May 28, 2025

The Last of Us Season 2 DPs Ksenia Sereda & Catherine Goldschmidt

The Cinematography Podcast Episode 312: Ksenia Sereda & Catherine Goldschmidt

Season 2 of HBO’s acclaimed series The Last of Us sees a shift not only in its narrative focus but also behind the camera, with cinematographers Ksenia Sereda and Catherine Goldschmidt, ASC, BSC, taking the visual reins. The season quickly evolves from Joel and Ellie’s shared journey into a harrowing exploration of Ellie’s relentless pursuit of revenge following Joel’s brutal death. This quest is deeply colored by her grief and rage, yet intricately woven with a burgeoning love story between her and Dina.

Ksenia, returning after her work on the celebrated first season, and Catherine, a new addition to the team, split cinematography duties. Ksenia helmed episodes 1, 3, 5, and 6, while Catherine was responsible for episodes 2, 4, and 7.

The opportunity to continue collaborating with showrunners Craig Mazin and Neil Druckmann was a welcome one for Ksenia. “For season 2, we wanted to push the look forward with how the characters develop,” she explains. “Not to reinvent the visual language but to think, what can we do better to help the characters and to tell the story, because it’s such a character-centered show. The main focus of it is following the characters you love and joining them on this big adventure.”

Ksenia developed a lookbook to maintain a holistic visual language, ensuring consistency across multiple directors and the entire crew. The video game The Last of Us was the blueprint for a distinct visual identity. It was important to preserve all the iconic visuals from the game, but unlike the video game, the television adaptation allowed for more character development and connection, with longer shots.

Season 2 introduces a host of new characters, storylines, and diverse color environments. Ksenia consciously avoided overly cool tones, opting for warmer colors, particularly for Ellie and Dina, to help the audience fall in love with them as their relationship develops. This warmth is also seen in the homey settlement of Jackson, a sanctuary carved out to evoke a sense of normalcy. In contrast, when Dina and Ellie journey to Seattle, the environment becomes green and lush.

Catherine Goldschmidt, ASC, BSC, stepped into this established world for Season 2. Her inaugural week plunged her directly into shooting the pivotal and harrowing Episode 2, which features Joel’s death. Catherine reviewed the corresponding cutscene from the game, treating it as a form of previsualization or storyboard, and then determined how to adapt it for television. “The video game acts as a reference, and there are some scenes in the scripts that are taken from the games, and there are some scenes that don’t exist and are new,” she says. “It’s about serving the show first and foremost, and still paying homage to the game.” Catherine also focused on grounding the lighting in realism, finding real world motivation for light sources that would authentically be available to characters in a post-apocalyptic setting. At times, she notes, “the lighting cues were even written into the script.”

For Episode 2, with its intense violence, Catherine knew the crew had to prioritize the actors’ performances, and respect the scenes that the actors wanted to shoot first. But most violent, brutal, and scary scenes in The Last of Us are balanced by moments of profound humanity, requiring careful attention to the characters’ emotional journeys. “I remember asking Craig and Neil, how are you guys planning to tackle that extreme violence?” Catherine recalls. “Craig just said, ‘Well we’re always trying to counterbalance it, it should always be a light and shade scenario.’”

Find Ksinia Sereda: Instagram: @ksiniasereda

Find Catherine Goldschmidt: Instagram: @cgdop

The Cinematography Podcast website: www.camnoir.com
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May 14, 2025

Descent into darkness: Baz Irvine on Silo Season 2

The Cinematography Podcast Episode 310: Baz Irvine, BSC, ISC

The second season of Silo on Apple TV+ is a dramatic visual departure from its predecessor, and cinematographer Baz Irvine, BSC, ISC is at the helm of this transformation. From the very first episode, as Juliette (Rebecca Ferguson) ventures into the seemingly deserted Silo 17, viewers are plunged into a progressively darker and more uncertain world. “I think the biggest challenge for Silo 17 was that, at first, it had to appear to be lifeless, but it wasn’t,” explains Baz. “It had to feel familiar but different; it had to definitely feel slightly terrifying. When I read the script, it said very specifically the whole silo was in darkness. Of course, there are different types of darkness. Movie darkness is very different from real darkness.”

Establishing the distinct look of the shut-down silo was very important. Baz and the production team wanted a more realistic and immersive experience in Season 2, as if viewers were right there alongside the characters. Their vision included creating a culturally distinct look for Silo 17 compared to Juliette’s home, Silo 18, incorporating colorful murals and varied textures now falling into decay. As nature reclaims the failing structure, emergency lighting flickers throughout, casting an eerie greenish glow from beneath encroaching moss and vegetation.

Lighting Juliette’s perilous journey was a key consideration. Baz conducted numerous lighting tests, and was able to request that Juliette find a functional flashlight in the script. He knew it was important to keep Ferguson’s face illuminated amidst the gloom. “There’s no way I’m gonna put Rebecca Ferguson through corridors and stairwells without having some detail on her face,” he commented. Baz used a range of lighting techniques, including balloons, silk, and a specially crafted soft pipelight wrapped in muslin for gentle top lighting, which added a subtle glow to her skin and a vital light to her eyes.

The cinematography in Silo also serves as a visual metaphor for its rigid social hierarchy. Economics and politics in Silo is always from the top down, and both the lighting and camera movement on the show reflect this. In Silo 18, the upper levels are characterized by brighter lighting, benefiting from more access to what little sunlight penetrates the underground city. Tim Robbins’ character, Bernard, as the new mayor consolidating control, is consistently bathed in light.

This hierarchy in Silo extends to camera movement as well. The down-deep sections of Silo 18 utilize handheld cameras for a grittier, more immediate feel, while the upper levels are depicted with more elegant, slower crane movements, reflecting the contrasting lifestyles and power dynamics. For Season 2, the camera department maintained the same camera bodies but opted for different lenses. Baz made the deliberate choice to move away from anamorphic lenses, selecting wider lenses that require minimal focus. He adds, “Because everything is vertical in Silo, the biggest challenge as a cinematographer was constantly keeping in mind what’s above and below the frame.”

A significant and challenging new element for season 2 involved extensive underwater sequences. The crew constructed their own specialized tanks for filming. Baz considered using dry for wet techniques, simulating underwater conditions on a dry set, but it would be challenging and expensive to add special effects to make it look as though her hair was floating underwater. They did use another type of cinema magic to shoot the underwater sequences. “All of the vertical descents into the flooded silo were actually shot horizontally, with the camera turned sideways,” says Baz.

Baz found shooting season 2 of Silo to be a great source of creative fulfillment, from crafting the aesthetic of Silo 17 and tackling the ambitious underwater scenes. “I’ve been really lucky that I’ve been doing my best work at a time when we have got such great productions in the UK,” he says.

Find Baz Irvine: https://www.bazirvine.com/
Instagram: @baz.irvine.dop @hasselbaz

Hear our interview with cinematographer Mark Patton, BSC about Silo season 1: https://www.camnoir.com/ep234/

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The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
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July 10, 2024

Building the world of Fallout: cinematographer Stuart Dryburgh, ASC, NZCS

The post-apocalyptic TV show Fallout is based on the 1997 videogame, which was a huge commercial and critical success. Centuries after a nuclear war, Lucy (Ella Purnell) must venture out of her sheltered underground Vault dwelling into the dangerous Wasteland of Los Angeles to find her kidnapped father (Kyle MacLachlan.) She encounters strange characters, including a Ghoul bounty hunter (Walton Goggins) and Maximus (Aaron Moten) a member of the militaristic Brotherhood of Steel.

Cinematographer Stuart Dryburgh is best known for his work on the 1993 film, The Piano, for which he received an Academy Award nomination. It opened up opportunities for him outside of New Zealand, and he frequently worked with women directors like Karyn Kusama (Aeon Flux) and Susan Seidelman (Sex and the City TV pilot.) Stuart also shot Bridget Jones’s Diary, The Runaway Bride, and the New Zealand indie film Once Were Warriors. He particularly enjoyed working with director John Sayles on the 1996 western mystery drama, Lone Star. Stuart’s cinematography captured the vastness and beauty of Texas. The low budget forced him to use “poor man’s process” an old film technique used for staging a driving sequence.

When Stuart read the script for Fallout, he watched play throughs of the game to get an idea of what it should look like. “I had some idea what the basis is, because the game has been around for 30 years. I pulled a lot of images and built a Pinterest board, which turned out to be completely wrong, because I’d gone very atmospheric, very gamey with my references.” says Stuart. “And Jonathan (Nolan) said ‘No, I don’t want to do it that way. I want to play it real, not too many tricks. There’s going to be enough crazy stuff in this movie content-wise- play it straight, and just make it nice.’”

Fallout creator Jonathan Nolan chose to shoot on 35mm film, using ARRI cameras and anamorphic lenses. The show is set in three main spaces, each with its own distinct color palette and look: the underground vault, the wasteland, and the past, before the nuclear disaster. The vault is lit entirely by artificial lighting and Stuart worked closely with the art department to make sure the visible lighting provided enough ambient light to shoot film. It allowed the camera freedom of movement within the space. By contrast, for the wasteland, Stuart leaned into the Western genre the show evokes, balancing the washed-out, desolate surroundings with the vibrancy of pre-war remnants. The wasteland was shot in several different locations including Namibia, the Utah salt flats and upstate New York.

Find Stuart Dryburgh: Instagram @stuartdryburgh

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October 4, 2023

Silo cinematographer Mark Patten, BSC

Cinematographer Mark Patten, BSC’s most recent project, Silo, is a post-apocalyptic science fiction drama that’s been a huge success for AppleTV+. The thousands of people who live in the silo don’t know why the silo exists, who built it, or why the world outside is uninhabitable. Citizens who express a desire to go outside, or are convicted of a crime, are sent outside to “clean” the cameras and never survive. After being recruited as the new silo sheriff, engineer Juliette starts to uncover shocking secrets and the truth about the silo.

Silo was shot in Essex, England in a huge former cold storage facility. The set had to be completely built out, retrofitting the space into a working film stage. Lighting rigs were hung even before the sets were built so that the set building and production design crew could see in such a huge dark space. The production crew built three working levels of the actual silo set, complete with the spiral staircase. Mark found the richness of the set decoration created a lived-in, worn down place that made the silo itself seem like a character. Everything is very analog or “lo-fi sci-fi” in this dystopian world. It was interesting to think about how society would act together, in a closed vessel, and maintain their sanity in a locked in culture, especially after just coming out of the pandemic. Mark thought of the Silo as a slow ship moving through time, and it felt like shooting a submarine film. The central staircase acts as a helix through the society of the silo, and Juliette is climbing her way up through the layers of it to solve a mystery.

Mark worked alongside production designer Gavin Bocquet to visualize the Silo’s society, honing in and letting the visuals sing. He decided to subtly use different color palettes for each level. It was a great way to add texture to the images, with the mechanical level becoming very desaturated, except for some touches of bright yellow and orange glow from the heat of the power generators. Since the silo is a mile down into the ground, there is no natural light at all, and Mark needed to figure out what would motivate the light all the way at the bottom. He decided the lighting in the top of the silo would be strongest, and the light would filter down from there. Practical lights were built in everywhere throughout the set and as characters descend to the lowest level of mechanical, the practical lights are the only source. Since every light source was designed and built in, there was no hard light anywhere to manipulate, so for Mark it was an exercise in restraint manipulating reflective light.

Mark recently finished shooting Season 2 of Andor on Disney+.

Silo is available to stream on AppleTV+.

Find Mark Patten: https://www.markpatten.tv/
Instagram: @kiesh

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The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
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February 2, 2022

Cinematographers Daniel Grant, CSC and Steve Cosens, CSC on shooting the series Station Eleven on HBOMax

Station Eleven is an HBOMax series based on the book by Emily St. John Mandel. The story focuses on several characters who are survivors of a devastating flu pandemic that wipes out most of the human population, completely collapsing modern civilization. The series mixes together the storylines of characters whose past and present timelines interconnect, weaving together the time during the pandemic, the days and months afterward, and then how the characters have adapted twenty years into the future. Art, music and theater have thrived in a small band of actors and musicians known as the Traveling Symphony. Kirsten, played by Mackenzie Davis, is the main character and a lead actor in the Traveling Symphony, going from settlement to settlement performing Shakespeare. Each community still remains under threat of hostile invaders, and a dangerous cult whose beliefs are based on a story from a graphic novel written before the pandemic appears to be on the rise.

Daniel Grant, CSC and Steve Cosens, CSC, both Canadian cinematographers, were hired as DPs for four episodes apiece for Station Eleven. They were happy to know that they’d be working closely together because they were familiar with each other’s work and comfortable with each other’s aesthetic. Executive producer Hiro Murai directed the first block of episodes- Episodes 1 and 3- with Christian Sprenger as the director of photography, and they established the initial look of the show. Murai and Sprenger shot two episodes in Chicago as COVID hit, and then production shut down for several months. Daniel and Steve were brought on to shoot the next blocks in Toronto, Canada, which felt weird and surreal as they developed the look and feel of a fictional post-pandemic world, while living through a real global pandemic.

As Daniel and Steve began prep, they were able to contribute their own ideas for the look and feel of Year 20 in Station Eleven’s post-pandemic world. Steve noted that the pacing of the show was very deliberate, and they would purposefully let shots hold for several beats. Each shot was nicely framed and the lighting was very naturalistic and organic- it was not a slick show with fast edits. With less humans around, they wanted to depict the earth returning to the natural world in the future, instead of the typical post-apocalyptic barren scorched landscape look. They wanted Station Eleven to feel positive and life-affirming, although still fraught with potential dangers.

Since the main storyline follows a roving band of theatrical performers, the show was always on the move with many different locations, and Daniel and Steve had to fuse the challenges of the logistics with the creative. Many episodes required different seasons or the same location dressed for different years. The hardest episodes and locations to shoot took place at the airport, set during Station Eleven’s pre-pandemic and then twenty years after the pandemic. The two cinematographers stayed in close contact and were true collaborators, sharing information and communicating to make it easier for each other as they switched off shooting in the airport location. Steve and Daniel would often have early morning phone calls to constantly feed each other information about the shoot day, and would watch each other’s dailies to match each other’s shots.

Find Daniel Grant: https://www.danielgrantdp.com/
Instagram: @danielgrant_dp

Find Steve Cosens: https://www.stevecosens.com/
Instagram: @cosenssteve

You can see all episodes of Station Eleven on HBOMax

Find out even more about this episode, with extensive show notes and links: https://camnoir.com//ep157/

Sponsored by Hot Rod Cameras: www.hotrodcameras.com

Sponsored by Assemble: Assemble has amazing production management software. Use the code cinepod to try a month for free! https://www.assemble.tv/
Be sure to watch our YouTube video of Nate Watkin showing how Assemble works! https://youtu.be/IlpismVjab8

The Cinematography Podcast website: www.camnoir.com
YouTube: https://www.youtube.com/c/TheCinematographyPodcast
Facebook: @cinepod
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