February 6, 2025

Pierre Gill, CSC: lighting the darkness in Dune: Prophecy

Dune: Prophecy, the six-episode prequel series to the Dune films, now streaming on Max, delves into the origins of the Bene Gesserit. The series is set 10,000 years before the events of the movies. Bringing this ancient future to life was just one of the challenges faced by cinematographer Pierre Gill, CSC, a veteran of science fiction and period pieces alike.

Pierre, who has a deep affinity for the sci-fi genre, sees it as a close cousin to historical dramas. “It’s like another type of period piece,” he explains, citing the importance of costumes, lighting, and set design in creating an immersive world. His experience in science fiction is extensive, having served as additional and second unit cinematographer on Denis Villeneuve’s Dune, Arrival, and Blade Runner 2049.

This prior experience proved invaluable for Dune: Prophecy. “On Dune: Prophecy, the challenge is there’s not really a lot of light source in the concept of the universe,” Pierre notes. The goal was to respect the established aesthetic of Villeneuve’s Dune, avoiding an overabundance of typical sci-fi lighting. During his initial interview for the series, Pierre emphasized his understanding of the Dune look, a perspective informed by his work on the first film. He felt the series should align with the films, potentially even enhancing viewers’ appreciation of the cinematic universe. However, Pierre was also determined to bring his own artistic vision to the project. “At the same time,” he admits, “it’s difficult because as a cinematographer, I don’t want to recreate what Greig Fraser, the master, did. I don’t want to copy him.”

Pierre’s approach for Prophecy involved strong, wide shots with splashes of bold color. After extensive lens and camera testing, Pierre chose to shoot with the Arri Alexa 35. He also used two Steadicams to maximize efficiency during the action-packed shoot. Pierre favored a centered camera, even in close-ups, and faced the significant hurdle of lighting the massive sets. Time constraints limited pre-lighting opportunities, forcing Pierre to find innovative solutions. He employed mobile softboxes and book lighting to sculpt the actors’ faces, creating soft bounce light. The presence of ceilings on some of the sets allowed for lower camera angles and the inclusion of more background detail. He was also able to use many practical lighting sources throughout the set.

Dune: Prophecy has been picked up for a second season and Pierre is excited to explore the Dune universe further. “Season 2 will be even more powerful, I think,” he predicts.

You can see Dune: Prophecy on Max. https://www.max.com/shows/dune-prophecy-2024/57660b16-a32a-476f-89da-3302ac379e91

Find Pierre Gill: Instagram @pierregill_dp

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July 31, 2024

Echo: Breaking barriers with Kira Kelly, ASC

Echo continues the journey of Maya Lopez, a skilled fighter who was first seen in the Marvel series, Hawkeye. After the death of her father, Maya escapes Kingpin’s gang by returning to her Choctaw Nation home in Oklahoma. It’s the first Marvel series to feature a Native American character and explore indigenous culture and history. As Maya Lopez, Echo star Alaqua Cox breaks barriers as a deaf, indigenous amputee.

Cinematographer Kira Kelly, ASC enjoyed crafting a Marvel story that didn’t require a rigorous backstory from previous Marvel movies or shows. The script included depictions of the history of the Choctaw, including the Choctaw creation myth. “What starts the pilot is the creation myth of the Choctaw people, which had never been shown before,” says Kira. “Sydney Freeland, our director, made sure we did it in a very respectful way, and a way that was authentic to (the Choctaw.) Being able to be part of that visual storytelling is not something that you get to do every day.”

Different parts of Echo are separated by a specific look and feel. Most of the series was shot using anamorphic lenses, but Kira chose 12 and 20 mm spherical lenses to depict the beginning of the Choctaw nation at the dawn of time. For Maya’s world in New York, Kira used darker and more desaturated lighting. She and director Sydney Freeland agreed that once Maya goes back home to her roots in Oklahoma, deeper, more saturated colors should be part of the visual story.

Kira enjoys lighting, and a big part of it is speaking with the production and set designers about what can be built in naturally for success later. She purposefully changed the treatment of the light between the characters of Fisk (Kingpin) and Maya. For Fisk, she played with a direct, single source side light on his face that created more falloff and emphasized shadows to question his loyalties and motivations.

Echo was Kira’s first experience shooting extensive action sequences and working with a large second unit. She particularly enjoyed recreating the Choctaw Powwow in Oklahoma for the final sequence at the conclusion of the series. The crew had visited the real powwow on a scout, and some of the dancers were hired to perform for the show. “It was a really emotional sequence because we got to be a part of this thing that people who aren’t Native American never get to experience. We had created this space for it and the people who are a part of it came up and said, ‘This is like a real powwow. You guys created a powwow.’ And so it was an honor to be part of something that was visually fulfilling and a great challenge.”

Kira is partnering again with director Sydney Freeland for her film, Rez Ball, coming this fall.

Hear our previous interview with Kira Kelly. https://www.camnoir.com/ep67/

Find Kira Kelly: https://www.kirakellydp.com/
Instagram: @kirakellydp

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