March 6, 2026

James Whitaker: Good Luck Have Fun Don’t Die’s visual chaos

The Cinematography Podcast Episode 349: James Whitaker, ASC

Good Luck, Have Fun, Don’t Die DP James Whitaker, ASC played with different genres, with over 70 setups a day in the Norm’s diner set. He used LED walls and projectors to cast real, interactive light on the characters in the film’s climax, and swapped to a different camera system for certain scenes to play up the glow of cell phones.

Key Podcast Highlights:
-Shooting the opening sequence of the film in a set replica of Norm’s Diner
-How director Gore Verbinski’s complex, hand-drawn storyboards allowed the crew to maintain a “ballet-like” precision during Rockwell’s complex physical performances.
-Using LED walls and projectors to cast real, interactive light on the characters in the film’s climax
-Swapping to a Sony Venice 2 when the cell phone light source wasn’t strong enough in some scenes

Find James Whitaker: Instagram @jameswhitaker_dop
See Good Luck, Have Fun, Don’t Die in theaters
See James’ most recent series, DTF St. Louis, on HBO Max
See Patriot on Amazon Prime
Hear our recent interview with Nicole Whitaker: https://www.camnoir.com/ep338/

SHOW RUNDOWN:
02:05 Close Focus
12:14-01:00:49 James Whitaker Interview
01:01:30 Short ends
01:06:46 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

February 27, 2026

Danny Cohen, BSC: Slow Horses ‘dirty London’ cinematography

The Cinematography Podcast Episode 348: Danny Cohen, BSC

DP Danny Cohen, BSC, reveals how he crafted the “dirty London” look of Slow Horses through motivated lighting, high ASA grain, and the grit of Slough House.

Key Podcast Highlights:
-How Slow Horses ditches the typical block shooting system, with one DP and one director to create the entire season’s visual look.
-Using camera settings to bake in noise and deep, inky blacks for that signature London grit.
-Shooting with 2–3 cameras, which allows for weird, accidental angles that a single camera would never catch.
-Why Danny bans traditional backlighting and soft fill to keep his characters trapped—and embedded—in their murky environments.
– A look at the multi-story Slough House sets that let actors and cameras move through floors without ever hitting a fake wall.

Find Danny Cohen: http://wwwb.co.uk/

See Slow Horses on Apple TV.

SHOW RUNDOWN:
02:23 Close Focus
13:41-51:27 Danny Cohen Interview
51:53 Short ends
01:03:18 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

February 20, 2026

Into the Dark Ages: the gothic vision of The Dreadful

The Cinematography Podcast Episode 347: director Natasha Kermani and DP Julia Swain

In the medieval horror film The Dreadful, director Natasha Kermani and cinematographer Julia Swain transport audiences to the brutal landscapes of the Dark Ages. The independent film shot in Cornwall, England over 17 winter days.

Key Podcast Highlights:
-Development: Kermani spent years crafting the folkloric tale, prioritizing a “gothic storybook” aesthetic that blends historical iconography with psychological dread.
-The Power of Partnership: Kermani and Swain have collaborated on several projects. Early on, they worked together to map out the film’s framing, lens choices and color story.
-Practical Immersion: The crew built a practical cottage set on location, allowing for seamless camera movement between the interior hearth and dark forest.
-Embracing the Elements: Filmed in the dead of winter, the production utilized the low December sun and natural ambiance to create an authentic, oppressive atmosphere without the use of hard, artificial lighting.

Find Natasha Kermani: Instagram @natakerm

Find Julia Swain: Instagram @juliaswain

See The Dreadful in theaters and on VOD now.

SHOW RUNDOWN:
01:59 Close Focus
14:23-01:03:57 Natasha Kermani and Julia Swain Interview
01:04:43 Short ends
01:09:24 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

February 13, 2026

Adolpho Veloso: capturing memory, naturalism in Train Dreams

The Cinematography Podcast Episode 346: Adolpho Veloso, ABC, AIP

The film Train Dreams tells a story that feels less like a narrative and more like a memory. It began as an independent project that premiered at Sundance to critical acclaim before getting acquired by Netflix. Director Clint Bentley and cinematographer Adolpho Veloso, ABC, AIP, chose to shoot in the rugged landscapes of the Pacific Northwest. Veloso’s radical commitment to naturalism in the film meant relying almost entirely on firelight, candlelight and natural light. The gorgeous result has earned him an Academy Award nomination for Best Cinematography.

After their successful collaboration on the low-budget indie movie Jockey, Veloso and director Clint Bentley knew a tiny crew and small group of actors could lead to good, intimate storytelling. They developed a specific visual shorthand designed to make Train Dreams feel like a discovered artifact. They chose a 3:2 aspect ratio, a deliberate nod to still photography, intended to evoke the sensation of looking through a dusty box of old family photos. “We wanted the movie to feel like memories, like finding a box of pictures,” explains Veloso. “The whole visual motif came from still images and still photography in a way.”

Using a single, handheld ARRI ALEXA 35 camera operated by Veloso allowed the actors freedom to improvise and move naturally, often capturing moments that a more rigid, multi-camera setup would have missed. To maintain a clear narrative thread through Robert’s (Joel Edgerton) life, Veloso established visual rules using specific lighting shifts to distinguish between the warmth of Robert’s good memories and the starker, haunting quality of his loss.

Grounding the film in nature was extremely important. The team scoured Washington state, looking for woods that appeared untouched by time, yet remained accessible enough for a film crew. They shot around the Spokane area, where the drier weather and specific light quality offered the perfect backdrop for the film’s mid-century setting. Working in national forests meant strict regulations with a small footprint, and timber cutting and axe work was carefully planned.

Using almost entirely firelight, candlelight and natural light is very nontraditional filmmaking, and required a great deal of planning from all departments. For the two sets, the cabin and fire tower, Veloso spent weeks tracking solar orientation. The crew carefully built the cabin to exact specifications to allow plenty of light into the space. “You have the privilege to build it the way you want,” Veloso explains. “It’s a lot of studies of what the sun is doing from week one to week seven. You have to decide where to place the windows so the light continuity holds as the seasons shift.”

The most interesting technical choice was the total ban on LED lighting for period scenes. Veloso wanted the authentic flicker and color temperature of the era, but candles alone often create harsh, distracting shadows. To solve this, the team engineered a “1920s Sky Panel.” This custom rig used large reflective surfaces combined with candles and diffusion to create a soft, glowing light source that felt period-accurate yet flattering on the actors’ faces. This required a constant dance between the camera and the art department. Candles, oil lamps, firelight, and campfires had to be good quality light to expose the image properly. For campfire scenes, the gaffer measured light levels in real-time, signaling the fire safety monitor to add wood precisely when the “exposure” needed a boost.

A devastating forest fire at the film’s climax required a shift from the naturalistic to the surreal. To capture the flames and feeling of a real forest fire, the production moved to an LED volume stage. Robert is dreaming about what happened in the fire, so the fire scene had to be strange and surreal. Veloso shot at a low frame rate with a wide shutter to create a blurred, fever dream aesthetic. The crew also shot in previously burned forests, capturing the aftermath of a real fire.

Through Veloso’s lens, Train Dreams is a tactile, flickering meditation on time itself.

Find Adolpho Veloso: https://www.adolphoveloso.com/
Instagram: @adolphoveloso

Watch Train Dreams on Netflix

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

February 6, 2026

Sean Bobbitt on 28 Years Later: The Bone Temple’s madness

The Cinematography Podcast Episode 345: Sean Bobbitt

In the landscape of post-apocalyptic cinema, few franchises carry as much visual baggage as the 28 Days Later franchise. Known for pioneering the “fast zombie” and the gritty, digital lo-fi aesthetic of the early 2000s, the series has always found a novel visual approach for every entry. For the latest installment, 28 Years Later: The Bone Temple, cinematographer Sean Bobbitt, BSC, faced a unique challenge: honoring the jagged zombie movement of the franchise while carving out a look that feels entirely new.

While 28 Years Later was shot on iPhones and set its own tone, Bobbitt was determined to make The Bone Temple stand apart. The goal was to capture a duality within the setting. Dr. Kelson (Ralph Fiennes) has created a special space within The Bone Temple, where the chaos parts around him. Bobbitt explains, “We just wanted to highlight the fact that this was a place of peace and tranquility, and acceptance, but also bonkers madness by using much more traditional cinematic techniques and a much slower camera.”

However, the film doesn’t sacrifice the kinetic energy the series is known for. To capture the fights between the infected and a group known as the “Jimmies,” Bobbitt used the ARRI Trinity camera system. By using a gyro-stabilized remote head mounted on a Steadicam rig, they created a fluid, immersive way for the camera to navigate the chaos with 360-degree movement.

The trademark jagged movement and speed of the infected is created by using a narrower shutter angle. A typical shutter angle is 180 degrees for natural motion blur, while the 28 franchise uses a narrower 90-degree, or even 45-degree shutter angle. Bobbitt expanded the signature shutter settings to apply to the Jimmies, a visual way to represent the thin, blurring line between the humans and the zombies. “There are all sorts of statements being made about humankind,” in The Bone Temple, says Bobbitt. “There’s a lot of humanity and humor in the script which drew me to it.”

Director Nia DaCosta and Bobbitt have a history that dates back several years. They first met on a Steve McQueen film set where DaCosta was a production assistant whose job was driving Bobbitt to and from work. Bobbitt enjoyed her first feature, Little Woods, and went on to DP both The Marvels and Hedda with her. “She’s a great writer, a great director and the epitome of collaboration,” he says.

Their process involves a meticulous long prep, with extensive shot-listing and storyboarding. Bobbitt prefers the intimacy of a single-camera setup, which he usually operates himself, even on large films. On the Yorkshire set, he pre-lit the entire space, enabling the actors to have the freedom to move without being tethered to specific marks. “The lighting informs actors,” Bobbitt explains. “I try to light it as it should be, based upon my understanding of the emotion of the scene and discussions with the director.” Rehearsals are key for Bobbitt to make lighting adjustments for close-ups, while the actors feel comfortable and immersed in the world of the story.

Interestingly, The Bone Temple is Bobbitt’s first foray into the horror genre. As a former documentary and news cameraman, he says, “Horror to me is a real thing. It is actual dead bodies, and the horror of what humanity can do to each other. That is embedded in my soul forever, what I’ve witnessed.”

Bobbitt found a deep connection to the script’s humanity and humor. The appeal of the 28 franchise for him is that it isn’t just about monsters; it’s a human story about the horrors people inflict on one another. By bringing a documentary-trained eye to a fictional apocalypse, Bobbitt has crafted a film that respects the technical demands of the genre while never losing sight of the human pulse at its center.

See 28 Years Later: The Bone Temple streaming on digital soon.

Hear our previous interview with Sean Bobbitt:
https://www.camnoir.com/ep114/

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

January 30, 2026

Russell Carpenter, ASC: Lighting the world of Fire and Ash

The Cinematography Podcast Episode 344: Russell Carpenter

When cinematographer Russell Carpenter began working on Avatar: The Way of Water and Avatar: Fire and Ash concurrently, he knew stepping into the world of Pandora would be a much different production environment. Carpenter and director Jim Cameron had previously collaborated on True Lies and Titanic, which won him the Academy Award for Best Cinematography.

As the cinematographer, Carpenter’s primary concern was ensuring the lighting on live, motion-captured actors blended seamlessly with a CGI-generated universe. Audiences instinctively understand the physics of sunlight filtering through a forest or the way light refracts underwater. To maintain an emotional connection to the story, Cameron insisted that every frame feel like it was in the real world of Pandora.

The Avatar sequels were built in layers, with digital artists building the environment based on the script. Rough versions of the scenes and the blocking for the actors were plotted out, and then they were ready for the motion capture with the actors. Carpenter worked closely with production designers to determine how light should “feel” in these virtual spaces. Because the background was digital, the camera movement and lighting could be tested with instant feedback. If a virtual camera moved through a forest, the real-world lighting on the actor could be tested to react to every digital leaf and shadow in real-time.

For over a year, Carpenter lived in two worlds: the virtual and the physical. “I had to keep lighting consistent in the CGI world while translating what Jim was doing on the capture stage,” Carpenter says. “In the world of motion capture, things have to match to the half-second. If the camera travels a specific distance at a specific speed, the actor has to be exactly there. It’s painstaking.”

A major breakthrough for the sequels was the use of programmable LED systems. Working with computer programmers and moving lights, Carpenter’s team devised a way to shift intricate lighting setups instantly. This allowed for more complex visual storytelling, such as backlit sequences and the dappled, moving light of the Pandoran jungles.

For Avatar: Fire and Ash, Cameron pushed for a more “organic” look, requesting the digital world mimic the flaws of physical film cameras. “Certain artifacts were introduced into Fire and Ash that we didn’t quite have on Way of Water,” Carpenter explains, “such as lens flares and the appearance of water running off the front plate of a camera lens.” The team tested shooting lens flares, and a Weta programmer built it into the CGI world. To simulate the “Ash People” shooting flaming arrows, Carpenter’s team used a grid of overhead LEDs programmed to “zip” past the actors’ heads at arrow-speed, creating a realistic flicker of firelight on their faces

Despite the technical hurdles, Carpenter found that the core of his craft—sculpting light—remained the same, even if the toolkit had changed. He admits the transition isn’t for everyone. “I would say to any cinematographer who ventures into this territory, there’s a learning curve where you definitely feel like a stranger in a strange land,” he says. “You realize that, especially in terms of live action, your percentage of the pie is less—but your impact on the final vision remains vital.”

You can see Avatar: Fire and Ash in a variety of formats in theaters everywhere.

Hear our previous interviews with Russell Carpenter:
https://www.camnoir.com/ep40/
https://www.camnoir.com/ep200/

Find Russell Carpenter: Instagram @russellcarpenterasc

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

January 24, 2026

DP Michael Bauman on One Battle After Another’s improv style

The Cinematography Podcast Episode 342: Michael Bauman

Cinematographer Michael Bauman recently earned an Academy Award nomination for Best Cinematography for his work on One Battle After Another. Before becoming a cinematographer, Bauman spent years as a gaffer, working under legends like Robert Elswit, Janusz Kaminski, and the late Harris Savides. This mentorship gave him a masterclass in diverse visual languages and on-set problem-solving. After serving as a gaffer for director Paul Thomas Anderson on several projects, Bauman stepped into the DP role for the features Phantom Thread and Licorice Pizza.

The decision to shoot One Battle After Another in VistaVision was Anderson’s idea. Known for his commitment to celluloid, Anderson prefers old-school techniques: watching dailies on developed negative and editing with physical film. VistaVision offered a larger negative and higher resolution than standard 35mm without the massive footprint of IMAX.

The challenge, however, was mobility. Historically used for stationary visual effects shots, the VistaVision camera is notoriously bulky. Anderson wanted the opposite: a dynamic, handheld, and Steadicam-heavy aesthetic. “The language of this entire movie is camera movement,” says Bauman. “How do you take this format—with a viewing system that comes off the top at 45 degrees—and turn it into something that can capture the story the way he wants?”

Putting an experienced team together was key for the endeavor. They had to be capable of troubleshooting in remote locations far from the safety of LA or New York hubs. Their goal wasn’t perfection, but character. “In the digital world we soak in now, it’s all about a pristine image,” Bauman notes. “Blacks are super rich, whites are super crisp. We wanted to take this ‘Kobe beef’ format and turn it into a McDonald’s hamburger—in the best way possible.”

The visual identity was further refined by referencing 1970s cinema, specifically The French Connection. Bauman studied the texture and color palettes of that era to emulate its “loose and rough” style. True to form, Anderson pushed to avoid modern LED lighting, preferring tungsten sources whenever space allowed. As a former gaffer, Bauman was happy to accommodate.

Perhaps the greatest hurdle was the improvisational nature of the production. Anderson enjoys letting the actors improvise or even reshoot later. He doesn’t use storyboards or do pre-vis, so even complex scenes had to be worked out in pre-production or on the day. “Every day was just like, you had to get comfortable with the uncomfortable,” comments Bauman. “I knew we were doing stuff in a good spot when I was really questioning all of it. We had to embrace all these happy accidents. It’s free jazz all day long. It’s exciting now, but at the time I was stressed as hell!”

This spontaneity extended to the film’s climax. The spectacular car chase wasn’t fully scripted until the location manager discovered a road with rolling hills on the Arizona border. After a week of testing the VistaVision rigs on pursuit vehicles, the crew spent seven days capturing the sequence. Although it was in the wide-open desert, the characters chased each other over the undulating terrain, which allowed enough suspense to build before the spectacular conclusion.

See One Battle After Another in theaters and streaming on HBO Max

Find Michael Bauman: Instagram @baumanlights

Check out Michael’s lighting companies, LiteGear and Lux Lighting.

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 21, 2025

Jeff Cutter: melding the alien worlds of Predator: Badlands

The Cinematography Podcast Episode 334: Jeff Cutter

Cinematographer Jeff Cutter first collaborated with director Dan Trachtenberg on 10 Cloverfield Lane. Their successful partnership continued on the Predator prequel, Prey, which became Hulu’s most-watched streaming premiere. Jeff and Trachtenberg found they had a strong bond over their mutual interests, such as films like Die Hard with “muscular” camerawork. As gamers, the two often use cinematic moments and cutscenes from both videogames and movies as visual references during pre-production meetings.

For Predator: Badlands, Tractenberg created a previsualization (previs) of the major sequences. He and Jeff then discussed the overall visual tone and the right approach for the camerawork. A key thought exercise they use is determining how each scene could be shot as a oner, even if the final plan doesn’t involve a single-take sequence. Jeff explains, “The exercise just lets us, it really lets you figure out who is the scene about? What is the context and what is the subtext?” He finds that it’s a creative way to focus and narrow down the visual choices to make each scene distinct.

Jeff built upon the visual foundation he established for Prey. For that film, he and Trachtenberg wanted to subvert audience expectations of a Predator movie, focusing on a naturalistic approach that relied as much as possible on natural daylight, firelight, and moonlight as the primary sources.

Defining the Predator: Badlands look by color palette:
-The Yautja Planet (Predator Home World): Jeff chose a distinct brown and blue palette accented with warm tones. The look is designed to evoke a sense of harsh but beautiful reality, defined by sandy deserts and stark rock formations.
-The Planet Gena: Shot partly on location in New Zealand, this environment called for a greener, more naturalistic look, with a bluer color for nighttime scenes.
-The Weyland-Yutani Base: This section connects Predator: Badlands to the larger Alien universe, notably through the Weyland-Yutani corporation and its synthetic main character, Thia (played by Elle Fanning). Inspired by the industrial, ominous atmosphere and moody lighting of films like Aliens and Prometheus, Cutter aimed for an industrial look dominated by cyan, blue, and green tones.

See Predator: Badlands in theaters

Find Jeff Cutter: Instagram @jeff_cutter

SHOW RUNDOWN:
01:53 Close Focus
12:01-1:04:42 Interview
01:05:03 Short Ends
01:13:10 Wrap up/Credits (with a little blooper at the end)

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 14, 2025

Jeff Cronenweth, ASC: stepping out of the grid on TRON: ARES

The Cinematography Podcast Episode 333: Jeff Cronenweth

Two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC is known for visually defining modern classics like Fight Club and The Social Network. With TRON: ARES, he melded three distinct realities: the digital Grid, the gritty real world, and the retro feel of the grid in the original TRON.

Jeff’s involvement with TRON: ARES began through his long-standing relationship with Jared Leto. After working together on Fight Club, Leto, who stars as Ares and is a producer on the film, personally asked Jeff to meet with director Joachim Rønning. Jeff found that Rønning had established a remarkably clear vision for TRON: ARES from the start by storyboarding every scene. Having a clear plan was crucial, given the complexity of the environments and the technical demands of the shoot, which included a challenging seven weeks of night shooting in downtown Vancouver.

Jeff chose ARRI DNA LF lenses for their character, flare, and artifacting, even for the digital setting, and the film was framed for IMAX. The core challenge for Jeff was using visual language to differentiate the film’s three central environments, drawing inspiration from the franchise’s past while exploring something new.

1. The Main Grid: Predictable Perfection
Referencing the “pristine” aesthetic of TRON: Legacy, the new film’s main Grid environment is defined by machine code—a world that is predictable and perfect.
Look: Sharp, clean lines, saturated colors, and a highly geometric, mechanical feel.
Color Coding: The classic blue/gray/white color palette is reserved for the good guys, while the presence of the bad guys is immediately signaled by the use of red.

2. The Real World: Embracing the Grit
In TRON: ARES, for the first time, the computer programs emerge into the real world. Reality required a darker, grittier visual separation from the digital realm.
Look: Shooting in Vancouver’s downtown allowed reflections in large glass buildings to enhance the environment’s texture. Practical locations, like a chase that concluded with lightcycles crashing into bales of recycled paper on a pier, further grounded the action.

3. ENCOM/Mainframe Grid: A Nod to the Original
To connect back to the franchise’s roots, the scenes where the character Ares ventures into the original ENCOM grid to find Flynn needed to match the look of the 1982 film.
Reference: The 1982 TRON’s grid scenes were shot in black and white and then hand-painted to achieve the glowing effect.
To mimic this analog feel, Jeff intentionally doubled the amount of grain and desaturated the color, creating a look that closely matches the original. 

Light is both a symbol and a weapon in Tron: Ares. To get the look, visual effects, costumes, props and cinematography had to work closely together. LED lights were installed in costumes, props and sets, and practically controlled through a dimmer board. This gave the VFX team a base to build upon. The lightcycles, some of which were built as practical, towable props, had LEDs built in and connected to dimmer boards as well. The lights provided real, interactive reflections on the actors and surrounding environment. Jeff also used light beams on set to simulate a recognizer scanning a high-rise office. The VFX crew could then track and enhance these practical effects in post-production.

Jeff’s choices were crucial for the post-production team. “We all knew what the goals were and what the scenes were going to be about,” he says. “It was a wonderful experience because it took all of us to be in harmony all the time.”

See TRON: ARES in theaters
Jeff is currently shooting The Social Reckoning, with director Aaron Sorkin.
Hear our previous interviews with Jeff Cronenweth:
https://www.camnoir.com/ep150/
https://www.camnoir.com/ep72/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 7, 2025

Cinematographer Dan Laustsen brings Frankenstein to life

The Cinematography Podcast Episode 332: Dan Laustsen

For nearly 30 years, cinematographer Dan Laustsen, ASC, DFF and director Guillermo del Toro have produced one of cinema’s most visually distinctive collaborations. Sharing a deep affinity for rich colors and dark themes, their partnership has yielded five films characterized by an unmistakable aesthetic.

Del Toro’s idea for Frankenstein had been discussed since their work on Crimson Peak in 2015. Finally, del Toro let Dan know he was ready to get to work on Frankenstein. Dan re-read Mary Shelley’s original work before reading the screenplay. While the script proved a very faithful adaptation, certain scenes were adjusted to better serve the cinematic format. “Because I think Guillermo is a genius director, when he asked me to do Frankenstein, of course I wanted to do that,” says Dan. “His approach to everything is so fantastic. And to me it’s a story of love and forgiveness, it’s father and son, it’s not a horror at all. For me it’s much more beautiful, for me it’s really about father-son relationships and forgiveness.”

As with every Guillermo del Toro movie, the color palette for Frankenstein was extremely important. Red, steel blue, cyan and amber dominate the film, but the beginning features creamy white and warm, romantic colors to represent the creature’s innocence and the initial bond between Frankenstein and his creation. Crucially, these colors were not altered in post-production. Dan explains, “When we are coming into the D.I. (digital intermediate) of course, we are cleaning it up, but the color palette is exactly the same.” Changing the colors post-shoot would ruin the integrity of the design. “The whole color palette of the movie, the lights, the costumes, the hair and makeup, and the set design is so specific, that if we change anything in post, in the D.I., the whole color palette will change. So we never do that.”

Del Toro also enjoys using timeless filmmaking techniques, preferring to use practical effects and capture as much as possible in-camera. Nearly all the sets were meticulously built in Toronto, minimizing the need for bluescreen. Exterior scenes were shot on location in Scotland, and the iced-in ship in the Arctic was a massive set mounted on a gimbal to allow for authentic motion. Dan and a specialized crew even shot all the castle exteriors in miniature, featuring practical explosions done on the small set.

The Frankenstein sets were designed so that all lighting could be built in, either with practical fixtures or with external lights placed specifically through set windows. For the castle dungeon, Dan and his gaffer had to design a special rig to effectively simulate skylights shining from above.

Dan kept the camera movement fluid and floating, shooting the entire film on very wide-angle lenses. “Our idea was to shoot a period movie, but shoot it very modern. The camera is a part of the storytelling,” he notes. The camera becomes the third dimension to the storytelling, lending it the ability to be part of the action rather than a stationary, distant observer. Every shot was specifically designed and executed with a crane, a hothead, or a Steadicam, using just one camera. The wide lenses captured the entire set, which was critical to Dan. “Because the set is so beautiful, and the costumes are amazing. Everything is very organic, and we really like to see that as much as we could. And to move the camera again is storytelling in a dramatic way.”

Through his enduring partnership with del Toro, Dan has framed Frankenstein and his Creature’s story not in shadow, but in the unforgettable light of forgiveness. “Love and forgiveness are very strong things in the movie and the world,” he says. “For me, it’s not a horror movie at all, it’s a love story.”

See Frankenstein now streaming on Netflix.

Find Dan Laustsen: Instagram @dan.laustsen

Hear our previous interviews with Dan Laustsen: https://www.camnoir.com/ep152/
https://www.camnoir.com/ep36/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social