November 21, 2025

Jeff Cutter: melding the alien worlds of Predator: Badlands

The Cinematography Podcast Episode 334: Jeff Cutter

Cinematographer Jeff Cutter first collaborated with director Dan Trachtenberg on 10 Cloverfield Lane. Their successful partnership continued on the Predator prequel, Prey, which became Hulu’s most-watched streaming premiere. Jeff and Trachtenberg found they had a strong bond over their mutual interests, such as films like Die Hard with “muscular” camerawork. As gamers, the two often use cinematic moments and cutscenes from both videogames and movies as visual references during pre-production meetings.

For Predator: Badlands, Tractenberg created a previsualization (previs) of the major sequences. He and Jeff then discussed the overall visual tone and the right approach for the camerawork. A key thought exercise they use is determining how each scene could be shot as a oner, even if the final plan doesn’t involve a single-take sequence. Jeff explains, “The exercise just lets us, it really lets you figure out who is the scene about? What is the context and what is the subtext?” He finds that it’s a creative way to focus and narrow down the visual choices to make each scene distinct.

Jeff built upon the visual foundation he established for Prey. For that film, he and Trachtenberg wanted to subvert audience expectations of a Predator movie, focusing on a naturalistic approach that relied as much as possible on natural daylight, firelight, and moonlight as the primary sources.

Defining the Predator: Badlands look by color palette:
-The Yautja Planet (Predator Home World): Jeff chose a distinct brown and blue palette accented with warm tones. The look is designed to evoke a sense of harsh but beautiful reality, defined by sandy deserts and stark rock formations.
-The Planet Gena: Shot partly on location in New Zealand, this environment called for a greener, more naturalistic look, with a bluer color for nighttime scenes.
-The Weyland-Yutani Base: This section connects Predator: Badlands to the larger Alien universe, notably through the Weyland-Yutani corporation and its synthetic main character, Thia (played by Elle Fanning). Inspired by the industrial, ominous atmosphere and moody lighting of films like Aliens and Prometheus, Cutter aimed for an industrial look dominated by cyan, blue, and green tones.

See Predator: Badlands in theaters

Find Jeff Cutter: Instagram @jeff_cutter

SHOW RUNDOWN:
01:53 Close Focus
12:01-1:04:42 Interview
01:05:03 Short Ends
01:13:10 Wrap up/Credits (with a little blooper at the end)

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 14, 2025

Jeff Cronenweth, ASC: stepping out of the grid on TRON: ARES

The Cinematography Podcast Episode 333: Jeff Cronenweth

Two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC is known for visually defining modern classics like Fight Club and The Social Network. With TRON: ARES, he melded three distinct realities: the digital Grid, the gritty real world, and the retro feel of the grid in the original TRON.

Jeff’s involvement with TRON: ARES began through his long-standing relationship with Jared Leto. After working together on Fight Club, Leto, who stars as Ares and is a producer on the film, personally asked Jeff to meet with director Joachim Rønning. Jeff found that Rønning had established a remarkably clear vision for TRON: ARES from the start by storyboarding every scene. Having a clear plan was crucial, given the complexity of the environments and the technical demands of the shoot, which included a challenging seven weeks of night shooting in downtown Vancouver.

Jeff chose ARRI DNA LF lenses for their character, flare, and artifacting, even for the digital setting, and the film was framed for IMAX. The core challenge for Jeff was using visual language to differentiate the film’s three central environments, drawing inspiration from the franchise’s past while exploring something new.

1. The Main Grid: Predictable Perfection
Referencing the “pristine” aesthetic of TRON: Legacy, the new film’s main Grid environment is defined by machine code—a world that is predictable and perfect.
Look: Sharp, clean lines, saturated colors, and a highly geometric, mechanical feel.
Color Coding: The classic blue/gray/white color palette is reserved for the good guys, while the presence of the bad guys is immediately signaled by the use of red.

2. The Real World: Embracing the Grit
In TRON: ARES, for the first time, the computer programs emerge into the real world. Reality required a darker, grittier visual separation from the digital realm.
Look: Shooting in Vancouver’s downtown allowed reflections in large glass buildings to enhance the environment’s texture. Practical locations, like a chase that concluded with lightcycles crashing into bales of recycled paper on a pier, further grounded the action.

3. ENCOM/Mainframe Grid: A Nod to the Original
To connect back to the franchise’s roots, the scenes where the character Ares ventures into the original ENCOM grid to find Flynn needed to match the look of the 1982 film.
Reference: The 1982 TRON’s grid scenes were shot in black and white and then hand-painted to achieve the glowing effect.
To mimic this analog feel, Jeff intentionally doubled the amount of grain and desaturated the color, creating a look that closely matches the original. 

Light is both a symbol and a weapon in Tron: Ares. To get the look, visual effects, costumes, props and cinematography had to work closely together. LED lights were installed in costumes, props and sets, and practically controlled through a dimmer board. This gave the VFX team a base to build upon. The lightcycles, some of which were built as practical, towable props, had LEDs built in and connected to dimmer boards as well. The lights provided real, interactive reflections on the actors and surrounding environment. Jeff also used light beams on set to simulate a recognizer scanning a high-rise office. The VFX crew could then track and enhance these practical effects in post-production.

Jeff’s choices were crucial for the post-production team. “We all knew what the goals were and what the scenes were going to be about,” he says. “It was a wonderful experience because it took all of us to be in harmony all the time.”

See TRON: ARES in theaters
Jeff is currently shooting The Social Reckoning, with director Aaron Sorkin.
Hear our previous interviews with Jeff Cronenweth:
https://www.camnoir.com/ep150/
https://www.camnoir.com/ep72/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 31, 2025

Tobias Datum: creating the sci-fi world of Murderbot

The Cinematography Podcast Episode 331: Tobias Datum

Murderbot is the story of a security unit, part-human and part-machine, that has hacked its governing module to act in its own free will: mainly to be left alone to watch TV shows. Cinematographer Tobias Datum views the Apple TV+ series as a visual exploration of a synthetic being’s journey toward humanity and self-discovery.

Tobias worked closely with show creator and director Paul Weitz, continuing a collaboration that spans over ten years with Paul and his brother, Chris Weitz. The production team included production designer Susan Chan, VFX supervisor Sean Falden, and colorist Tim Vincent. As a cohesive group that had worked together before, they were instrumental in establishing the show’s distinctive visual identity.

Working with the team, Tobias set the visual tone during pre-production to ensure a smooth, consistent flow throughout the shoot. He faced the challenge of lighting and shooting a cohesive environment that spanned multiple, drastically different settings. Murderbot takes place on an alien planet, on space ships and space stations, and in Murderbot’s own head as it watches its favorite galactic soap opera, Sanctuary Moon.

For the alien planet, the goal was to ground the setting in a believable, “earthly reality” where human life could exist, all while adhering to the production’s budget and schedule. A volume stage was extensively used for scenes shot inside the ships, space stations, and for the stylized Sanctuary Moon segments. Exterior planet scenes were shot on location at a sand quarry pit in Ontario, Canada. A large, two-story exterior set for the habitat was constructed there, while the habitat’s interiors were built on a separate soundstage.

The diverse settings of Murderbot presented unique lighting issues. Fortunately, the design of the planet was grounded in reality, so Tobias lit for a desert planet with minimal vegetation. He used a translight as a backdrop and integrated practical lighting directly into the sets. The main habitat, designed as a translucent bubble with many windows, required careful management of its natural glow. Tobias used negative fill to strategically tone down the intensity. Dr. Mensa, the human leader of the group, acts as an anchor for the story’s emotional stakes. To maintain narrative focus, Tobias consistently lit and framed her with clarity, regardless of her position relative to the other characters. At first, he was concerned that lighting the Murderbot character would be problematic, especially when it wears its highly reflective helmet. “Murderbot’s a mirror ball, you know,” he explains. “So that meant lighting is going to be visible, and you don’t want every shot to be a VFX shot. Once I saw the very first stage of that suit, I was like, ugh. But then when we started doing tests, it’s kind of forgiving. I don’t think we had a lot of equipment removal from Murderbot’s helmet.”

Tobias’s journey began at film school in Berlin before he was accepted into AFI as a graduate student. There, he began building his portfolio while working on his colleagues’ films. He credits a strong work ethic—constantly taking jobs and learning through experience—with his success as a director of photography. He reflects on his career with gratitude. “It’s a great privilege and we’re getting paid for this stuff. It’s like every time I walk on a set, I’m just like, am I lucky. This is a great way to make a living.”

See Murderbot on AppleTV.

Find Tobias Datum: https://tobiasdatum.me/

The Cinematography Podcast website: www.camnoir.com
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September 11, 2025

Alien: Earth director/DP Dana Gonzales reimagines a classic

The Cinematography Podcast Episode 324: Producer, Director, DP Dana Gonzales, ASC

Dana Gonzales, ASC is a producer, director, and cinematographer known for his collaborations with visionary showrunner Noah Hawley on projects like Fargo and Legion. Dana has once again partnered with Hawley to bring the iconic sci-fi horror franchise to television with FX’s Alien: Earth. Dana shares insights on his creative process, the challenges of honoring a cinematic legacy, his career path and the future of the industry.

For Dana and Hawley, tackling the Alien universe was a formidable task. “You’re taking on some strong material,” Dana explains. “The reason we’re reimagining it is because it is so popular and loved and people want to see more.” The goal wasn’t just to produce a new chapter, but to recreate the visceral feeling of the original. The team deliberately leaned into the aesthetic of the first two films, going so far as to create near-exact replicas of the original Alien spaceship Nostromo’s sets for the new Maginot spacecraft.

While the Xenomorph has become a familiar alien over nine films, Alien: Earth adds five new and dangerous creatures. The Xenomorph has its own story arc and development throughout the show. The new, eight-hour narrative format allows for a deeper exploration of the story and characters. “Not everyone has seen Alien that’s seeing Alien: Earth,” Dana notes. The goal is to to tell a story that works for both new and existing fans. “As we go down the road, things will be different, we’ll make different choices,” he adds. “But the key is to try to honor the original work. I feel like the audience depends on it. Episode 1 should feel like episode 8.”

Dana and Hawley’s deep respect for the source material extends to their technical approach. They wanted to capture the original film’s sense of existential dread, a feeling heightened by the decision to have the ship crash on Earth. This plot point dictated Dana’s plan for the camera work, with little coverage and long takes. They frequently stayed in a two-shot to maintain intimacy and tension. To further evoke the feel of the original, Alien: Earth was shot in 2.3:5 anamorphic, a first for the FX network.

Hawley directed episodes one and five, with Dana serving as cinematographer to establish the look of the show. Dana stepped into the director’s chair for episodes two, three, seven, and eight. “We can have honest conversations about what we want to do with these episodes,” Dana says. “We have a similar aesthetic.” Dana is also an executive producer on their joint projects, acting as a “creative executive producer” on set. In this role, he preps each episode, serves as the on-set decision-maker and manages second unit photography, ensuring the overall creative vision is maintained.

The trust between Dana and Hawley is a fundamental part of their collaboration. They begin by building the world, finding images and discussing the story arc. This partnership, which began on Fargo, has evolved into a creative shorthand. “Noah is the creator, he knows what he wants to do,” Dana shares. “Our shorthand, we get to what the shows will look like and feel like in a very organic way in a few conversations.” Hawley’s support allows Dana to push creative boundaries. “One of the most attractive things about this collaboration is that he’s got my back and I could push things creatively,” he says. “I try things, I throw it out there, I do whatever. And I think he comes to expect that and likes that.”

Dana first moved from cinematographer to director on the show Pretty Little Liars. As a cinematographer, he had strong ideas about camera placement and perspective, which he felt were central to storytelling. On directing, he advises, “You have to do the first one and you have to make mistakes.” Dana believes that a background as an episodic DP provides a unique advantage for directing. “As an episodic DP, you already understand working with different people, understanding time and streamlining the process. When you’re interested, and you’re in the room earlier, you can do a lot more for the show, fight for what needs to be in the show and take a position on the places where money is better spent.”

Find Dana Gonzales: https://www.danagonzales.com/
Instagram: @dana_gonzales_asc
See Alien: Earth on FX on Hulu

Hear our previous interview with Dana Gonzales: https://www.camnoir.com/ep122/

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The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
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May 14, 2025

Descent into darkness: Baz Irvine on Silo Season 2

The Cinematography Podcast Episode 310: Baz Irvine, BSC, ISC

The second season of Silo on Apple TV+ is a dramatic visual departure from its predecessor, and cinematographer Baz Irvine, BSC, ISC is at the helm of this transformation. From the very first episode, as Juliette (Rebecca Ferguson) ventures into the seemingly deserted Silo 17, viewers are plunged into a progressively darker and more uncertain world. “I think the biggest challenge for Silo 17 was that, at first, it had to appear to be lifeless, but it wasn’t,” explains Baz. “It had to feel familiar but different; it had to definitely feel slightly terrifying. When I read the script, it said very specifically the whole silo was in darkness. Of course, there are different types of darkness. Movie darkness is very different from real darkness.”

Establishing the distinct look of the shut-down silo was very important. Baz and the production team wanted a more realistic and immersive experience in Season 2, as if viewers were right there alongside the characters. Their vision included creating a culturally distinct look for Silo 17 compared to Juliette’s home, Silo 18, incorporating colorful murals and varied textures now falling into decay. As nature reclaims the failing structure, emergency lighting flickers throughout, casting an eerie greenish glow from beneath encroaching moss and vegetation.

Lighting Juliette’s perilous journey was a key consideration. Baz conducted numerous lighting tests, and was able to request that Juliette find a functional flashlight in the script. He knew it was important to keep Ferguson’s face illuminated amidst the gloom. “There’s no way I’m gonna put Rebecca Ferguson through corridors and stairwells without having some detail on her face,” he commented. Baz used a range of lighting techniques, including balloons, silk, and a specially crafted soft pipelight wrapped in muslin for gentle top lighting, which added a subtle glow to her skin and a vital light to her eyes.

The cinematography in Silo also serves as a visual metaphor for its rigid social hierarchy. Economics and politics in Silo is always from the top down, and both the lighting and camera movement on the show reflect this. In Silo 18, the upper levels are characterized by brighter lighting, benefiting from more access to what little sunlight penetrates the underground city. Tim Robbins’ character, Bernard, as the new mayor consolidating control, is consistently bathed in light.

This hierarchy in Silo extends to camera movement as well. The down-deep sections of Silo 18 utilize handheld cameras for a grittier, more immediate feel, while the upper levels are depicted with more elegant, slower crane movements, reflecting the contrasting lifestyles and power dynamics. For Season 2, the camera department maintained the same camera bodies but opted for different lenses. Baz made the deliberate choice to move away from anamorphic lenses, selecting wider lenses that require minimal focus. He adds, “Because everything is vertical in Silo, the biggest challenge as a cinematographer was constantly keeping in mind what’s above and below the frame.”

A significant and challenging new element for season 2 involved extensive underwater sequences. The crew constructed their own specialized tanks for filming. Baz considered using dry for wet techniques, simulating underwater conditions on a dry set, but it would be challenging and expensive to add special effects to make it look as though her hair was floating underwater. They did use another type of cinema magic to shoot the underwater sequences. “All of the vertical descents into the flooded silo were actually shot horizontally, with the camera turned sideways,” says Baz.

Baz found shooting season 2 of Silo to be a great source of creative fulfillment, from crafting the aesthetic of Silo 17 and tackling the ambitious underwater scenes. “I’ve been really lucky that I’ve been doing my best work at a time when we have got such great productions in the UK,” he says.

Find Baz Irvine: https://www.bazirvine.com/
Instagram: @baz.irvine.dop @hasselbaz

Hear our interview with cinematographer Mark Patton, BSC about Silo season 1: https://www.camnoir.com/ep234/

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The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
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Blue Sky: @thecinepod.bsky.social

February 6, 2025

Pierre Gill, CSC: lighting the darkness in Dune: Prophecy

Dune: Prophecy, the six-episode prequel series to the Dune films, now streaming on Max, delves into the origins of the Bene Gesserit. The series is set 10,000 years before the events of the movies. Bringing this ancient future to life was just one of the challenges faced by cinematographer Pierre Gill, CSC, a veteran of science fiction and period pieces alike.

Pierre, who has a deep affinity for the sci-fi genre, sees it as a close cousin to historical dramas. “It’s like another type of period piece,” he explains, citing the importance of costumes, lighting, and set design in creating an immersive world. His experience in science fiction is extensive, having served as additional and second unit cinematographer on Denis Villeneuve’s Dune, Arrival, and Blade Runner 2049.

This prior experience proved invaluable for Dune: Prophecy. “On Dune: Prophecy, the challenge is there’s not really a lot of light source in the concept of the universe,” Pierre notes. The goal was to respect the established aesthetic of Villeneuve’s Dune, avoiding an overabundance of typical sci-fi lighting. During his initial interview for the series, Pierre emphasized his understanding of the Dune look, a perspective informed by his work on the first film. He felt the series should align with the films, potentially even enhancing viewers’ appreciation of the cinematic universe. However, Pierre was also determined to bring his own artistic vision to the project. “At the same time,” he admits, “it’s difficult because as a cinematographer, I don’t want to recreate what Greig Fraser, the master, did. I don’t want to copy him.”

Pierre’s approach for Prophecy involved strong, wide shots with splashes of bold color. After extensive lens and camera testing, Pierre chose to shoot with the Arri Alexa 35. He also used two Steadicams to maximize efficiency during the action-packed shoot. Pierre favored a centered camera, even in close-ups, and faced the significant hurdle of lighting the massive sets. Time constraints limited pre-lighting opportunities, forcing Pierre to find innovative solutions. He employed mobile softboxes and book lighting to sculpt the actors’ faces, creating soft bounce light. The presence of ceilings on some of the sets allowed for lower camera angles and the inclusion of more background detail. He was also able to use many practical lighting sources throughout the set.

Dune: Prophecy has been picked up for a second season and Pierre is excited to explore the Dune universe further. “Season 2 will be even more powerful, I think,” he predicts.

You can see Dune: Prophecy on Max. https://www.max.com/shows/dune-prophecy-2024/57660b16-a32a-476f-89da-3302ac379e91

Find Pierre Gill: Instagram @pierregill_dp

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July 24, 2024

Illuminating In The Arena: Serena Williams with DP Ayana Baraka

In the Arena: Serena Williams is the second season of the ESPN+ documentary series. Through a series of intimate interviews with Williams and others, the show offers an in-depth look at the legendary tennis player’s life and career.

Cinematographer Ayana Baraka was the director of photography for the entire 8-episode series. She met with the production company, Religion of Sports, with her images and pitch prepared. “We had the same ideas about lighting. I was familiar with (Season 1 of the series) Man in the Arena: Tom Brady and so I know that we wanted to honor season one, but at the same time Serena is a a different person, a different athlete.” A few weeks later, Ayana was called to meet with Serena for lunch. It was very nerve wracking, but she felt confident in the meeting.

Once she was hired, Ayana researched and tested all the equipment she wanted to use. She selected the ARRI ALEXA LF with Cooke Anamorphic lenses. Illuminating Serena properly for the sit-down interviews was extremely important to her. She created custom LUTs for Serena’s skin to bring out her pinkish undertones. The falloff of the light from the backdrop also had to be just right. Ayana used rags (different thicknesses of fabric diffusion to modify light) and bounced the light for a 180-degree lighting setup. To set each episode apart, Ayana changed up the lighting slightly.

Growing up in New Jersey, Ayana initially went into the health care industry. While in college, she took a film class and made a short documentary about a person struggling with their mental health. Ayana pursued her career in health care, but didn’t feel like she was changing lives the way she wanted to. She started getting film jobs in New York and became an ARRI prep tech, which enabled her to learn the technical aspects of camera work and test into the IATSE Local 600, the International Cinematographer’s Guild. Ayana felt she wanted to learn more about film and storytelling, so she went to graduate school at USC. As a woman of color, she felt that director Ryan Coogler, who was a recent graduate of the program, had opened up a world of opportunity. “We have the success of Ryan Coogler, and I know it was different for people who came before me, people of color or black folks. My class, it was so diverse. And I think it was because he let that charge and he showed we have stories to tell, and people will watch our stories.”

Ayana also shot the documentary Uncharted, about singer Alicia Keys’ She Is the Music songwriting camp. It premiered at the Tribeca Film Festival last year and is currently on the film festival circuit.

In the Arena: Serena Williams is available on ESPN+ and Hulu.

Find Ayana Baraka: http://www.ayanabaraka.com/
Instagram @iseeflicks

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June 21, 2024

Bringing 3 Body Problem to life: DP Jonathan Freeman, ASC

Jonathan Freeman, ASC faced a unique challenge on Netflix’s sci-fi series 3 Body Problem. The books, written by Cixin Liu, are extremely intellectually dense novels. Translating them into visually compelling television seemed like a daunting task. Show creators DB Weiss and David Benioff had worked with Jonathan previously on Game of Thrones, and they leaned into filmmaking that was motivated by impactful storytelling rather than just “cool shots.” A key reveal moment in particular was achieved simply by pushing in on a photo of one of the characters in the first episode, revealing how the stories were interconnected.

Together, they decided on the look of the show and chose three distinct visual styles for 1960s China, modern London, and the virtual world of a videogame. The 2:3:5 aspect ratio and ARRI ALFA lenses helped differentiate these environments. The lenses were prototypes that Greig Fraser was developing on The Batman. “They had exactly all that beautiful bokeh that you would expect, but the center was optically pure,” says Jonathan. “They also had these chromatic aberrations to them. These distorted, stretchy little bits in the edges of the frame just looked funky and kind of otherworldly. I just like the idea that it could be interpreted as sort of an alien’s point of view.”

Filming the virtual world within a limited physical space required innovation. Jonathan’s “low-res volume” stage concept used a massive wall of SkyPanels and strategically placed lighting to create a realistic, immersive environment for actors. “Each (panel) was almost like a pixel, so we created an array of 110 feet by 45 wide wrapped around 180 degrees.” says Jonathan. “It was a very complex system, but overall the intent was to recreate these live environments the way you might be able to do in a regular volume. Then, there was the lighting on top, similar to the skylight, where we programmed animated lights to recreate sunrise, sunset, dusk, and dawn. It was quite complicated, but we were able to use a real space and transition in camera. It took a lot of minds to put it together, but I thought it was really successful.”

Find Jonathan Freeman: http://freemandp.com/

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May 30, 2024

VFX pioneer Scott Ross, founder of Digital Domain

As a pioneer in digital visual effects, Scott Ross was instrumental in the advancement of VFX in Hollywood. He led groundbreaking work at Industrial Light and Magic (ILM) and co-founded Digital Domain with James Cameron and Stan Winston. Scott looks back on his career, discusses systemic problems within the VFX industry, and possible ways to fix them.

Scott began his career in sound recording for television and film in the San Francisco Bay Area for a video production company, becoming president of the San Francisco office. The success of Star Wars ignited a space race for studios, and ILM became the holy grail for VFX artists. “I get a phone call from a headhunter who says, ‘Hey, Lucasfilm is looking for somebody to head up production operations at Industrial Light and Magic.’ And my head exploded,” says Scott. “If you’re going to live in San Francisco, you want to work at Lucasfilm. That’s how I got hired.” At the time, ILM was creating visual effects for Who Framed Roger Rabbit. His experience in the nascent digital video industry sped up the process, and by 1989, ILM developed a technique to work in a digital medium for making special effects. While Scott was at ILM, the company won five Academy Awards for Best Visual Effects.

However, ILM’s creative spirit began to wane under corporate pressure. “It turned into cubicles and whatnot,” says Ross, favoring a “work hard, play hard” environment. This philosophy fueled his decision to leave and co-found Digital Domain in 1993. “When I started Digital Domain, we’re going to play hard, work hard and party hard. And that’s the culture that I wanted to create. I think generally we did a pretty good job of it.” Digital Domain became a leading VFX company, creating visual effects for films such as Cameron’s Titanic.

The VFX industry is notoriously troubled, with visual effects houses underbidding on projects to stay competitive and creating dismal working conditions for employees. “There are certain companies that the only way that they could stay alive is by taking advantage of their employees, not paying them overtime, not having health care,” says Scott. “That really comes as a result of the way the clients, studios and the directors deal with the visual effects companies.” He blames a producer mentality that prioritizes squeezing VFX houses rather than fostering a sustainable industry. “The visual effects industry workers need advocates for themselves. Currently, they have no one fighting for them. They need an international trade association that changes the business model.” Today, effects workers continue to voice their need to form a union. The rise of AI further complicates the picture, with some fearing job replacement.

Find Scott Ross: https://www.linkedin.com/in/scottross/
Instagram: @scott_ross

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April 3, 2024

Dune: Part Two cinematographer Greig Fraser, ACS, ASC

Cinematographer Greig Fraser, ACS, ASC doesn’t see Dune: Part Two as a sequel, but as simply the second half of the Dune story. Shooting the second movie made Greig feel “emboldened, to make decisions that we may not have made in the first instance. We weren’t necessarily considering how to outdo ourselves. I think the fact that we were kind of riding a wave- no pun intended- but a wave of success for that last movie.”
Dune: Part Two was shot digitally on the ARRI ALEXA 35, the ALEXA 65 and the ALEXA Mini LF then printed to 70 mm film in post production for the final print. Greig prefers the look of film to that of raw digital, but he doesn’t feel like he has to shoot on film. He used a small set of spherical lenses that were easily transportable.

Lighting for the movie included plenty of hard light and open shade, since most of Dune: Part Two takes place in the harsh desert sands of Arrakis. Greig chose to uplight in order to illuminate faces, because harsh sunlight would naturally bounce off the ground and reflect upwards onto the characters. “I think that the most important thing in this movie is that everything feels honest. When you’re going to extremes in a story, if you’re running a thousand foot long sandworm in the middle of the movie, which is obviously fantasy, then you’ve got to also fill it with reality and honesty. You can tell Denis’ direction with the actors was absolutely honest. I needed to make sure that I had the same kind of approach for the lighting.”

The production featured a massive crew, shooting in four countries: Budapest, Italy, Jordan and Abu Dhabi. The second unit was essential for staying on schedule. Greig also relied on his DIT to help him match shots across different locations, sometimes months apart. He often had to choose whether to shoot on the sound stage or outside on location for the desert sequences. Though filming outside was best for daylight, the reality is that real sand is messy, uncontrolled, and harsh on equipment. The huge sandstorm sequence was shot on the soundstage, which was pumped full of atmospheric haze and color graded in post to be sand colored.

Greig enjoyed testing and using infrared black and white film for the gladiator-style fight scenes on Giedi Prime. He used a modified ARRI ALEXA 65 to shoot infrared. Since the people there have very pale white skin, he imagined that Giedi Prime has only infrared light from the sun, and no visible sunlight.

Greig partnered with actor Josh Brolin to create a beautiful art book of photography called Dune: Exposures. It features photos he took on the set of Dune and Dune: Part Two, with prose written by Josh Brolin. You can find it at Insight Editions or on Amazon.

Find Greig Fraser: Instagram: @greigfraser_dp

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The Cinematography Podcast website: www.camnoir.com
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