November 28, 2025

DP Jess Hall’s retro look on The Fantastic Four: First Steps

The Cinematography Podcast Episode 335: Jess Hall

Cinematographer Jess Hall, ASC, BSC reunited with director Matt Shakman to bring the retro-future world of The Fantastic Four: First Steps to life. The two had collaborated on several projects together, such as Marvel’s Wandavision. “I have a lot of faith in Matt Shakman,” says Jess. “I went into it with a lot of goodwill behind me. I was very aware that this was one of the original Marvel, it is the first family of Marvel, so I took that responsibility very seriously. I got very well prepared and I made sure that I was making choices that I thought would bring success to the project as well as tell the story that Matt wanted to tell.”

Fantastic Four: First Steps required a higher level of pre-production planning than most, involving intense collaboration with the special effects team and production design. Many complicated sequences were prevised to meticulously establish the intended 1960s aesthetic. Jess achieved this period look through his lighting, camerawork, and lens choices. For the majority of the cinematography, he chose the relatively new Panavision Ultra Panatar II lenses, which coved the IMAX camera and were customized to his specifications. He also used a 16mm camera and Hasselblad lenses for some of the newsreel sequences.

Color was crucial for establishing the 1960s aesthetic, and Jess infused it with a comic book vibrancy. He was inspired by a 1968 Fantastic Four comic book, creating a unified color palette for the LUT that featured blue, green, orange, and pale blue.

Complex lighting setups were essential, incorporating miniatures, bluescreens, blackscreens, and motion capture performances. Jess opted for tungsten lights on Mr. Fantastic’s (Pedro Pascal) lab set—a deliberate, retro choice that grounds the technology in the past. He found controlling the light challenging on bluescreen and blackscreen stages, as the lack of background required him to carefully conceive and control the light sources to maintain a sense of photorealistic depth.

The production team prioritized creating as much of the film practically as possible to achieve the photoreal look director Matt Shakman wanted, with characters and scenes enhanced with VFX in post. Both Ben Grimm “The Thing” (Ebon Moss-Bachrach) and the Silver Surfer (Julia Garner) performed in motion capture suits. Rather than working on a volume stage, blue screens and black screens were used for the space sequences. A miniature scale model of the Fantastic Four’s ship helped bring it to life, while a realistic 1960’s Times Square set was built for the New York action sequences. For the planet-eater Galactus, Jess had a unique practical concept: treating him like a miniature. An extremely detailed costume was constructed, and Galactus moved through a small-scale set. Jess used specialized lighting and camerawork on his suit to create the illusion of the villain’s immense, terrifying size.

Find Jess Hall: Instagram: @metrorat
See The Fantastic Four: First Steps streaming on Disney+

SHOW RUNDOWN:
01:56 Close Focus
13:10-59:54 Interview
01:00:08 Short Ends
01:10:09 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

May 28, 2025

The Last of Us Season 2 DPs Ksenia Sereda & Catherine Goldschmidt

The Cinematography Podcast Episode 312: Ksenia Sereda & Catherine Goldschmidt

Season 2 of HBO’s acclaimed series The Last of Us sees a shift not only in its narrative focus but also behind the camera, with cinematographers Ksenia Sereda and Catherine Goldschmidt, ASC, BSC, taking the visual reins. The season quickly evolves from Joel and Ellie’s shared journey into a harrowing exploration of Ellie’s relentless pursuit of revenge following Joel’s brutal death. This quest is deeply colored by her grief and rage, yet intricately woven with a burgeoning love story between her and Dina.

Ksenia, returning after her work on the celebrated first season, and Catherine, a new addition to the team, split cinematography duties. Ksenia helmed episodes 1, 3, 5, and 6, while Catherine was responsible for episodes 2, 4, and 7.

The opportunity to continue collaborating with showrunners Craig Mazin and Neil Druckmann was a welcome one for Ksenia. “For season 2, we wanted to push the look forward with how the characters develop,” she explains. “Not to reinvent the visual language but to think, what can we do better to help the characters and to tell the story, because it’s such a character-centered show. The main focus of it is following the characters you love and joining them on this big adventure.”

Ksenia developed a lookbook to maintain a holistic visual language, ensuring consistency across multiple directors and the entire crew. The video game The Last of Us was the blueprint for a distinct visual identity. It was important to preserve all the iconic visuals from the game, but unlike the video game, the television adaptation allowed for more character development and connection, with longer shots.

Season 2 introduces a host of new characters, storylines, and diverse color environments. Ksenia consciously avoided overly cool tones, opting for warmer colors, particularly for Ellie and Dina, to help the audience fall in love with them as their relationship develops. This warmth is also seen in the homey settlement of Jackson, a sanctuary carved out to evoke a sense of normalcy. In contrast, when Dina and Ellie journey to Seattle, the environment becomes green and lush.

Catherine Goldschmidt, ASC, BSC, stepped into this established world for Season 2. Her inaugural week plunged her directly into shooting the pivotal and harrowing Episode 2, which features Joel’s death. Catherine reviewed the corresponding cutscene from the game, treating it as a form of previsualization or storyboard, and then determined how to adapt it for television. “The video game acts as a reference, and there are some scenes in the scripts that are taken from the games, and there are some scenes that don’t exist and are new,” she says. “It’s about serving the show first and foremost, and still paying homage to the game.” Catherine also focused on grounding the lighting in realism, finding real world motivation for light sources that would authentically be available to characters in a post-apocalyptic setting. At times, she notes, “the lighting cues were even written into the script.”

For Episode 2, with its intense violence, Catherine knew the crew had to prioritize the actors’ performances, and respect the scenes that the actors wanted to shoot first. But most violent, brutal, and scary scenes in The Last of Us are balanced by moments of profound humanity, requiring careful attention to the characters’ emotional journeys. “I remember asking Craig and Neil, how are you guys planning to tackle that extreme violence?” Catherine recalls. “Craig just said, ‘Well we’re always trying to counterbalance it, it should always be a light and shade scenario.’”

Find Ksinia Sereda: Instagram: @ksiniasereda

Find Catherine Goldschmidt: Instagram: @cgdop

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social