April 3, 2026

Two DPs, one vision: creating the look of Pluribus

The Cinematography Podcast Episode 351: Marshall Adams, ASC and Paul Donachie

Pluribus DPs Marshall Adams and Paul Donachie share a visual shorthand, love of wide shots, and creative freedom to craft inventive techniques using LED panels.

Key Podcast Highlights:

-Marshall and Paul’s collaboration as DPs, and how their shared aesthetic vision strengthens the show.
-Getting absolute top-down permission from producer/director Vince Gilligan to take creative risks.
-The importance of prep, rehearsal and flexibility in planning intriguing shots.
-Focusing on finding visual effects in camera instead of relying on VFX, such as the LED rig Marshall built for the truck oner in the pilot episode.

Find Marshall Adams, ASC: Instagram @smadadp
See Pluribus on Apple TV

Show Rundown:
02:22 Close Focus
11:46-46:45 Marshall Adams and Paul Donachie interview
47:22 Short ends
55:47 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

March 20, 2026

Lawrence Sher, ASC reimagines Frankenstein for The Bride!

The Cinematography Podcast Episode 350: Lawrence Sher, ASC

DP Lawrence Sher felt creatively challenged on The Bride! The “everything burger” movie combines many film techniques and influences, 1930’s and contemporary lighting, contemporary actors dropped into archival movie footage, and practical makeup effects.

Key Podcast Highlights:
-Creating a stylized movie with director Maggie Gyllenhaal using multiple techniques and film influences
-Honoring 1930’s filmmaking with longer lenses, and using real archival footage for the “movie within a movie” sequences.
-The challenge of lighting and filming practical makeup effects on actors Christian Bale and Jessie Buckley
-Finding creative inspiration in projects that excite and scare him

Find Lawrence Sher: https://www.lawrencesher.com/
Instagram @lawrencesherdp
See The Bride! in theaters
Check out Shotdeck: https://shotdeck.com/
Hear our previous episodes with Lawrence Sher: https://www.camnoir.com/ep293/
https://www.camnoir.com/ep56/

Show Rundown:
01:38 Close Focus
09:43-50:05 Lawrence Sher interview
50:21 Short ends
57:08 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

March 6, 2026

James Whitaker: Good Luck Have Fun Don’t Die’s visual chaos

The Cinematography Podcast Episode 349: James Whitaker, ASC

Good Luck, Have Fun, Don’t Die DP James Whitaker, ASC played with different genres, with over 70 setups a day in the Norm’s diner set. He used LED walls and projectors to cast real, interactive light on the characters in the film’s climax, and swapped to a different camera system for certain scenes to play up the glow of cell phones.

Key Podcast Highlights:
-Shooting the opening sequence of the film in a set replica of Norm’s Diner
-How director Gore Verbinski’s complex, hand-drawn storyboards allowed the crew to maintain a “ballet-like” precision during Rockwell’s complex physical performances.
-Using LED walls and projectors to cast real, interactive light on the characters in the film’s climax
-Swapping to a Sony Venice 2 when the cell phone light source wasn’t strong enough in some scenes

Find James Whitaker: Instagram @jameswhitaker_dop
See Good Luck, Have Fun, Don’t Die in theaters
See James’ most recent series, DTF St. Louis, on HBO Max
See Patriot on Amazon Prime
Hear our recent interview with Nicole Whitaker: https://www.camnoir.com/ep338/

SHOW RUNDOWN:
02:05 Close Focus
12:14-01:00:49 James Whitaker Interview
01:01:30 Short ends
01:06:46 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

February 27, 2026

Danny Cohen, BSC: Slow Horses ‘dirty London’ cinematography

The Cinematography Podcast Episode 348: Danny Cohen, BSC

DP Danny Cohen, BSC, reveals how he crafted the “dirty London” look of Slow Horses through motivated lighting, high ASA grain, and the grit of Slough House.

Key Podcast Highlights:
-How Slow Horses ditches the typical block shooting system, with one DP and one director to create the entire season’s visual look.
-Using camera settings to bake in noise and deep, inky blacks for that signature London grit.
-Shooting with 2–3 cameras, which allows for weird, accidental angles that a single camera would never catch.
-Why Danny bans traditional backlighting and soft fill to keep his characters trapped—and embedded—in their murky environments.
– A look at the multi-story Slough House sets that let actors and cameras move through floors without ever hitting a fake wall.

Find Danny Cohen: http://wwwb.co.uk/

See Slow Horses on Apple TV.

SHOW RUNDOWN:
02:23 Close Focus
13:41-51:27 Danny Cohen Interview
51:53 Short ends
01:03:18 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

December 5, 2025

Alice Brooks, ASC returns to Oz in Wicked: For Good

The Cinematography Podcast Episode 336: Alice Brooks, ASC

For cinematographer Alice Brooks, ASC, shooting both Wicked and Wicked: For Good concurrently was a huge feat. The giant sets, precise camerawork and complex, live lighting cues for the musical numbers required detailed planning and prep. But first, Alice and her long-time collaborator, director Jon M. Chu, broke down the scripts and discussed the emotional intentions for each scene. “When we first start talking about a movie, we talk about emotion,” says Alice. “I love getting an emotional cue for the camera the same way an actor would. What is the emotional intention in the scene? An actor gets to tell the story through their breath and through their looks and through their being. And I get to tell the story, the emotional story, through camera and lenses and lighting.”

Separation, seclusion and surrender were the emotional themes in Wicked: For Good. “It became very clear that the first movie would live in this ever-present daylight,” explains Alice. “And the second movie would have this weight and complexity and maturity and density to it and live in the shadows.” 90% of Wicked takes place in the daytime, with the sun setting as Elphaba (Cynthia Erivo) embraces her power, sings “Defying Gravity” and flies away. In contrast, Wicked: For Good takes place mostly at night, in the shadows, forest, and underbelly of Oz while Elphaba is in hiding.

Alice chose to frame the characters Glinda and Elphaba in contrasting ways for the story. Now separated from Elphaba, Glinda (Ariana Grande) is central to the world of Oz. Alice kept her center punched, carefully composed and choreographed. Elphaba is framed always to the right or left, with tight close-ups and static hand-held shots, to emphasize her loneliness. When the two are together, Alice repeated the same motifs from the first movie, with Ephaba framed to the right and Glinda to the left, often holding hands.

Though Wicked: For Good is a huge fantasy movie, Alice and the production crew tried to do as much practically and in camera as possible. The “Girl in the Bubble” dance sequence was done entirely with carefully choreographed mirrors and flyaway walls that were removed as Glinda dances. Alice planned it out using her daughter’s bath toys and her husband’s shaving mirror. The art department storyboarded it, then the special effects team was able to figure out all the mirror technology needed to pull it off. The camerawork had to be very precise, with many of the frames exactly matching the last, combining both a Technocrane and a Steadicam.

Unreal Engine was an indispensable tool for Alice to aid the film’s sophisticated lighting and shot design. She used the software to pre-visualize outdoor sets, making sure the sun was at the right angle for perfectly backlighting Glinda in her bubble over Munchkin Land. It also helped her discover where the sun would hit tall buildings and spires of the Emerald City. Unreal assisted with pre-lighting, finding where practical light sources could be integrated and built into interior sets. She even tested different camera lenses to see how they would look in the space under certain lighting conditions and at various angles and heights.

Alice is the cinematographer for the upcoming animated Spiderman: Beyond The Spider-verse as well as an animated version of the Dr. Seuss book, Oh The Places You’ll Go with director Jon M. Chu.

See Wicked: For Good in theaters.

Find Alice Brooks: Instagram @_alicebrooks_

SHOW RUNDOWN:
01:22 Close Focus
08:41-51:09 Interview
51:36 Short ends
01:01:40 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 28, 2025

DP Jess Hall’s retro look on The Fantastic Four: First Steps

The Cinematography Podcast Episode 335: Jess Hall

Cinematographer Jess Hall, ASC, BSC reunited with director Matt Shakman to bring the retro-future world of The Fantastic Four: First Steps to life. The two had collaborated on several projects together, such as Marvel’s Wandavision. “I have a lot of faith in Matt Shakman,” says Jess. “I went into it with a lot of goodwill behind me. I was very aware that this was one of the original Marvel, it is the first family of Marvel, so I took that responsibility very seriously. I got very well prepared and I made sure that I was making choices that I thought would bring success to the project as well as tell the story that Matt wanted to tell.”

Fantastic Four: First Steps required a higher level of pre-production planning than most, involving intense collaboration with the special effects team and production design. Many complicated sequences were prevised to meticulously establish the intended 1960s aesthetic. Jess achieved this period look through his lighting, camerawork, and lens choices. For the majority of the cinematography, he chose the relatively new Panavision Ultra Panatar II lenses, which coved the IMAX camera and were customized to his specifications. He also used a 16mm camera and Hasselblad lenses for some of the newsreel sequences.

Color was crucial for establishing the 1960s aesthetic, and Jess infused it with a comic book vibrancy. He was inspired by a 1968 Fantastic Four comic book, creating a unified color palette for the LUT that featured blue, green, orange, and pale blue.

Complex lighting setups were essential, incorporating miniatures, bluescreens, blackscreens, and motion capture performances. Jess opted for tungsten lights on Mr. Fantastic’s (Pedro Pascal) lab set—a deliberate, retro choice that grounds the technology in the past. He found controlling the light challenging on bluescreen and blackscreen stages, as the lack of background required him to carefully conceive and control the light sources to maintain a sense of photorealistic depth.

The production team prioritized creating as much of the film practically as possible to achieve the photoreal look director Matt Shakman wanted, with characters and scenes enhanced with VFX in post. Both Ben Grimm “The Thing” (Ebon Moss-Bachrach) and the Silver Surfer (Julia Garner) performed in motion capture suits. Rather than working on a volume stage, blue screens and black screens were used for the space sequences. A miniature scale model of the Fantastic Four’s ship helped bring it to life, while a realistic 1960’s Times Square set was built for the New York action sequences. For the planet-eater Galactus, Jess had a unique practical concept: treating him like a miniature. An extremely detailed costume was constructed, and Galactus moved through a small-scale set. Jess used specialized lighting and camerawork on his suit to create the illusion of the villain’s immense, terrifying size.

Find Jess Hall: Instagram: @metrorat
See The Fantastic Four: First Steps streaming on Disney+

SHOW RUNDOWN:
01:56 Close Focus
13:10-59:54 Interview
01:00:08 Short Ends
01:10:09 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 21, 2025

Jeff Cutter: melding the alien worlds of Predator: Badlands

The Cinematography Podcast Episode 334: Jeff Cutter

Cinematographer Jeff Cutter first collaborated with director Dan Trachtenberg on 10 Cloverfield Lane. Their successful partnership continued on the Predator prequel, Prey, which became Hulu’s most-watched streaming premiere. Jeff and Trachtenberg found they had a strong bond over their mutual interests, such as films like Die Hard with “muscular” camerawork. As gamers, the two often use cinematic moments and cutscenes from both videogames and movies as visual references during pre-production meetings.

For Predator: Badlands, Tractenberg created a previsualization (previs) of the major sequences. He and Jeff then discussed the overall visual tone and the right approach for the camerawork. A key thought exercise they use is determining how each scene could be shot as a oner, even if the final plan doesn’t involve a single-take sequence. Jeff explains, “The exercise just lets us, it really lets you figure out who is the scene about? What is the context and what is the subtext?” He finds that it’s a creative way to focus and narrow down the visual choices to make each scene distinct.

Jeff built upon the visual foundation he established for Prey. For that film, he and Trachtenberg wanted to subvert audience expectations of a Predator movie, focusing on a naturalistic approach that relied as much as possible on natural daylight, firelight, and moonlight as the primary sources.

Defining the Predator: Badlands look by color palette:
-The Yautja Planet (Predator Home World): Jeff chose a distinct brown and blue palette accented with warm tones. The look is designed to evoke a sense of harsh but beautiful reality, defined by sandy deserts and stark rock formations.
-The Planet Gena: Shot partly on location in New Zealand, this environment called for a greener, more naturalistic look, with a bluer color for nighttime scenes.
-The Weyland-Yutani Base: This section connects Predator: Badlands to the larger Alien universe, notably through the Weyland-Yutani corporation and its synthetic main character, Thia (played by Elle Fanning). Inspired by the industrial, ominous atmosphere and moody lighting of films like Aliens and Prometheus, Cutter aimed for an industrial look dominated by cyan, blue, and green tones.

See Predator: Badlands in theaters

Find Jeff Cutter: Instagram @jeff_cutter

SHOW RUNDOWN:
01:53 Close Focus
12:01-1:04:42 Interview
01:05:03 Short Ends
01:13:10 Wrap up/Credits (with a little blooper at the end)

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 14, 2025

Jeff Cronenweth, ASC: stepping out of the grid on TRON: ARES

The Cinematography Podcast Episode 333: Jeff Cronenweth

Two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC is known for visually defining modern classics like Fight Club and The Social Network. With TRON: ARES, he melded three distinct realities: the digital Grid, the gritty real world, and the retro feel of the grid in the original TRON.

Jeff’s involvement with TRON: ARES began through his long-standing relationship with Jared Leto. After working together on Fight Club, Leto, who stars as Ares and is a producer on the film, personally asked Jeff to meet with director Joachim Rønning. Jeff found that Rønning had established a remarkably clear vision for TRON: ARES from the start by storyboarding every scene. Having a clear plan was crucial, given the complexity of the environments and the technical demands of the shoot, which included a challenging seven weeks of night shooting in downtown Vancouver.

Jeff chose ARRI DNA LF lenses for their character, flare, and artifacting, even for the digital setting, and the film was framed for IMAX. The core challenge for Jeff was using visual language to differentiate the film’s three central environments, drawing inspiration from the franchise’s past while exploring something new.

1. The Main Grid: Predictable Perfection
Referencing the “pristine” aesthetic of TRON: Legacy, the new film’s main Grid environment is defined by machine code—a world that is predictable and perfect.
Look: Sharp, clean lines, saturated colors, and a highly geometric, mechanical feel.
Color Coding: The classic blue/gray/white color palette is reserved for the good guys, while the presence of the bad guys is immediately signaled by the use of red.

2. The Real World: Embracing the Grit
In TRON: ARES, for the first time, the computer programs emerge into the real world. Reality required a darker, grittier visual separation from the digital realm.
Look: Shooting in Vancouver’s downtown allowed reflections in large glass buildings to enhance the environment’s texture. Practical locations, like a chase that concluded with lightcycles crashing into bales of recycled paper on a pier, further grounded the action.

3. ENCOM/Mainframe Grid: A Nod to the Original
To connect back to the franchise’s roots, the scenes where the character Ares ventures into the original ENCOM grid to find Flynn needed to match the look of the 1982 film.
Reference: The 1982 TRON’s grid scenes were shot in black and white and then hand-painted to achieve the glowing effect.
To mimic this analog feel, Jeff intentionally doubled the amount of grain and desaturated the color, creating a look that closely matches the original. 

Light is both a symbol and a weapon in Tron: Ares. To get the look, visual effects, costumes, props and cinematography had to work closely together. LED lights were installed in costumes, props and sets, and practically controlled through a dimmer board. This gave the VFX team a base to build upon. The lightcycles, some of which were built as practical, towable props, had LEDs built in and connected to dimmer boards as well. The lights provided real, interactive reflections on the actors and surrounding environment. Jeff also used light beams on set to simulate a recognizer scanning a high-rise office. The VFX crew could then track and enhance these practical effects in post-production.

Jeff’s choices were crucial for the post-production team. “We all knew what the goals were and what the scenes were going to be about,” he says. “It was a wonderful experience because it took all of us to be in harmony all the time.”

See TRON: ARES in theaters
Jeff is currently shooting The Social Reckoning, with director Aaron Sorkin.
Hear our previous interviews with Jeff Cronenweth:
https://www.camnoir.com/ep150/
https://www.camnoir.com/ep72/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 7, 2025

Cinematographer Dan Laustsen brings Frankenstein to life

The Cinematography Podcast Episode 332: Dan Laustsen

For nearly 30 years, cinematographer Dan Laustsen, ASC, DFF and director Guillermo del Toro have produced one of cinema’s most visually distinctive collaborations. Sharing a deep affinity for rich colors and dark themes, their partnership has yielded five films characterized by an unmistakable aesthetic.

Del Toro’s idea for Frankenstein had been discussed since their work on Crimson Peak in 2015. Finally, del Toro let Dan know he was ready to get to work on Frankenstein. Dan re-read Mary Shelley’s original work before reading the screenplay. While the script proved a very faithful adaptation, certain scenes were adjusted to better serve the cinematic format. “Because I think Guillermo is a genius director, when he asked me to do Frankenstein, of course I wanted to do that,” says Dan. “His approach to everything is so fantastic. And to me it’s a story of love and forgiveness, it’s father and son, it’s not a horror at all. For me it’s much more beautiful, for me it’s really about father-son relationships and forgiveness.”

As with every Guillermo del Toro movie, the color palette for Frankenstein was extremely important. Red, steel blue, cyan and amber dominate the film, but the beginning features creamy white and warm, romantic colors to represent the creature’s innocence and the initial bond between Frankenstein and his creation. Crucially, these colors were not altered in post-production. Dan explains, “When we are coming into the D.I. (digital intermediate) of course, we are cleaning it up, but the color palette is exactly the same.” Changing the colors post-shoot would ruin the integrity of the design. “The whole color palette of the movie, the lights, the costumes, the hair and makeup, and the set design is so specific, that if we change anything in post, in the D.I., the whole color palette will change. So we never do that.”

Del Toro also enjoys using timeless filmmaking techniques, preferring to use practical effects and capture as much as possible in-camera. Nearly all the sets were meticulously built in Toronto, minimizing the need for bluescreen. Exterior scenes were shot on location in Scotland, and the iced-in ship in the Arctic was a massive set mounted on a gimbal to allow for authentic motion. Dan and a specialized crew even shot all the castle exteriors in miniature, featuring practical explosions done on the small set.

The Frankenstein sets were designed so that all lighting could be built in, either with practical fixtures or with external lights placed specifically through set windows. For the castle dungeon, Dan and his gaffer had to design a special rig to effectively simulate skylights shining from above.

Dan kept the camera movement fluid and floating, shooting the entire film on very wide-angle lenses. “Our idea was to shoot a period movie, but shoot it very modern. The camera is a part of the storytelling,” he notes. The camera becomes the third dimension to the storytelling, lending it the ability to be part of the action rather than a stationary, distant observer. Every shot was specifically designed and executed with a crane, a hothead, or a Steadicam, using just one camera. The wide lenses captured the entire set, which was critical to Dan. “Because the set is so beautiful, and the costumes are amazing. Everything is very organic, and we really like to see that as much as we could. And to move the camera again is storytelling in a dramatic way.”

Through his enduring partnership with del Toro, Dan has framed Frankenstein and his Creature’s story not in shadow, but in the unforgettable light of forgiveness. “Love and forgiveness are very strong things in the movie and the world,” he says. “For me, it’s not a horror movie at all, it’s a love story.”

See Frankenstein now streaming on Netflix.

Find Dan Laustsen: Instagram @dan.laustsen

Hear our previous interviews with Dan Laustsen: https://www.camnoir.com/ep152/
https://www.camnoir.com/ep36/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 2, 2024

Creating the underworld of Beetlejuice Beetlejuice: DP Haris Zambarloukos

Beetlejuice Beetlejuice cinematographer Haris Zambarloukos loved the original 1988 Beetlejuice as a young adult. With Beetlejuice cinematographer Thomas Ackerman as his inspiration, Haris wanted to pay homage to the first movie while pushing the boundaries of cinematic storytelling. “It was fun to make,” says Haris. “We really did enjoy ourselves, and it was a huge collaborative effort. It was a real delight and a pleasure to bring this to screen.”

Haris chose to shoot Beetlejuice Beetlejuice on the Sony Venice 2. He likes the camera’s ability to deliver a high-fidelity image with low-light sensitivity, which was perfectly suited for the film’s atmospheric and often dimly lit settings. He worked closely with director Tim Burton to develop a meticulous lighting plan that would create an immersive and atmospheric environment for the actors. The spaces were designed to be functional in-camera, allowing for a more organic and spontaneous approach to lighting.

The film’s unique blend of live-action and animatronics was a high-stakes balancing act requiring exceptional coordination between the camera crew, lighting team, actors, and puppeteers. “On top of that, you’ve got Michael’s incredible performance as Beetlejuice, which is full of energy,” says Haris. “And at that pace and that energy level, you only have so many takes. Then there’s a camera move and 20 or 30 lighting cues just in a single 15 second take and that all has to work. So, in essence, we’re all performing, and we don’t want to let anyone down because the person that makes a mistake is the one that ruins it for everyone. I’ve never been on a film where we all worked in unison that way. But that’s probably because I’ve only made one Tim Burton film, and there’s no one else that works quite like him.”

To create a distinctive visual language for the underworld, Haris used a palette of green and blue tones. Working with Burton, they pre-programmed RGB spectrum LED lighting for precise color control and creation of unique lighting patterns. The team was able to test and pre-light for a “repertoire” of looks that could be easily accessed and modified during filming. Haris used ARRI SkyPanel lights to control the time of day, creating a very theatrical, impressionistic effect of a lit sky outside the windows of the sets.

Find Haris Zambarloukos: https://zambarloukos.com/
Instagram: @zambigram

Hear our previous interview with Harris Zambarloukos: https://www.camnoir.com/ep162/

Sponsored by Hot Rod Cameras: https://hotrodcameras.com/

The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
Instagram: @thecinepod
Twitter: @ShortEndz