.

Find Benjamin Kračun: www.benjaminkracun.com
Instagram: @benkracun

Hear our previous interview with Ben Kračun on Promising Young Woman: https://www.camnoir.com/ep116/

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