October 3, 2025

Bryn Mooser and Paul Trillo of Asteria on AI in filmmaking

The Cinematography Podcast Episode 327: Bryn Mooser and Paul Trillo

Bryn Mooser and Paul Trillo of Asteria on AI in filmmaking

Asteria, an AI-driven film and animation studio, recently merged with Moonvalley, an AI research firm, to create generative video technology for filmmakers. Their AI model, Marey, is a visual intelligence model trained only on data that is fully licensed by the company. Unlike other AI companies that use large language models (LLMs) that process text, Marey is designed to understand and generate physical movement. Asteria hired a group of filmmakers who contributed to Marey’s research for six months, followed by a three-month alpha testing period with outside partners. Users can now access Marey online at Moonvalley with a subscription.

Co-founder Bryn Mooser and Paul Trillo, a director and partner at Asteria, saw a clear need to involve filmmakers and artists in the inevitable future of AI, which is already integral to the film and television process. As Paul puts it, “AI is a bunch of forking paths with different people approaching it in different ways.”

Asteria’s AI is just a tool for filmmakers to use. “We don’t need it to know how to make a movie,” Bryn says. “We make the movie, and we already know how to make the movie.” Both Paul and Bryn want to be thoughtful about how AI is used, and to constantly ask why they are using the tools, and if there’s a new way to use them. They don’t believe those in the film industry will be replaced or no longer have jobs.

“Right now, using AI is optional as a filmmaker,” says Bryn. “But learning about it is not optional right now. We have to learn about it. We know that this is an inevitability that a lot of it is gonna be in the way that we make stuff.”

Bryn sees it as another evolution and democratization of the filmmaking process. “My first documentary I was nominated for was shot on the Canon 5D with a GoPro,” he says. “That was a moment where the democratization of indie film and documentaries allowed me to be a filmmaker when I couldn’t have before. Now we sit at a time where the same opportunity for this democratization is happening, but it’s studio level films.”

Asteria will launch its first live-action feature with Natasha Lyonne’s film, Uncanny Valley, which will combine AI-generated footage with traditional filmmaking techniques.

Find Bryn Mooser: Instagram: @brynmooser @asteriafilm

Find Paul Trillo: Instagram: @paultrillo

Demo Marey online: https://www.moonvalley.com/marey

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The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
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Blue Sky: @thecinepod.bsky.social

August 7, 2025

Art of Deception: DP Christopher Ross, The Day of the Jackal

The Cinematography Podcast Episode 319: Christopher Ross, BSC

The Peacock series The Day of the Jackal, a modern update of the film and novel, is an exhilarating cat-and-mouse thriller. It follows a charismatic, lethal assassin known only as the Jackal (Eddie Redmayne) and the determined MI6 agent, Bianca Pullman (Lashana Lynch), who is on his trail. Cinematographer Christopher Ross, BSC, has earned an Emmy nomination for the show’s first episode. He collaborated with director Brian Kirk to craft the series’ distinctive visual language.

Chris and Kirk wanted to transform the 1970s source material into a contemporary, slick thriller centered on deception. To visually convey this subjective reality, Chris used a range of cinematic techniques, including lens aberrations, smoke filters, and a blend of precise and unpredictable camera movement. “If you know how you want your audience to feel, then you can reverse engineer the imagery to force that emotion,” Chris says. His approach leans toward a more chaotic and naturalistic style rather than a traditionally elevated, polished look.

A central challenge was to make the audience feel connected to both the Jackal and Bianca, a narrative where the roles of “cat” and “mouse” constantly shift. Chris explains, “How do we make a modern slick thriller with a dual protagonist, a cat and mouse drama where the cat and the mouse change places? We wanted the imagery to be playful and light-footed, like a magic trick, and to not necessarily be instantly decipherable.” Chris drew inspiration from 1970s thrillers such as Klute, The Parallax View, and Three Days of the Condor to inform the show’s visual style. ARRI ALPHA anamorphic lenses created a wide frame for a strong sense of connection with the characters. He customized the lenses to produce an exaggerated square bokeh around the frame. It symbolized the compartmentalization within the characters’ lives, reinforcing the theme of hidden realities.

The Emmy-nominated first episode features a complex, two-minute opening shot—or “oner”—that required extensive preparation. Chris and Kirk meticulously planned the scene to capture all the essential details as the camera follows the Jackal through an apartment. During the shoot, the production team performed a synchronized dance of moving doors and walls, all timed with Redmayne’s performance.“It was one of the best, most interesting oners that I’ve ever been fortunate enough to construct with a director,” says Chris. “The frame changes so often, the storytelling is as frequent as if you were editing.”

Christopher Ross, BSC is also the President of the British Society of Cinematographers, an organization that promotes the art and craft of cinematography in the UK and internationally.

See The Day of the Jackal on Peacock.

Find Christopher Ross, BSC: https://www.christopherrossbsc.com/
Instagram @edjibevel

Hear our previous interview with Christopher Ross on the series Shōgun. https://www.camnoir.com/ep266/

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The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
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Blue Sky: @thecinepod.bsky.social

May 28, 2025

The Last of Us Season 2 DPs Ksenia Sereda & Catherine Goldschmidt

The Cinematography Podcast Episode 312: Ksenia Sereda & Catherine Goldschmidt

Season 2 of HBO’s acclaimed series The Last of Us sees a shift not only in its narrative focus but also behind the camera, with cinematographers Ksenia Sereda and Catherine Goldschmidt, ASC, BSC, taking the visual reins. The season quickly evolves from Joel and Ellie’s shared journey into a harrowing exploration of Ellie’s relentless pursuit of revenge following Joel’s brutal death. This quest is deeply colored by her grief and rage, yet intricately woven with a burgeoning love story between her and Dina.

Ksenia, returning after her work on the celebrated first season, and Catherine, a new addition to the team, split cinematography duties. Ksenia helmed episodes 1, 3, 5, and 6, while Catherine was responsible for episodes 2, 4, and 7.

The opportunity to continue collaborating with showrunners Craig Mazin and Neil Druckmann was a welcome one for Ksenia. “For season 2, we wanted to push the look forward with how the characters develop,” she explains. “Not to reinvent the visual language but to think, what can we do better to help the characters and to tell the story, because it’s such a character-centered show. The main focus of it is following the characters you love and joining them on this big adventure.”

Ksenia developed a lookbook to maintain a holistic visual language, ensuring consistency across multiple directors and the entire crew. The video game The Last of Us was the blueprint for a distinct visual identity. It was important to preserve all the iconic visuals from the game, but unlike the video game, the television adaptation allowed for more character development and connection, with longer shots.

Season 2 introduces a host of new characters, storylines, and diverse color environments. Ksenia consciously avoided overly cool tones, opting for warmer colors, particularly for Ellie and Dina, to help the audience fall in love with them as their relationship develops. This warmth is also seen in the homey settlement of Jackson, a sanctuary carved out to evoke a sense of normalcy. In contrast, when Dina and Ellie journey to Seattle, the environment becomes green and lush.

Catherine Goldschmidt, ASC, BSC, stepped into this established world for Season 2. Her inaugural week plunged her directly into shooting the pivotal and harrowing Episode 2, which features Joel’s death. Catherine reviewed the corresponding cutscene from the game, treating it as a form of previsualization or storyboard, and then determined how to adapt it for television. “The video game acts as a reference, and there are some scenes in the scripts that are taken from the games, and there are some scenes that don’t exist and are new,” she says. “It’s about serving the show first and foremost, and still paying homage to the game.” Catherine also focused on grounding the lighting in realism, finding real world motivation for light sources that would authentically be available to characters in a post-apocalyptic setting. At times, she notes, “the lighting cues were even written into the script.”

For Episode 2, with its intense violence, Catherine knew the crew had to prioritize the actors’ performances, and respect the scenes that the actors wanted to shoot first. But most violent, brutal, and scary scenes in The Last of Us are balanced by moments of profound humanity, requiring careful attention to the characters’ emotional journeys. “I remember asking Craig and Neil, how are you guys planning to tackle that extreme violence?” Catherine recalls. “Craig just said, ‘Well we’re always trying to counterbalance it, it should always be a light and shade scenario.’”

Find Ksinia Sereda: Instagram: @ksiniasereda

Find Catherine Goldschmidt: Instagram: @cgdop

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
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Blue Sky: @thecinepod.bsky.social

November 27, 2024

From grunge to Gladiator II: John Mathieson, BSC

Cinematographer John Mathieson, BSC began his career shooting music videos for bands like Nirvana and Hole, moving into documentaries and commercials before working in feature films. Rather than going to film school, he joined friends who formed a film collective and everyone learned from each other. Director Ridley Scott saw his work on the movie, Plunkett & Macleane, and approached him to shoot Gladiator. “I never thought I’d be the sword and sandals guy,” says John. “I was doing grunge videos!” John was nominated for an Academy Award for Best Cinematography for Gladiator.

For Gladiator II, John embraced the advancements in visual effects technology, which allowed for more efficient and creative storytelling. While the film was shot digitally, his approach to cinematography remained similar to the first film. “We didn’t do much different with the cameras or the language of the story,” he says, “but parts of the filmmaking process have gotten faster and easier. We shot on digital in about half the time it took to shoot Gladiator.”

John focused on creating a visually striking world in Gladiator II, inspired by historical paintings and the contrasting environments of Rome and the desert. He wanted high contrast lighting, especially in the desert scenes at the beginning of the film and in the gladiator arena so that it looked dusty, hot, and overexposed. In contrast, the light inside the Roman homes is warmer and richer. John describes it as, “Everything’s got dust and then Rome is colorful, opulent- grapes, wine, peacock greens, paisleys, fabrics, all that kind of decadence-it’s camp, it’s vulgar, it’s Vegas 1970.”

When choosing projects, John prioritizes scripts that resonate with him and directors who can effectively guide the filmmaking process. He enjoys exploring and working in different film genres. “I like to think I don’t have a style, you know, that I can adapt to what is on the page or what is important,” he says.

Gladiator II is currently in theaters.

Interested in more Gladiator? Hear our past interview with Adam Somner, Gladiator 2nd AD and frequent Ridley Scott collaborator: https://www.camnoir.com/ep125/

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The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
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September 25, 2024

The Thicket director Elliott Lester on his Western epic

The Thicket is a gritty Western thriller that follows a young man’s quest to rescue his kidnapped sister from the clutches of the notorious Cut Throat Bill (Juliette Lewis). With a ragtag group of outcasts and the aid of the skilled bounty hunter Reginald Jones (Peter Dinklage), he embarks on a perilous journey through the unforgiving Texas wilderness.

Inspired by classic Westerns like The Searchers, The Revenant, and McCabe & Mrs. Miller, director Elliott Lester sought to create a visually striking and emotionally resonant film. “I look more at photography and art to inform the feeling, because the moment you shoot that very first frame, you’re dictating how that movie’s going to be,” says Elliott. “Where you put the camera, it informs how the performance is going to feel. There was always something intriguing to look at in each frame of the movie.”

The Thicket was backed by the streaming service Tubi and filmed in Alberta, Canada, during the harsh winter months. The cast and crew faced extreme conditions, including temperatures well below freezing. Despite the challenges, Elliott and his team managed to capture the rugged beauty of the wilderness and create a sense of authenticity.

Cinematographer Guillermo Garza played a crucial role in bringing Elliott’s vision to life. Their collaboration was marked by a deep understanding of naturalism and a commitment to creating visually stunning shots. “One of the reasons I collaborated with him was because he had an amazing understanding of naturalism,” Elliott says. “He’s a pretty remarkable DP.”

With no formal film school training, Elliott worked his way up through the ranks of music video production back in its heyday. His experience as a first assistant director on films like American History X provided him with valuable experience and the desire to become a director. “I was obsessive about directing,” he admits. “Once I got my teeth into something, I was like a dog with a bone.”

Find Elliott Lester: Instagram: @elliottlester88

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The Cinematography Podcast website: www.camnoir.com
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July 31, 2024

Echo: Breaking barriers with Kira Kelly, ASC

Echo continues the journey of Maya Lopez, a skilled fighter who was first seen in the Marvel series, Hawkeye. After the death of her father, Maya escapes Kingpin’s gang by returning to her Choctaw Nation home in Oklahoma. It’s the first Marvel series to feature a Native American character and explore indigenous culture and history. As Maya Lopez, Echo star Alaqua Cox breaks barriers as a deaf, indigenous amputee.

Cinematographer Kira Kelly, ASC enjoyed crafting a Marvel story that didn’t require a rigorous backstory from previous Marvel movies or shows. The script included depictions of the history of the Choctaw, including the Choctaw creation myth. “What starts the pilot is the creation myth of the Choctaw people, which had never been shown before,” says Kira. “Sydney Freeland, our director, made sure we did it in a very respectful way, and a way that was authentic to (the Choctaw.) Being able to be part of that visual storytelling is not something that you get to do every day.”

Different parts of Echo are separated by a specific look and feel. Most of the series was shot using anamorphic lenses, but Kira chose 12 and 20 mm spherical lenses to depict the beginning of the Choctaw nation at the dawn of time. For Maya’s world in New York, Kira used darker and more desaturated lighting. She and director Sydney Freeland agreed that once Maya goes back home to her roots in Oklahoma, deeper, more saturated colors should be part of the visual story.

Kira enjoys lighting, and a big part of it is speaking with the production and set designers about what can be built in naturally for success later. She purposefully changed the treatment of the light between the characters of Fisk (Kingpin) and Maya. For Fisk, she played with a direct, single source side light on his face that created more falloff and emphasized shadows to question his loyalties and motivations.

Echo was Kira’s first experience shooting extensive action sequences and working with a large second unit. She particularly enjoyed recreating the Choctaw Powwow in Oklahoma for the final sequence at the conclusion of the series. The crew had visited the real powwow on a scout, and some of the dancers were hired to perform for the show. “It was a really emotional sequence because we got to be a part of this thing that people who aren’t Native American never get to experience. We had created this space for it and the people who are a part of it came up and said, ‘This is like a real powwow. You guys created a powwow.’ And so it was an honor to be part of something that was visually fulfilling and a great challenge.”

Kira is partnering again with director Sydney Freeland for her film, Rez Ball, coming this fall.

Hear our previous interview with Kira Kelly. https://www.camnoir.com/ep67/

Find Kira Kelly: https://www.kirakellydp.com/
Instagram: @kirakellydp

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July 24, 2024

Illuminating In The Arena: Serena Williams with DP Ayana Baraka

In the Arena: Serena Williams is the second season of the ESPN+ documentary series. Through a series of intimate interviews with Williams and others, the show offers an in-depth look at the legendary tennis player’s life and career.

Cinematographer Ayana Baraka was the director of photography for the entire 8-episode series. She met with the production company, Religion of Sports, with her images and pitch prepared. “We had the same ideas about lighting. I was familiar with (Season 1 of the series) Man in the Arena: Tom Brady and so I know that we wanted to honor season one, but at the same time Serena is a a different person, a different athlete.” A few weeks later, Ayana was called to meet with Serena for lunch. It was very nerve wracking, but she felt confident in the meeting.

Once she was hired, Ayana researched and tested all the equipment she wanted to use. She selected the ARRI ALEXA LF with Cooke Anamorphic lenses. Illuminating Serena properly for the sit-down interviews was extremely important to her. She created custom LUTs for Serena’s skin to bring out her pinkish undertones. The falloff of the light from the backdrop also had to be just right. Ayana used rags (different thicknesses of fabric diffusion to modify light) and bounced the light for a 180-degree lighting setup. To set each episode apart, Ayana changed up the lighting slightly.

Growing up in New Jersey, Ayana initially went into the health care industry. While in college, she took a film class and made a short documentary about a person struggling with their mental health. Ayana pursued her career in health care, but didn’t feel like she was changing lives the way she wanted to. She started getting film jobs in New York and became an ARRI prep tech, which enabled her to learn the technical aspects of camera work and test into the IATSE Local 600, the International Cinematographer’s Guild. Ayana felt she wanted to learn more about film and storytelling, so she went to graduate school at USC. As a woman of color, she felt that director Ryan Coogler, who was a recent graduate of the program, had opened up a world of opportunity. “We have the success of Ryan Coogler, and I know it was different for people who came before me, people of color or black folks. My class, it was so diverse. And I think it was because he let that charge and he showed we have stories to tell, and people will watch our stories.”

Ayana also shot the documentary Uncharted, about singer Alicia Keys’ She Is the Music songwriting camp. It premiered at the Tribeca Film Festival last year and is currently on the film festival circuit.

In the Arena: Serena Williams is available on ESPN+ and Hulu.

Find Ayana Baraka: http://www.ayanabaraka.com/
Instagram @iseeflicks

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June 21, 2024

Bringing 3 Body Problem to life: DP Jonathan Freeman, ASC

Jonathan Freeman, ASC faced a unique challenge on Netflix’s sci-fi series 3 Body Problem. The books, written by Cixin Liu, are extremely intellectually dense novels. Translating them into visually compelling television seemed like a daunting task. Show creators DB Weiss and David Benioff had worked with Jonathan previously on Game of Thrones, and they leaned into filmmaking that was motivated by impactful storytelling rather than just “cool shots.” A key reveal moment in particular was achieved simply by pushing in on a photo of one of the characters in the first episode, revealing how the stories were interconnected.

Together, they decided on the look of the show and chose three distinct visual styles for 1960s China, modern London, and the virtual world of a videogame. The 2:3:5 aspect ratio and ARRI ALFA lenses helped differentiate these environments. The lenses were prototypes that Greig Fraser was developing on The Batman. “They had exactly all that beautiful bokeh that you would expect, but the center was optically pure,” says Jonathan. “They also had these chromatic aberrations to them. These distorted, stretchy little bits in the edges of the frame just looked funky and kind of otherworldly. I just like the idea that it could be interpreted as sort of an alien’s point of view.”

Filming the virtual world within a limited physical space required innovation. Jonathan’s “low-res volume” stage concept used a massive wall of SkyPanels and strategically placed lighting to create a realistic, immersive environment for actors. “Each (panel) was almost like a pixel, so we created an array of 110 feet by 45 wide wrapped around 180 degrees.” says Jonathan. “It was a very complex system, but overall the intent was to recreate these live environments the way you might be able to do in a regular volume. Then, there was the lighting on top, similar to the skylight, where we programmed animated lights to recreate sunrise, sunset, dusk, and dawn. It was quite complicated, but we were able to use a real space and transition in camera. It took a lot of minds to put it together, but I thought it was really successful.”

Find Jonathan Freeman: http://freemandp.com/

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June 19, 2024

Tokyo Vice producer/director Alan Poul

The acclaimed crime drama Tokyo Vice on Max follows American journalist, Jake Adelstein (Ansel Elgort.) As a reporter for a large Japanese newspaper in the 1990’s, he dives into the dangerous world of the Yakuza, the Japanese organized crime syndicate. The series is based on the book and real life experiences of Jake Adelstein, who named his memoir Tokyo Vice as a wink to the 1980’s show, Miami Vice. Michael Mann, creator of Miami Vice, was interested in the show and came on board to executive produce the series and to shoot the pilot.

Producer and director Alan Poul joined the Tokyo Vice team later into the development process. “I was aware of Tokyo Vice because of course I had read Jake’s book when it came out,” says Alan. With a college degree in Japanese literature and a background in Japanese cinema and theater, Alan began his film career in Japan when director Paul Schrader hired him as an associate producer on Mishima: A Life in Four Chapters. The movie Black Rain, directed by Ridley Scott, quickly followed for him, but Alan didn’t want to become known as “the Japan guy” in Hollywood. He built his career producing episodic television for shows like Tales of the City, My So-Called Life, Six Feet Under, and The Newsroom. But Tokyo Vice creator J.T. Rogers knew they needed someone with experience in Japanese production, language and episodic television, so Alan was asked to join the project. “It represented a kind of full circle closure/homecoming,” says Alan, about going back to produce in Japan. “It doesn’t happen very often in one’s career and so it became an extraordinarily fulfilling experience for me.”

The first season of Tokyo Vice began location scouting in 2019 and shooting began in March 2020- for only 6 days before the pandemic shut everything down. Production resumed in October 2020, and the team had to shoot the entire first season under strict Japanese quarantine and COVID testing rules. As a result, Season One uses tighter shots and fewer locations, with more closeups on Jake and the other characters who shape the story. By Season Two, Alan was excited that they were able to expand the visual range of the show, shooting more of Tokyo and the surrounding area. Alan had the opportunity to direct episodes one and two of the second season. “When I am directing, it is always an incredible joy. At least during those 12 hours I try to let go of all the other hats that I have to wear and just wear the hat that allows me to focus 100% on what is taking place in front of the camera.”

Though Tokyo Vice has completed its series run on Max, Alan and creator J.T. Rogers are optimistic about the show’s future on another platform.

Find Alan Poul: Instagram @alanpoul

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June 5, 2024

Shogun director Jonathan van Tulleken and cinematographer Christopher Ross, BSC

The FX miniseries Shōgun takes viewers on a journey filled with action and adventure through historically accurate 1600’s Edo-era Japan. Englishman John Blackthorne arrives on a Dutch trading ship after a rough voyage, interested in beginning trade with the Japanese. The country is governed by five regents locked in a power struggle, and the ruler Toranaga thinks the Englishman might be useful to him.

Director Jonathan van Tulleken and cinematographer Christopher Ross worked on episodes one and two together, establishing the look of the series. They have a deep understanding of each other’s creative vision, collaborating on several TV shows over the years. For Shōgun, Jonathan and Chris created a visual experience that honors both the grandeur of feudal Japan and the disorientation of a foreign visitor like the “anjin,” John Blackthorne. The two met and created a look book and sizzle reel to present to FX. Jonathan drew inspiration from movies such as The Revenant and Apocalypse Now. Chris was influenced by classic Japanese films Ran, Seven Samurai, Yojimbo, and Akira Kirosawa’s jidaigeki (historical drama) films. Most importantly, they wanted the show to be bold and stand out with a cinematic look and genuine artistic intention behind it. Chris chose anamorphic lenses and wider aspect ratios for the first two episodes, playing with the point of view of the outsider’s subjectivity and disorientation. The choice of anamorphic lenses, which create a lot of background blur but keeps the character in crisp focus, may have seemed controversial, but has become more widely used on today’s television shows. (Read this article from The Ringer to learn more.)

Shōgun was shot in British Columbia during the winter, with the wild ocean shores of Canada and carefully designed soundstages standing in for Japan. Jonathan, Chris and the production team chose a lighting and color palette of browns and greens for the warring factions. Opulent costumes, warmer lights and colors represented palace life in Osaka, while in the village, the use of blues and grays reflected the harsh realities of the time period.

The dialog is almost entirely in Japanese, and Jonathan actually enjoyed directing in a language he didn’t speak. “It meant that you were not giving line readings, you couldn’t give line readings. You had to direct in a much more pure way, dealing with the bigger arcs of the scene, the character development, without getting into very macro stuff that isn’t helpful. I think you could just feel the emotion.” Chris agrees. “What you’re hoping to achieve is some sort of emotional resonance with a character that is in tune with what they’re saying and synchronous with what they’re saying.”

Find Jonathan Van Tulleken: https://www.imdb.com/name/nm1743387/?ref_=fn_al_nm_1

Find Chris Ross: Instagram @edjibevel

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