June 16, 2025

Color, light and menace: DP Kim Ji-yong, Squid Game season 2

As a huge fan of the original Squid Game, cinematographer Kim Ji-yong jumped at the opportunity to shape the visual language for the show’s second and third seasons. Ji-yong has masterfully evolved the show’s aesthetic, continuing to play with jarring camera perspectives. He uses disorienting low angles looking up and god-like high angles looking down to immerse the viewer in the drama. For him, color and light are the key to unlocking the show’s central theme: the tension between childlike innocence and deadly menace.

Squid Game Season 2 follows the first season’s winner, Seong Gi-hun, as he seeks revenge and tries to uncover the mystery behind the games. In the first episode, Gi-hun and his friends chase a recruiter through a subway and a park, a pursuit that ends in a tense game of Russian roulette. For this pivotal scene, Ji-yong wanted a look that was both realistic and expressionistic. He bathed the game in the glow of a red neon light from a nearby window, establishing a color motif that would echo throughout the season.

This powerful visual cue returns in other key episodes, most notably in a harrowing new voting scene where the players must once again decide their own fate. “When our main actor is facing a moment of choice, a moment of making a decision, I wanted to bring that red and blue light every time they faced that situation, just like earlier in the Russian roulette game,” Ji-yong explains.

The sheer scale of the sets presented unique lighting challenges, particularly the massive, white-walled dorm room filled with hundreds of extras. “I tried to cut off the spill to the white walls as much as I could,” Ji-yong says. “We also had stacks of beds so I could use some shadowy areas, so we had a little variety on the set.” All the room’s illumination came from a lighting grid above, making it feel as oppressive and controlled as the games themselves, which also served the actors. “I want them to feel as if they’re actually playing this game,” he notes.

To capture the chaos, Ji-yong relied on an intimate two-camera setup. One camera stayed close, capturing the raw emotion on the characters’ faces, while the other—often handheld—followed the action from the perspective of a frantic player. Though each episode was meticulously storyboarded and shot over 12 to 15 days, he finalized camera positions after blocking each scene, trusting his intuition to find the most impactful angles.

Ji-yong embraced the vibrant, candy-colored sets, finding creative energy in the contrast between their playful hues and the brutal violence of the games. He worked closely with the production designer, running camera tests to find the perfect shade of pink that would pop on screen. While not typically a fan of modern LED RGB lights, he found them essential for this project. The results are unforgettable, especially in the strobing, kaleidoscopic lighting of the “Mingle Game” featuring a carousel. “I have never used this much color in my career,” he laughs.

The Cinematography Podcast website: www.camnoir.com
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February 17, 2021

Lachlan Milne, ACS, NZCS, cinematographer of Minari, Stranger Things, Hunt for the Wilderpeople and more

Lachlan Milne believes that finding a connection and building a friendship with the director of a film is the key to making great art. Growing up in Adelaide, Australia, Lachlan had a clear idea of what he wanted to do from an early age, since his father was a director and his mother was an editor. He got his foot in the door as an assistant prop master, but knew his calling was in the camera department. At first he was barely scraping by from job to job before getting more established as a cinematographer on small movies such as Uninhabited and Not Suitable for Children. His big breakout movie was 2016’s Hunt for the Wilderpeople with director Taika Waititi. Lachlan soon found a niche on challenging but fun supernatural movies such as Little Monsters, Martha the Monster, and Love and Monsters (coming soon to the U.S.) and then began work on the hit series, Stranger Things.

Working on a big budget show like Stranger Things was weird for Lachlan, who was used to making do on small budget movies. Stranger Things has the luxury of shooting on a stage, and everything is a built set, with walls and ceilings that could be removed for ease of shooting and lighting. The crew was even able to customize and control all the neon and lighting in Episode 8- The Battle of Starcourt to make the entire mall flicker on demand.

On his latest film, Minari, Lachlan and director Lee Isaac Chung decided the film needed to be one camera, that the pacing should be languid, simply and naturalistically shot. Lachlan feels that having a low budget actually worked to Minari’s advantage, because the best version of the movie was a film that relied more on capturing the performances rather than big showy shots. He favors holding out for a closeup until it’s emotionally warranted rather than doing it just for the sake of having closeups. Minari was a great opportunity for Lachlan to move back into shooting simple indie films. He and Isaac spent time together carefully shotlisting all the scenes. One of the most challenging aspects of shooting Minari was scenes in the trailer the family lives in. They used an actual trailer, and it was hard to cram sometimes up to 15 people into it, with no air conditioning and a limited range for camera motion and angles.

Lachlan Milne is currently shooting season four of Stranger Things.

You can watch Minari in theaters and streaming on VOD beginning February 26.

Find Lachlan Milne: https://info509786.wixsite.com/lachlanmilne

Instagram: @lachlanmilne

Find out even more about this episode, with extensive show notes and links: https://camnoir.com/ep113/

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