June 16, 2025

Color, light and menace: DP Kim Ji-yong, Squid Game season 2

As a huge fan of the original Squid Game, cinematographer Kim Ji-yong jumped at the opportunity to shape the visual language for the show’s second and third seasons. Ji-yong has masterfully evolved the show’s aesthetic, continuing to play with jarring camera perspectives. He uses disorienting low angles looking up and god-like high angles looking down to immerse the viewer in the drama. For him, color and light are the key to unlocking the show’s central theme: the tension between childlike innocence and deadly menace.

Squid Game Season 2 follows the first season’s winner, Seong Gi-hun, as he seeks revenge and tries to uncover the mystery behind the games. In the first episode, Gi-hun and his friends chase a recruiter through a subway and a park, a pursuit that ends in a tense game of Russian roulette. For this pivotal scene, Ji-yong wanted a look that was both realistic and expressionistic. He bathed the game in the glow of a red neon light from a nearby window, establishing a color motif that would echo throughout the season.

This powerful visual cue returns in other key episodes, most notably in a harrowing new voting scene where the players must once again decide their own fate. “When our main actor is facing a moment of choice, a moment of making a decision, I wanted to bring that red and blue light every time they faced that situation, just like earlier in the Russian roulette game,” Ji-yong explains.

The sheer scale of the sets presented unique lighting challenges, particularly the massive, white-walled dorm room filled with hundreds of extras. “I tried to cut off the spill to the white walls as much as I could,” Ji-yong says. “We also had stacks of beds so I could use some shadowy areas, so we had a little variety on the set.” All the room’s illumination came from a lighting grid above, making it feel as oppressive and controlled as the games themselves, which also served the actors. “I want them to feel as if they’re actually playing this game,” he notes.

To capture the chaos, Ji-yong relied on an intimate two-camera setup. One camera stayed close, capturing the raw emotion on the characters’ faces, while the other—often handheld—followed the action from the perspective of a frantic player. Though each episode was meticulously storyboarded and shot over 12 to 15 days, he finalized camera positions after blocking each scene, trusting his intuition to find the most impactful angles.

Ji-yong embraced the vibrant, candy-colored sets, finding creative energy in the contrast between their playful hues and the brutal violence of the games. He worked closely with the production designer, running camera tests to find the perfect shade of pink that would pop on screen. While not typically a fan of modern LED RGB lights, he found them essential for this project. The results are unforgettable, especially in the strobing, kaleidoscopic lighting of the “Mingle Game” featuring a carousel. “I have never used this much color in my career,” he laughs.

The Cinematography Podcast website: www.camnoir.com
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January 18, 2023

Russell Carpenter, ASC on Avatar: The Way of Water, working with James Cameron, creating realistic lighting for a virtual world

Our guest Russell Carpenter, ASC comes back for a second time on the podcast to talk about Avatar: The Way of Water.

When cinematographer Russell Carpenter began working on Avatar: The Way of Water, it was much different from any other film experience he’d had. Russell had previously worked with director Jim Cameron on True Lies and Titanic, which won him the Academy Award for Best Cinematography. He began working on Avatar: The Way of Water before they even rolled cameras, testing and integrating the world of live action capture with completely virtual images. The process was like a huge layer cake of world creation, with writing, concept art and production design all being developed simultaneously.

As the cinematographer, Russell’s primary concern was making sure that the lighting design on the live, motion captured actors looked real and played well with the CGI generated world. It’s hard to fool the eye when people instinctively know what sunlight, water and shade in a forest should look like, so every scene with a live person and a Na’vi person had to be exactly right. It was important to Cameron that everything on Pandora be grounded in reality. The animals had to move realistically and the interplay of shade and light in the forests needed to feel real to an audience so that they would have an emotional connection, rather than watching an alien-feeling, fake-looking science fiction world.

The entire process of making Avatar: The Way of Water was a huge puzzle, with a small army of teams working on different parts of the movie and simply trying different things. As the writing and story development continued, Cameron would decide they needed a certain scenario or plot point, and he would ask the teams to creatively figure out how to make it happen. After the locations were computer generated, several virtual cameras were used to shoot multiple angles to get an idea of the blocking, lighting and camera placement for the CGI action. Finally, the actors came in to do motion capture and read their lines. Russell thought he’d start to see scenes coming together, but everything was such a piecemeal process that he watched the virtual camera material to get an idea of how the lighting was matching and coming together. They would move lights around on automated overhead trusses in the studio to change the lighting for each scene and to keep as many lights out of the blue screen shots as possible.

You can see Avatar: The Way of Water in a variety of formats in theaters everywhere.

Find Russell Carpenter: Instagram @russellcarpenterasc
Hear Cinepod’s first interview with Russell Carpenter, ASC: https://www.camnoir.com/ep40/

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The Cinematography Podcast website: www.camnoir.com
YouTube: https://www.youtube.com/c/TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Twitter: @ShortEndz

October 13, 2021

Old Henry director Potsy Ponciroli and cinematographer John Matysiak

Director and writer Potsy Ponciroli was scouting a location for another movie in the countryside just outside Nashville, Tennessee when he saw a historic old house built in the early 1900’s at the bottom of a valley. He began thinking about how lonely and isolated a person living in that house might be, and it planted the seed of an idea to write Old Henry. Potsy ended up using that exact location, shooting in that house and the surrounding area. He and cinematographer John Matysiak set out to capture the feel of a classic western- a simple story taking place in the old west, showing how hard life was at that time.

Old Henry is an action western starring Tim Blake Nelson as a farmer with a teen son living alone on their farm. Against his better judgement, Henry takes in a wounded stranger with a bag full of cash. Soon enough, a posse comes looking for the wanted man and Henry and his son must defend their homestead. Potsy approached Tim Blake Nelson to star in the film, and the two met several times over Zoom to discuss ideas from their favorite westerns. Soon, Nelson was also on board as an executive producer.

During preproduction, Potsy and DP John Matysiak walked around the location, reading the scenes from the script, checking out different angles and shotlisting each moment. Shooting in a real homestead built in the 1900’s was very challenging due to the small rooms with low ceilings and small windows that didn’t let in much natural light. To keep the look fresh in such a limited space, they carefully figured out what scenes would be in what rooms and made sure they weren’t shot back-to-back.

John first met Potsy when they were working on a television show in Nashville together. When Potsy showed him the Old Henry script, John liked the ideas he had for keeping the film small and plot driven until it builds to the finale. John is passionate about finding a visual language for the world he’s creating with the art of cinematography. He did as much research as he could for that time period, looking at old photographs and paintings from the early 1900’s Old West to get a feel for how people lived at that time. He was influenced by more recent westerns such as The Assassination of Jesse James by the Coward Robert Ford and Hostiles.

John Matysiak and Ben Rock actually met through the group Filmmakers Alliance and John worked on Ben’s short film, Conversations as a gaffer back in 2003.

Find Potsy Ponciroli: Instagram @getpotsy

Find John Matysiak: Instagram @john_matysiak

Old Henry premiered at the Venice Film Festival and is currently playing in theaters and will be on demand on October 15th.

Find out even more about this episode, with extensive show notes and links: https://camnoir.com//ep143/

Sponsored by Hot Rod Cameras: www.hotrodcameras.com

Sponsored by Assemble: Assemble has amazing production management software. Use the code cinepod to try a month for free! https://www.assemble.tv/
Be sure to watch our YouTube video of Nate Watkin showing how Assemble works! https://youtu.be/IlpismVjab8

Sponsored by DZO Film: DZO Film makes professional high quality, short zoom lenses for smaller cameras, such as the 20-70mm T2.9 MFT lens and the 10-24mm T2.9 MFT. You can buy them at Hot Rod Cameras. https://www.dzofilm.com/

The Cinematography Podcast website: www.camnoir.com
YouTube: https://www.youtube.com/c/TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Twitter: @ShortEndz