November 14, 2025

Jeff Cronenweth, ASC: stepping out of the grid on TRON: ARES

The Cinematography Podcast Episode 333: Jeff Cronenweth

Two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC is known for visually defining modern classics like Fight Club and The Social Network. With TRON: ARES, he melded three distinct realities: the digital Grid, the gritty real world, and the retro feel of the grid in the original TRON.

Jeff’s involvement with TRON: ARES began through his long-standing relationship with Jared Leto. After working together on Fight Club, Leto, who stars as Ares and is a producer on the film, personally asked Jeff to meet with director Joachim Rønning. Jeff found that Rønning had established a remarkably clear vision for TRON: ARES from the start by storyboarding every scene. Having a clear plan was crucial, given the complexity of the environments and the technical demands of the shoot, which included a challenging seven weeks of night shooting in downtown Vancouver.

Jeff chose ARRI DNA LF lenses for their character, flare, and artifacting, even for the digital setting, and the film was framed for IMAX. The core challenge for Jeff was using visual language to differentiate the film’s three central environments, drawing inspiration from the franchise’s past while exploring something new.

1. The Main Grid: Predictable Perfection
Referencing the “pristine” aesthetic of TRON: Legacy, the new film’s main Grid environment is defined by machine code—a world that is predictable and perfect.
Look: Sharp, clean lines, saturated colors, and a highly geometric, mechanical feel.
Color Coding: The classic blue/gray/white color palette is reserved for the good guys, while the presence of the bad guys is immediately signaled by the use of red.

2. The Real World: Embracing the Grit
In TRON: ARES, for the first time, the computer programs emerge into the real world. Reality required a darker, grittier visual separation from the digital realm.
Look: Shooting in Vancouver’s downtown allowed reflections in large glass buildings to enhance the environment’s texture. Practical locations, like a chase that concluded with lightcycles crashing into bales of recycled paper on a pier, further grounded the action.

3. ENCOM/Mainframe Grid: A Nod to the Original
To connect back to the franchise’s roots, the scenes where the character Ares ventures into the original ENCOM grid to find Flynn needed to match the look of the 1982 film.
Reference: The 1982 TRON’s grid scenes were shot in black and white and then hand-painted to achieve the glowing effect.
To mimic this analog feel, Jeff intentionally doubled the amount of grain and desaturated the color, creating a look that closely matches the original. 

Light is both a symbol and a weapon in Tron: Ares. To get the look, visual effects, costumes, props and cinematography had to work closely together. LED lights were installed in costumes, props and sets, and practically controlled through a dimmer board. This gave the VFX team a base to build upon. The lightcycles, some of which were built as practical, towable props, had LEDs built in and connected to dimmer boards as well. The lights provided real, interactive reflections on the actors and surrounding environment. Jeff also used light beams on set to simulate a recognizer scanning a high-rise office. The VFX crew could then track and enhance these practical effects in post-production.

Jeff’s choices were crucial for the post-production team. “We all knew what the goals were and what the scenes were going to be about,” he says. “It was a wonderful experience because it took all of us to be in harmony all the time.”

See TRON: ARES in theaters
Jeff is currently shooting The Social Reckoning, with director Aaron Sorkin.
Hear our previous interviews with Jeff Cronenweth:
https://www.camnoir.com/ep150/
https://www.camnoir.com/ep72/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 25, 2023

Wildcat cinematographer Steve Cosens, CSC

Cinematographer Steve Cosens, CSC first met actor and director Ethan Hawke on the movie Born to Be Blue, a biographical re-imagining of the life of Chet Baker. Ethan played Chet Baker, and he and Steve connected over their similar film tastes. A few years later, Hawke called Steve to shoot Blaze, a film he was directing. Blaze is a semi-biographical imagining of the life of Texas songwriting legend Blaze Foley.

While Ethan Hawke is drawn to directing films based on real people, the idea to make Wildcat came from his daughter, actor Maya Hawke, who is a huge fan of Flannery O’Connor’s work. Though Wildcat is based on writer Flannery O’Connor’s life, it also interweaves her short stories into the plot as she goes through the process of publishing her first novel, Wise Blood in 1952. Steve was unfamiliar with the writer, so he read her short stories and was blown away. For that time, it was unusual for a woman to write darkly humorous and disturbing stories. Hawke proposed they shoot in Kentucky, and sent Steve videos of a few location scouts. They both liked the idea of O’Connor’s fictional short stories overlapping into the story of her real life, weaving together fact and fiction. Both Maya Hawke and Laura Linney play multiple roles and characters, adding to the layers of story within story. Steve decided to keep the camera locked off and more controlled for the sections dealing with O’Connor’s real life. He contrasted that by shooting the fictional stories handheld. In post, he played a little bit with the contrast and color of the stories, but the color palette remains a consistent cool blue and green.

Wildcat is a small independent film with a tight budget, so shooting for the 1950’s presented a bit of a challenge. On location in Kentucky, the production crew needed to find the right period buildings and houses, and Steve was limited by what direction he could shoot to keep anything modern out of frame. They had a script and extensively location scouted, so that they knew what the shot and light limitations would be. But once shooting began, Hawke could keep it loose so that the actors were able to explore more with their characters within the scene. Steve really enjoys working with Hawke because he’s a confident director who is not afraid to take chances or change the plan if necessary. As a DP, he finds it freeing, since many directors get locked into the script or the shotlist, and they can’t see that there might be another way to be creative.

Once he graduated art school in Vancouver, Canada, Steve got his start shooting the music video backgrounds for karaoke songs that were then sent to Hong Kong. The job required him to shoot two videos per day, without being able to scout locations ahead of time. It taught him to be flexible and adapt to the different locations that they would go. It also taught him to light quickly and in many different situations.

Wildcat recently premiered at the Toronto International Film Festival (TIFF) and is seeking distribution.

Find Steve Cosens: https://www.stevecosens.com/
Instagram: @cosenssteve

Sponsored by Hot Rod Cameras: www.hotrodcameras.com
Sponsored by Aputure: https://www.aputure.com/

The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
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