February 6, 2026

Sean Bobbitt on 28 Years Later: The Bone Temple’s madness

The Cinematography Podcast Episode 345: Sean Bobbitt

In the landscape of post-apocalyptic cinema, few franchises carry as much visual baggage as the 28 Days Later franchise. Known for pioneering the “fast zombie” and the gritty, digital lo-fi aesthetic of the early 2000s, the series has always found a novel visual approach for every entry. For the latest installment, 28 Years Later: The Bone Temple, cinematographer Sean Bobbitt, BSC, faced a unique challenge: honoring the jagged zombie movement of the franchise while carving out a look that feels entirely new.

While 28 Years Later was shot on iPhones and set its own tone, Bobbitt was determined to make The Bone Temple stand apart. The goal was to capture a duality within the setting. Dr. Kelson (Ralph Fiennes) has created a special space within The Bone Temple, where the chaos parts around him. Bobbitt explains, “We just wanted to highlight the fact that this was a place of peace and tranquility, and acceptance, but also bonkers madness by using much more traditional cinematic techniques and a much slower camera.”

However, the film doesn’t sacrifice the kinetic energy the series is known for. To capture the fights between the infected and a group known as the “Jimmies,” Bobbitt used the ARRI Trinity camera system. By using a gyro-stabilized remote head mounted on a Steadicam rig, they created a fluid, immersive way for the camera to navigate the chaos with 360-degree movement.

The trademark jagged movement and speed of the infected is created by using a narrower shutter angle. A typical shutter angle is 180 degrees for natural motion blur, while the 28 franchise uses a narrower 90-degree, or even 45-degree shutter angle. Bobbitt expanded the signature shutter settings to apply to the Jimmies, a visual way to represent the thin, blurring line between the humans and the zombies. “There are all sorts of statements being made about humankind,” in The Bone Temple, says Bobbitt. “There’s a lot of humanity and humor in the script which drew me to it.”

Director Nia DaCosta and Bobbitt have a history that dates back several years. They first met on a Steve McQueen film set where DaCosta was a production assistant whose job was driving Bobbitt to and from work. Bobbitt enjoyed her first feature, Little Woods, and went on to DP both The Marvels and Hedda with her. “She’s a great writer, a great director and the epitome of collaboration,” he says.

Their process involves a meticulous long prep, with extensive shot-listing and storyboarding. Bobbitt prefers the intimacy of a single-camera setup, which he usually operates himself, even on large films. On the Yorkshire set, he pre-lit the entire space, enabling the actors to have the freedom to move without being tethered to specific marks. “The lighting informs actors,” Bobbitt explains. “I try to light it as it should be, based upon my understanding of the emotion of the scene and discussions with the director.” Rehearsals are key for Bobbitt to make lighting adjustments for close-ups, while the actors feel comfortable and immersed in the world of the story.

Interestingly, The Bone Temple is Bobbitt’s first foray into the horror genre. As a former documentary and news cameraman, he says, “Horror to me is a real thing. It is actual dead bodies, and the horror of what humanity can do to each other. That is embedded in my soul forever, what I’ve witnessed.”

Bobbitt found a deep connection to the script’s humanity and humor. The appeal of the 28 franchise for him is that it isn’t just about monsters; it’s a human story about the horrors people inflict on one another. By bringing a documentary-trained eye to a fictional apocalypse, Bobbitt has crafted a film that respects the technical demands of the genre while never losing sight of the human pulse at its center.

See 28 Years Later: The Bone Temple streaming on digital soon.

Hear our previous interview with Sean Bobbitt:
https://www.camnoir.com/ep114/

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

January 30, 2026

Russell Carpenter, ASC: Lighting the world of Fire and Ash

The Cinematography Podcast Episode 344: Russell Carpenter

When cinematographer Russell Carpenter began working on Avatar: The Way of Water and Avatar: Fire and Ash concurrently, he knew stepping into the world of Pandora would be a much different production environment. Carpenter and director Jim Cameron had previously collaborated on True Lies and Titanic, which won him the Academy Award for Best Cinematography.

As the cinematographer, Carpenter’s primary concern was ensuring the lighting on live, motion-captured actors blended seamlessly with a CGI-generated universe. Audiences instinctively understand the physics of sunlight filtering through a forest or the way light refracts underwater. To maintain an emotional connection to the story, Cameron insisted that every frame feel like it was in the real world of Pandora.

The Avatar sequels were built in layers, with digital artists building the environment based on the script. Rough versions of the scenes and the blocking for the actors were plotted out, and then they were ready for the motion capture with the actors. Carpenter worked closely with production designers to determine how light should “feel” in these virtual spaces. Because the background was digital, the camera movement and lighting could be tested with instant feedback. If a virtual camera moved through a forest, the real-world lighting on the actor could be tested to react to every digital leaf and shadow in real-time.

For over a year, Carpenter lived in two worlds: the virtual and the physical. “I had to keep lighting consistent in the CGI world while translating what Jim was doing on the capture stage,” Carpenter says. “In the world of motion capture, things have to match to the half-second. If the camera travels a specific distance at a specific speed, the actor has to be exactly there. It’s painstaking.”

A major breakthrough for the sequels was the use of programmable LED systems. Working with computer programmers and moving lights, Carpenter’s team devised a way to shift intricate lighting setups instantly. This allowed for more complex visual storytelling, such as backlit sequences and the dappled, moving light of the Pandoran jungles.

For Avatar: Fire and Ash, Cameron pushed for a more “organic” look, requesting the digital world mimic the flaws of physical film cameras. “Certain artifacts were introduced into Fire and Ash that we didn’t quite have on Way of Water,” Carpenter explains, “such as lens flares and the appearance of water running off the front plate of a camera lens.” The team tested shooting lens flares, and a Weta programmer built it into the CGI world. To simulate the “Ash People” shooting flaming arrows, Carpenter’s team used a grid of overhead LEDs programmed to “zip” past the actors’ heads at arrow-speed, creating a realistic flicker of firelight on their faces

Despite the technical hurdles, Carpenter found that the core of his craft—sculpting light—remained the same, even if the toolkit had changed. He admits the transition isn’t for everyone. “I would say to any cinematographer who ventures into this territory, there’s a learning curve where you definitely feel like a stranger in a strange land,” he says. “You realize that, especially in terms of live action, your percentage of the pie is less—but your impact on the final vision remains vital.”

You can see Avatar: Fire and Ash in a variety of formats in theaters everywhere.

Hear our previous interviews with Russell Carpenter:
https://www.camnoir.com/ep40/
https://www.camnoir.com/ep200/

Find Russell Carpenter: Instagram @russellcarpenterasc

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

January 24, 2026

DP Michael Bauman on One Battle After Another’s improv style

The Cinematography Podcast Episode 342: Michael Bauman

Cinematographer Michael Bauman recently earned an Academy Award nomination for Best Cinematography for his work on One Battle After Another. Before becoming a cinematographer, Bauman spent years as a gaffer, working under legends like Robert Elswit, Janusz Kaminski, and the late Harris Savides. This mentorship gave him a masterclass in diverse visual languages and on-set problem-solving. After serving as a gaffer for director Paul Thomas Anderson on several projects, Bauman stepped into the DP role for the features Phantom Thread and Licorice Pizza.

The decision to shoot One Battle After Another in VistaVision was Anderson’s idea. Known for his commitment to celluloid, Anderson prefers old-school techniques: watching dailies on developed negative and editing with physical film. VistaVision offered a larger negative and higher resolution than standard 35mm without the massive footprint of IMAX.

The challenge, however, was mobility. Historically used for stationary visual effects shots, the VistaVision camera is notoriously bulky. Anderson wanted the opposite: a dynamic, handheld, and Steadicam-heavy aesthetic. “The language of this entire movie is camera movement,” says Bauman. “How do you take this format—with a viewing system that comes off the top at 45 degrees—and turn it into something that can capture the story the way he wants?”

Putting an experienced team together was key for the endeavor. They had to be capable of troubleshooting in remote locations far from the safety of LA or New York hubs. Their goal wasn’t perfection, but character. “In the digital world we soak in now, it’s all about a pristine image,” Bauman notes. “Blacks are super rich, whites are super crisp. We wanted to take this ‘Kobe beef’ format and turn it into a McDonald’s hamburger—in the best way possible.”

The visual identity was further refined by referencing 1970s cinema, specifically The French Connection. Bauman studied the texture and color palettes of that era to emulate its “loose and rough” style. True to form, Anderson pushed to avoid modern LED lighting, preferring tungsten sources whenever space allowed. As a former gaffer, Bauman was happy to accommodate.

Perhaps the greatest hurdle was the improvisational nature of the production. Anderson enjoys letting the actors improvise or even reshoot later. He doesn’t use storyboards or do pre-vis, so even complex scenes had to be worked out in pre-production or on the day. “Every day was just like, you had to get comfortable with the uncomfortable,” comments Bauman. “I knew we were doing stuff in a good spot when I was really questioning all of it. We had to embrace all these happy accidents. It’s free jazz all day long. It’s exciting now, but at the time I was stressed as hell!”

This spontaneity extended to the film’s climax. The spectacular car chase wasn’t fully scripted until the location manager discovered a road with rolling hills on the Arizona border. After a week of testing the VistaVision rigs on pursuit vehicles, the crew spent seven days capturing the sequence. Although it was in the wide-open desert, the characters chased each other over the undulating terrain, which allowed enough suspense to build before the spectacular conclusion.

See One Battle After Another in theaters and streaming on HBO Max

Find Michael Bauman: Instagram @baumanlights

Check out Michael’s lighting companies, LiteGear and Lux Lighting.

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 21, 2025

Jeff Cutter: melding the alien worlds of Predator: Badlands

The Cinematography Podcast Episode 334: Jeff Cutter

Cinematographer Jeff Cutter first collaborated with director Dan Trachtenberg on 10 Cloverfield Lane. Their successful partnership continued on the Predator prequel, Prey, which became Hulu’s most-watched streaming premiere. Jeff and Trachtenberg found they had a strong bond over their mutual interests, such as films like Die Hard with “muscular” camerawork. As gamers, the two often use cinematic moments and cutscenes from both videogames and movies as visual references during pre-production meetings.

For Predator: Badlands, Tractenberg created a previsualization (previs) of the major sequences. He and Jeff then discussed the overall visual tone and the right approach for the camerawork. A key thought exercise they use is determining how each scene could be shot as a oner, even if the final plan doesn’t involve a single-take sequence. Jeff explains, “The exercise just lets us, it really lets you figure out who is the scene about? What is the context and what is the subtext?” He finds that it’s a creative way to focus and narrow down the visual choices to make each scene distinct.

Jeff built upon the visual foundation he established for Prey. For that film, he and Trachtenberg wanted to subvert audience expectations of a Predator movie, focusing on a naturalistic approach that relied as much as possible on natural daylight, firelight, and moonlight as the primary sources.

Defining the Predator: Badlands look by color palette:
-The Yautja Planet (Predator Home World): Jeff chose a distinct brown and blue palette accented with warm tones. The look is designed to evoke a sense of harsh but beautiful reality, defined by sandy deserts and stark rock formations.
-The Planet Gena: Shot partly on location in New Zealand, this environment called for a greener, more naturalistic look, with a bluer color for nighttime scenes.
-The Weyland-Yutani Base: This section connects Predator: Badlands to the larger Alien universe, notably through the Weyland-Yutani corporation and its synthetic main character, Thia (played by Elle Fanning). Inspired by the industrial, ominous atmosphere and moody lighting of films like Aliens and Prometheus, Cutter aimed for an industrial look dominated by cyan, blue, and green tones.

See Predator: Badlands in theaters

Find Jeff Cutter: Instagram @jeff_cutter

SHOW RUNDOWN:
01:53 Close Focus
12:01-1:04:42 Interview
01:05:03 Short Ends
01:13:10 Wrap up/Credits (with a little blooper at the end)

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 14, 2025

Jeff Cronenweth, ASC: stepping out of the grid on TRON: ARES

The Cinematography Podcast Episode 333: Jeff Cronenweth

Two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC is known for visually defining modern classics like Fight Club and The Social Network. With TRON: ARES, he melded three distinct realities: the digital Grid, the gritty real world, and the retro feel of the grid in the original TRON.

Jeff’s involvement with TRON: ARES began through his long-standing relationship with Jared Leto. After working together on Fight Club, Leto, who stars as Ares and is a producer on the film, personally asked Jeff to meet with director Joachim Rønning. Jeff found that Rønning had established a remarkably clear vision for TRON: ARES from the start by storyboarding every scene. Having a clear plan was crucial, given the complexity of the environments and the technical demands of the shoot, which included a challenging seven weeks of night shooting in downtown Vancouver.

Jeff chose ARRI DNA LF lenses for their character, flare, and artifacting, even for the digital setting, and the film was framed for IMAX. The core challenge for Jeff was using visual language to differentiate the film’s three central environments, drawing inspiration from the franchise’s past while exploring something new.

1. The Main Grid: Predictable Perfection
Referencing the “pristine” aesthetic of TRON: Legacy, the new film’s main Grid environment is defined by machine code—a world that is predictable and perfect.
Look: Sharp, clean lines, saturated colors, and a highly geometric, mechanical feel.
Color Coding: The classic blue/gray/white color palette is reserved for the good guys, while the presence of the bad guys is immediately signaled by the use of red.

2. The Real World: Embracing the Grit
In TRON: ARES, for the first time, the computer programs emerge into the real world. Reality required a darker, grittier visual separation from the digital realm.
Look: Shooting in Vancouver’s downtown allowed reflections in large glass buildings to enhance the environment’s texture. Practical locations, like a chase that concluded with lightcycles crashing into bales of recycled paper on a pier, further grounded the action.

3. ENCOM/Mainframe Grid: A Nod to the Original
To connect back to the franchise’s roots, the scenes where the character Ares ventures into the original ENCOM grid to find Flynn needed to match the look of the 1982 film.
Reference: The 1982 TRON’s grid scenes were shot in black and white and then hand-painted to achieve the glowing effect.
To mimic this analog feel, Jeff intentionally doubled the amount of grain and desaturated the color, creating a look that closely matches the original. 

Light is both a symbol and a weapon in Tron: Ares. To get the look, visual effects, costumes, props and cinematography had to work closely together. LED lights were installed in costumes, props and sets, and practically controlled through a dimmer board. This gave the VFX team a base to build upon. The lightcycles, some of which were built as practical, towable props, had LEDs built in and connected to dimmer boards as well. The lights provided real, interactive reflections on the actors and surrounding environment. Jeff also used light beams on set to simulate a recognizer scanning a high-rise office. The VFX crew could then track and enhance these practical effects in post-production.

Jeff’s choices were crucial for the post-production team. “We all knew what the goals were and what the scenes were going to be about,” he says. “It was a wonderful experience because it took all of us to be in harmony all the time.”

See TRON: ARES in theaters
Jeff is currently shooting The Social Reckoning, with director Aaron Sorkin.
Hear our previous interviews with Jeff Cronenweth:
https://www.camnoir.com/ep150/
https://www.camnoir.com/ep72/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 7, 2025

Cinematographer Dan Laustsen brings Frankenstein to life

The Cinematography Podcast Episode 332: Dan Laustsen

For nearly 30 years, cinematographer Dan Laustsen, ASC, DFF and director Guillermo del Toro have produced one of cinema’s most visually distinctive collaborations. Sharing a deep affinity for rich colors and dark themes, their partnership has yielded five films characterized by an unmistakable aesthetic.

Del Toro’s idea for Frankenstein had been discussed since their work on Crimson Peak in 2015. Finally, del Toro let Dan know he was ready to get to work on Frankenstein. Dan re-read Mary Shelley’s original work before reading the screenplay. While the script proved a very faithful adaptation, certain scenes were adjusted to better serve the cinematic format. “Because I think Guillermo is a genius director, when he asked me to do Frankenstein, of course I wanted to do that,” says Dan. “His approach to everything is so fantastic. And to me it’s a story of love and forgiveness, it’s father and son, it’s not a horror at all. For me it’s much more beautiful, for me it’s really about father-son relationships and forgiveness.”

As with every Guillermo del Toro movie, the color palette for Frankenstein was extremely important. Red, steel blue, cyan and amber dominate the film, but the beginning features creamy white and warm, romantic colors to represent the creature’s innocence and the initial bond between Frankenstein and his creation. Crucially, these colors were not altered in post-production. Dan explains, “When we are coming into the D.I. (digital intermediate) of course, we are cleaning it up, but the color palette is exactly the same.” Changing the colors post-shoot would ruin the integrity of the design. “The whole color palette of the movie, the lights, the costumes, the hair and makeup, and the set design is so specific, that if we change anything in post, in the D.I., the whole color palette will change. So we never do that.”

Del Toro also enjoys using timeless filmmaking techniques, preferring to use practical effects and capture as much as possible in-camera. Nearly all the sets were meticulously built in Toronto, minimizing the need for bluescreen. Exterior scenes were shot on location in Scotland, and the iced-in ship in the Arctic was a massive set mounted on a gimbal to allow for authentic motion. Dan and a specialized crew even shot all the castle exteriors in miniature, featuring practical explosions done on the small set.

The Frankenstein sets were designed so that all lighting could be built in, either with practical fixtures or with external lights placed specifically through set windows. For the castle dungeon, Dan and his gaffer had to design a special rig to effectively simulate skylights shining from above.

Dan kept the camera movement fluid and floating, shooting the entire film on very wide-angle lenses. “Our idea was to shoot a period movie, but shoot it very modern. The camera is a part of the storytelling,” he notes. The camera becomes the third dimension to the storytelling, lending it the ability to be part of the action rather than a stationary, distant observer. Every shot was specifically designed and executed with a crane, a hothead, or a Steadicam, using just one camera. The wide lenses captured the entire set, which was critical to Dan. “Because the set is so beautiful, and the costumes are amazing. Everything is very organic, and we really like to see that as much as we could. And to move the camera again is storytelling in a dramatic way.”

Through his enduring partnership with del Toro, Dan has framed Frankenstein and his Creature’s story not in shadow, but in the unforgettable light of forgiveness. “Love and forgiveness are very strong things in the movie and the world,” he says. “For me, it’s not a horror movie at all, it’s a love story.”

See Frankenstein now streaming on Netflix.

Find Dan Laustsen: Instagram @dan.laustsen

Hear our previous interviews with Dan Laustsen: https://www.camnoir.com/ep152/
https://www.camnoir.com/ep36/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 31, 2025

Tobias Datum: creating the sci-fi world of Murderbot

The Cinematography Podcast Episode 331: Tobias Datum

Murderbot is the story of a security unit, part-human and part-machine, that has hacked its governing module to act in its own free will: mainly to be left alone to watch TV shows. Cinematographer Tobias Datum views the Apple TV+ series as a visual exploration of a synthetic being’s journey toward humanity and self-discovery.

Tobias worked closely with show creator and director Paul Weitz, continuing a collaboration that spans over ten years with Paul and his brother, Chris Weitz. The production team included production designer Susan Chan, VFX supervisor Sean Falden, and colorist Tim Vincent. As a cohesive group that had worked together before, they were instrumental in establishing the show’s distinctive visual identity.

Working with the team, Tobias set the visual tone during pre-production to ensure a smooth, consistent flow throughout the shoot. He faced the challenge of lighting and shooting a cohesive environment that spanned multiple, drastically different settings. Murderbot takes place on an alien planet, on space ships and space stations, and in Murderbot’s own head as it watches its favorite galactic soap opera, Sanctuary Moon.

For the alien planet, the goal was to ground the setting in a believable, “earthly reality” where human life could exist, all while adhering to the production’s budget and schedule. A volume stage was extensively used for scenes shot inside the ships, space stations, and for the stylized Sanctuary Moon segments. Exterior planet scenes were shot on location at a sand quarry pit in Ontario, Canada. A large, two-story exterior set for the habitat was constructed there, while the habitat’s interiors were built on a separate soundstage.

The diverse settings of Murderbot presented unique lighting issues. Fortunately, the design of the planet was grounded in reality, so Tobias lit for a desert planet with minimal vegetation. He used a translight as a backdrop and integrated practical lighting directly into the sets. The main habitat, designed as a translucent bubble with many windows, required careful management of its natural glow. Tobias used negative fill to strategically tone down the intensity. Dr. Mensa, the human leader of the group, acts as an anchor for the story’s emotional stakes. To maintain narrative focus, Tobias consistently lit and framed her with clarity, regardless of her position relative to the other characters. At first, he was concerned that lighting the Murderbot character would be problematic, especially when it wears its highly reflective helmet. “Murderbot’s a mirror ball, you know,” he explains. “So that meant lighting is going to be visible, and you don’t want every shot to be a VFX shot. Once I saw the very first stage of that suit, I was like, ugh. But then when we started doing tests, it’s kind of forgiving. I don’t think we had a lot of equipment removal from Murderbot’s helmet.”

Tobias’s journey began at film school in Berlin before he was accepted into AFI as a graduate student. There, he began building his portfolio while working on his colleagues’ films. He credits a strong work ethic—constantly taking jobs and learning through experience—with his success as a director of photography. He reflects on his career with gratitude. “It’s a great privilege and we’re getting paid for this stuff. It’s like every time I walk on a set, I’m just like, am I lucky. This is a great way to make a living.”

See Murderbot on AppleTV.

Find Tobias Datum: https://tobiasdatum.me/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 24, 2025

Pål Ulvik Rokseth: forging the fiery world of The Lost Bus

The Cinematography Podcast Episode 330: Pål Ulvik Rokseth

Pål Ulvik Rokseth, the Norwegian cinematographer behind director Paul Greengrass’s gripping drama The Lost Bus, faced a singular challenge: how to transform one of the deadliest wildfires in California history into a visceral, cinematic character. The film dramatizes the true story of bus driver Kevin McKay and schoolteacher Mary Ludwig. The two heroically navigated 22 schoolchildren to safety during the devastating 2018 Camp Fire in Paradise, California.

The partnership between Pål and Greengrass began on another harrowing true-life drama, 22 July, about a deadly terror attack on a summer camp in Norway. Greengrass asked Pål if he’d be interested in working in the United States on The Lost Bus. Just a few weeks later, Pål was prepping in New Mexico, eager to tackle the director’s signature action-packed, docu-style storytelling.

Pål’s vision was to give the fire a palpable presence. “Paul wanted this fire to be a character,” he explains. “It has its own cinematic tool as a character that evolves through the story and then gets closer to our characters.” The cinematographer expertly captured the increasingly darkening skies, the ominous amber light, and the raw terror as the fire’s destructive force grew. To achieve this visceral power, Pål worked closely with visual effects supervisor Charlie Noble, melding the practical and digital inferno into something that felt immediate and real.

When he first read the script, Pål was uncertain how they were going to shoot the story on a bus with 22 kids surrounded by fire. His solution was an artful manipulation of natural and artificial light. To depict the moment the smoke enveloped the town, the crew shot exterior scenes at dusk, cleverly capturing a darkness that felt both realistic and unsettling.

Real wildfires produce a distinct, saturated amber and reddish light. Pål reproduced this effect using 5k tungsten Skypans to illuminate the environment. The crew didn’t shy away from practical effects either, using piped-in propane gas and smoke machines to simulate the omnipresent threat of the blaze. They built controllable, flammable sections of buildings, like the school set, and even an on-set “forest” that could be intentionally lit to capture the immediate impact of the fire. The entire set—including the re-created hills and forest—was constructed on a backlot in New Mexico, with only a few exterior scenes shot near Santa Fe in Ruidoso, where the natural mountains and trees provided authentic backdrops for the bus’s journey. Adding to the realism, actor Matthew McConaughey often personally drove the bus when a stunt driver wasn’t required.

Pål’s preparation initially included plans to use a volume stage to generate realistic fire backgrounds, but Greengrass quickly decided he preferred the grounded look of shooting on the backlot. This forced a pivot. While they abandoned the volume stage, Pål did shoot certain sequences on a stage with the bus mounted on a gimbal against a bluescreen for fire visual effects.

Greengrass always prefers a realistic, documentary style, and most of the cinematography was handheld. Pål himself often operated one of the cameras, choosing the ARRI Alexa 35 paired with Canon Super 16 lenses. This combination was selected specifically for its ability to capture the complex depth and color palette of fire.

For Pål, shooting documentary style is both the biggest challenge and the best reward. He enjoys being able to pre-light and shotlist, but he had to embrace the non-precision of Greengrass’s style. “I tend to like to be on a dolly and frame up and light it, and it’s very comfortable,” he notes. “But with this way of doing it, you have to just follow the characters in their environment and then suddenly you find yourself being in this close-up, and it looks beautiful. I think it’s very liberating to tell the story with the camera dynamically.”

Find Pal Rokseth: https://www.xo.film/dop/pal_ulvik_rokseth_fnf
Instagram: @palulvikrokseth
See The Lost Bus on AppleTV.

Hear our previous interview with director Ron Howard and DP Lincoln Else. Their documentary, Rebuilding Paradise is about the town of Paradise rebuilding after the Camp Fire. https://www.camnoir.com/ep86/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 17, 2025

Ula Pontikos, BSC captures unease in The Man in My Basement

The Cinematography Podcast Episode 329: Ula Pontikos, BSC

The psychological thriller The Man in My Basement is about Charles Blakey (Corey Hawkins), a Black man in Sag Harbor, New York, who is down on his luck, unemployed, and facing foreclosure on his ancestral family home. In a desperate financial situation, Charles accepts a bizarre and extremely lucrative offer from a mysterious, wealthy white businessman named Anniston Bennet (Willem Dafoe). Bennet proposes to rent Charles’s basement for a hefty sum—enough to clear his debts—for a few months.

To translate director Nadia Latif’s four-year vision from film to screen, cinematographer Ula Pontikos, BSC, chose to root the story firmly in Charles Blakey’s viewpoint. Ula and Latif meticulously planned the camera movement and character staging, choosing when characters would enter the frame together or remain distant to explore themes of togetherness and division. The Man in My Basement was shot in Wales, standing in for Sag Harbor, New York. Ula’s experience shooting in both the UK and the East Coast was a huge benefit. Though she had her doubts about filming in Wales for Sag Harbor, she found that the light in Wales was surprisingly similar to that of the eastern United States.

Ula used light and color to reflect Charles’s state of mind, trapped in a house he can’t afford, with a man literally caged in his basement. A feeling of oppression was created both inside and outside the house with yellow-orange sodium vapor lights enhancing the film’s claustrophobic and uneasy atmosphere. The house was a set with a greenscreen in the windows to show the outdoor scenery from inside. Charles’s nightmare sequences and scenes in outdoor locations were lit with cyan and greens. The film ultimately builds to a climax steeped in red.

The most intimate and thematically crucial scenes took place in the basement. Ula chose to shoot these sequences in order, allowing the light story to progress. The lighting shifts from somewhat dim and shadowy with shafts of daylight to completely dark once Charles covers the windows to prevent people from seeing a man caged in his basement. The basement’s color palette was created with yellowy, tungsten lights mixed with LED lights. Ula also acted as camera operator, with a single camera for the basement sequences. To maintain tension for the camera, actors Corey Hawkins and Willem Dafoe rehearsed the basement scenes separately.

For Ula, the most challenging aspect of the movie was the technical difficulties of shooting through the bars of the cell in the basement. The camera’s field of view and depth of focus constantly shifted. Ula had to change lenses frequently, adjusting between showing more of the actors’ faces and showing more of the bars. “Shooting characters and the bars is very hard,” Ula explains. “Inevitably, somebody is going to lose an eyeline and somebody is going to go strange-eyed. It’s super restrictive. It’s very technical and at some point all of us were swearing about the bars.” Her solution required meticulous technical work: careful blocking and making sure both the camera and the actors hit their marks precisely. She was greatly impressed by the results: “It’s a testament to extremely technical, professional actors like Willem and Corey.”

See The Man in My Basement on Hulu.
Find Ula Pontikos: www.ulapontikos.com
Instagram: @ulapontikos

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 10, 2025

Cinematographer Kira Kelly, ASC on the unique visuals of HIM

The Cinematography Podcast Episode 328: Kira Kelly, ASC

Cinematographer Kira Kelly, ASC, had a rare opportunity in the movie HIM: exploring the genres of horror and sports, which are not usually combined. She and director Justin Tipping focused their discussions on Chronic Traumatic Encephalopathy (CTE), specifically how football-related brain injuries often cause hallucinations. This condition was central to building the feeling of surrealism for the main character, Cam.

Before beginning the 8 weeks of prep on HIM, director Justin Tipping created an extensive lookbook with ideas for the atmosphere, lighting and costumes. To establish the film’s unique, suspenseful, and surrealistic look, he suggested Kira watch The Holy Mountain and Black Swan. “Justin was open to lots of collaboration,” says Kira. “I feel like this film does have such a strong visual look because we were all working together to make the movie.”

Camera movement, color, and lighting are all integral to the movie’s storytelling. As Cam descends deeper into the underground compound, Kira used specific colors and lighting. She created a document to track the emotional influence of color for each scene, integrating the lighting into the set and programming the colors to change per sequence. Red with orange highlights was used for the Saviors party, reflecting the oxblood red of the team colors. Fuchsia and magenta were used to show rage. For the scenes on the training field, Kira used top lighting, so that the skin tones of the players would have some reflectivity.

Kira’s camera work parallels Cam’s psychological journey. “At the beginning, it should be fun,” Kira explains. “He’s playing football. It’s much more loose.” The crew used handheld and body cameras, plus a boomerang rig that sent the camera flying down the field. Once Cam feels trapped in the compound, Kira shifted the style dramatically. “That’s where we get into more of these center- punched static frames. He’s trapped figuratively, and all the ways.”

One of HIM’s most unique visual elements was the use of a Flir thermal imaging camera. Kelly and Tipping wanted to use the thermal camera to visually represent the internal trauma of what was happening inside the players’ bodies and brains during tackles. Kira and her crew created a rig to mount the Flir camera right above the ALEXA 35 and found that the images could converge and focus enough to allow the two images to overlay. The shots could flick back and forth between the regular camera and the thermal camera. In post, VFX added the brains and accentuated the muscles. The thermal camera effectively showed blood flow and hot and cold areas, adding a chilling layer to the physical impact of the sport.

Kira feels gratified that her vision for the visual style of HIM tells an effective story. “As a DP, every challenge I have is if an audience is able to understand the story,” she says. “If they don’t have the wonderful dialogue, if they don’t have the music, if they don’t have all of those other things helping the story along, could they tell what’s happening just with the imagery? And I feel like with HIM, I say, yeah, I think so. You can see it happening. And that’s what’s super exciting to me.”

See HIM in theaters and on VOD.
Find Kira Kelly: Instagram @kirakellydp
Hear our previous interviews with Kira Kelly: https://www.camnoir.com/ep67/
https://www.camnoir.com/ep273/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social