December 11, 2024

Anora’s distinctive style: cinematographer Drew Daniels

Anora is the story of Brooklyn, New York exotic dancer, Anora, who meets Ivan, the son of a Russian oligarch at the strip club. They impulsively marry, and once the news reaches Ivan’s parents, their henchmen kidnap Ani in order to force her and Ivan to get the marriage annulled. Anora won the 2024 Palme d’Or at Cannes, and is a potential 2025 Oscar nominee.

Cinematographer Drew Daniels first started working with director Sean Baker on the film Red Rocket. Drew was a fan of Baker’s for years- he liked his sensibility and humanity, and his unconventional ethos behind his filmmaking approach. Drew attended the University of Texas film school, where filmmakers Robert Rodriguez and Richard Linklater are alums. He appreciated the UT film program’s independent, DIY approach. When Drew had the opportunity to work with Baker on Red Rocket, he said yes before he even read the script. “What’s so refreshing about working with Sean is, you’re flying by the seat of your pants, but you’re also the leader of this passionate little rag tag army,” says Drew.

Drew and Baker began talking about Anora during the editing of Red Rocket. Baker had a very specific idea of what he wanted, so they began testing and research scouts very early, driving to locations and discussing the movie before the script was fully written. Rather than an extensive shotlist, Drew and Baker scouted and blocked out scenes on the shoot locations. The film’s striking imagery, from gritty urban landscapes to opulent mansions, was shot on Kodak 35mm film with Lomo anamorphic lenses. “Anora is different than a lot of Sean’s films, because Sean’s films often deal with people who are on the fringes, or people who are in a lower socioeconomic standing,” says Drew. “It takes on oligarch wealth and opulence, so it needed to be a bigger, more magical format- something that will fully embrace the scope of that mansion.”

Choosing to film on 35 elevated the story of an exotic dancer like Ani into something beautiful and elegant, but Drew also wanted to reflect her attitude and scrappiness. He and Baker were influenced by 1970’s New York films such as The Taking of Pelham 1 2 3, to find the right amount of gritty imperfection. “Sean is a social realist filmmaker, but he wants his films to have a look and style,” says Drew. “He’s very visual, and we constantly talk about the edit, the pacing, the energy, how it’s going to cut.”

Find Drew Daniels: Instagram @drewalandaniels

Anora is currently in theaters, on VOD, and will be available to stream on Hulu.

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The Cinematography Podcast website: www.camnoir.com
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July 10, 2024

Building the world of Fallout: cinematographer Stuart Dryburgh, ASC, NZCS

The post-apocalyptic TV show Fallout is based on the 1997 videogame, which was a huge commercial and critical success. Centuries after a nuclear war, Lucy (Ella Purnell) must venture out of her sheltered underground Vault dwelling into the dangerous Wasteland of Los Angeles to find her kidnapped father (Kyle MacLachlan.) She encounters strange characters, including a Ghoul bounty hunter (Walton Goggins) and Maximus (Aaron Moten) a member of the militaristic Brotherhood of Steel.

Cinematographer Stuart Dryburgh is best known for his work on the 1993 film, The Piano, for which he received an Academy Award nomination. It opened up opportunities for him outside of New Zealand, and he frequently worked with women directors like Karyn Kusama (Aeon Flux) and Susan Seidelman (Sex and the City TV pilot.) Stuart also shot Bridget Jones’s Diary, The Runaway Bride, and the New Zealand indie film Once Were Warriors. He particularly enjoyed working with director John Sayles on the 1996 western mystery drama, Lone Star. Stuart’s cinematography captured the vastness and beauty of Texas. The low budget forced him to use “poor man’s process” an old film technique used for staging a driving sequence.

When Stuart read the script for Fallout, he watched play throughs of the game to get an idea of what it should look like. “I had some idea what the basis is, because the game has been around for 30 years. I pulled a lot of images and built a Pinterest board, which turned out to be completely wrong, because I’d gone very atmospheric, very gamey with my references.” says Stuart. “And Jonathan (Nolan) said ‘No, I don’t want to do it that way. I want to play it real, not too many tricks. There’s going to be enough crazy stuff in this movie content-wise- play it straight, and just make it nice.’”

Fallout creator Jonathan Nolan chose to shoot on 35mm film, using ARRI cameras and anamorphic lenses. The show is set in three main spaces, each with its own distinct color palette and look: the underground vault, the wasteland, and the past, before the nuclear disaster. The vault is lit entirely by artificial lighting and Stuart worked closely with the art department to make sure the visible lighting provided enough ambient light to shoot film. It allowed the camera freedom of movement within the space. By contrast, for the wasteland, Stuart leaned into the Western genre the show evokes, balancing the washed-out, desolate surroundings with the vibrancy of pre-war remnants. The wasteland was shot in several different locations including Namibia, the Utah salt flats and upstate New York.

Find Stuart Dryburgh: Instagram @stuartdryburgh

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The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
Instagram: @thecinepod
Twitter: @ShortEndz