November 21, 2025

Jeff Cutter: melding the alien worlds of Predator: Badlands

The Cinematography Podcast Episode 334: Jeff Cutter

Cinematographer Jeff Cutter first collaborated with director Dan Trachtenberg on 10 Cloverfield Lane. Their successful partnership continued on the Predator prequel, Prey, which became Hulu’s most-watched streaming premiere. Jeff and Trachtenberg found they had a strong bond over their mutual interests, such as films like Die Hard with “muscular” camerawork. As gamers, the two often use cinematic moments and cutscenes from both videogames and movies as visual references during pre-production meetings.

For Predator: Badlands, Tractenberg created a previsualization (previs) of the major sequences. He and Jeff then discussed the overall visual tone and the right approach for the camerawork. A key thought exercise they use is determining how each scene could be shot as a oner, even if the final plan doesn’t involve a single-take sequence. Jeff explains, “The exercise just lets us, it really lets you figure out who is the scene about? What is the context and what is the subtext?” He finds that it’s a creative way to focus and narrow down the visual choices to make each scene distinct.

Jeff built upon the visual foundation he established for Prey. For that film, he and Trachtenberg wanted to subvert audience expectations of a Predator movie, focusing on a naturalistic approach that relied as much as possible on natural daylight, firelight, and moonlight as the primary sources.

Defining the Predator: Badlands look by color palette:
-The Yautja Planet (Predator Home World): Jeff chose a distinct brown and blue palette accented with warm tones. The look is designed to evoke a sense of harsh but beautiful reality, defined by sandy deserts and stark rock formations.
-The Planet Gena: Shot partly on location in New Zealand, this environment called for a greener, more naturalistic look, with a bluer color for nighttime scenes.
-The Weyland-Yutani Base: This section connects Predator: Badlands to the larger Alien universe, notably through the Weyland-Yutani corporation and its synthetic main character, Thia (played by Elle Fanning). Inspired by the industrial, ominous atmosphere and moody lighting of films like Aliens and Prometheus, Cutter aimed for an industrial look dominated by cyan, blue, and green tones.

See Predator: Badlands in theaters

Find Jeff Cutter: Instagram @jeff_cutter

SHOW RUNDOWN:
01:53 Close Focus
12:01-1:04:42 Interview
01:05:03 Short Ends
01:13:10 Wrap up/Credits (with a little blooper at the end)

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 14, 2025

Jeff Cronenweth, ASC: stepping out of the grid on TRON: ARES

The Cinematography Podcast Episode 333: Jeff Cronenweth

Two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC is known for visually defining modern classics like Fight Club and The Social Network. With TRON: ARES, he melded three distinct realities: the digital Grid, the gritty real world, and the retro feel of the grid in the original TRON.

Jeff’s involvement with TRON: ARES began through his long-standing relationship with Jared Leto. After working together on Fight Club, Leto, who stars as Ares and is a producer on the film, personally asked Jeff to meet with director Joachim Rønning. Jeff found that Rønning had established a remarkably clear vision for TRON: ARES from the start by storyboarding every scene. Having a clear plan was crucial, given the complexity of the environments and the technical demands of the shoot, which included a challenging seven weeks of night shooting in downtown Vancouver.

Jeff chose ARRI DNA LF lenses for their character, flare, and artifacting, even for the digital setting, and the film was framed for IMAX. The core challenge for Jeff was using visual language to differentiate the film’s three central environments, drawing inspiration from the franchise’s past while exploring something new.

1. The Main Grid: Predictable Perfection
Referencing the “pristine” aesthetic of TRON: Legacy, the new film’s main Grid environment is defined by machine code—a world that is predictable and perfect.
Look: Sharp, clean lines, saturated colors, and a highly geometric, mechanical feel.
Color Coding: The classic blue/gray/white color palette is reserved for the good guys, while the presence of the bad guys is immediately signaled by the use of red.

2. The Real World: Embracing the Grit
In TRON: ARES, for the first time, the computer programs emerge into the real world. Reality required a darker, grittier visual separation from the digital realm.
Look: Shooting in Vancouver’s downtown allowed reflections in large glass buildings to enhance the environment’s texture. Practical locations, like a chase that concluded with lightcycles crashing into bales of recycled paper on a pier, further grounded the action.

3. ENCOM/Mainframe Grid: A Nod to the Original
To connect back to the franchise’s roots, the scenes where the character Ares ventures into the original ENCOM grid to find Flynn needed to match the look of the 1982 film.
Reference: The 1982 TRON’s grid scenes were shot in black and white and then hand-painted to achieve the glowing effect.
To mimic this analog feel, Jeff intentionally doubled the amount of grain and desaturated the color, creating a look that closely matches the original. 

Light is both a symbol and a weapon in Tron: Ares. To get the look, visual effects, costumes, props and cinematography had to work closely together. LED lights were installed in costumes, props and sets, and practically controlled through a dimmer board. This gave the VFX team a base to build upon. The lightcycles, some of which were built as practical, towable props, had LEDs built in and connected to dimmer boards as well. The lights provided real, interactive reflections on the actors and surrounding environment. Jeff also used light beams on set to simulate a recognizer scanning a high-rise office. The VFX crew could then track and enhance these practical effects in post-production.

Jeff’s choices were crucial for the post-production team. “We all knew what the goals were and what the scenes were going to be about,” he says. “It was a wonderful experience because it took all of us to be in harmony all the time.”

See TRON: ARES in theaters
Jeff is currently shooting The Social Reckoning, with director Aaron Sorkin.
Hear our previous interviews with Jeff Cronenweth:
https://www.camnoir.com/ep150/
https://www.camnoir.com/ep72/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

June 12, 2025

Luke Cormack’s unseen magic on David Blaine: Do Not Attempt

The Cinematography Podcast Episode 314: Luke Cormack

For cinematographer Luke Cormack, filming the National Geographic series David Blaine: Do Not Attempt was an exercise in capturing the raw, unscripted moments of human connection and extraordinary feats. Luke leaned into his experience as a wildlife documentarian to patiently wait for the perfect, instinctual moments to unfold. The goal was not to capture polished performances, but the raw, visceral reactions from Blaine and the people he encountered on his global journey. “David’s not an actor or a host. We would have to create these ‘biospheres of spontaneity.’ So he can just get in there and be his most genuine self without you ever saying, ‘Oh, stop, David. Can you do that again?’ That just doesn’t work at all,” says Luke. “You have to constantly be looking for those little pieces of magic and those pieces of magic are usually when you’re setting something up or your eye isn’t on the ball.”

David Blaine: Do Not Attempt is not about magic, but about finding people in cultures around the world who perform real, extraordinary feats that look like magic. The series follows Blaine as he travels to nine countries, including Brazil, India, and Japan, and learns about their unique skills, lifting the veil behind those tricks. For the documentary crew, capturing this “magic” required a dedication to true verité techniques. This involved location scouting to determine optimal camera placements that would feel both intimate and unobtrusive. The producers also prepared the local performers for Blaine’s arrival, allowing for natural, unscripted interactions.

Luke’s strategy often involved a subtle deception. He would keep the cameras rolling long after a scene appeared to have wrapped, patiently waiting for the “in-between moments” that often yielded the most candid footage. “That true verité, I feel like that’s where we got all our nuggets. We’d often put everyone at ease as you actually pretend to stop filming,” he says. “When everyone thinks you’ve got the scene, you just keep rolling. And you kind of look away from the viewfinder a little bit, maybe relax your body language, and that’s usually when he’ll turn around and say something amazing.”

This philosophy of patient observation required the camera crew to be constantly vigilant, nimble, and able to blend into the background. The use of lower-profile Ronin 4D cameras was key to allowing the crew to navigate large crowds without drawing attention. To elevate the visual storytelling, Luke chose high-end prime and zoom lenses. He hired special crews for high-stakes sequences, such as filming with sharks underwater in South Africa or skydiving in the Arctic Circle.

The crew’s collaboration was often wordless, staying present and dedicated to capturing authentic interactions. They relied almost exclusively on natural light, repositioning themselves to find the most flattering illumination rather than directing the subjects. The unpredictable nature of Blaine’s performances in public spaces also meant that the crew had to be prepared for anything. “We traveled to nine different countries and a lot of it is crowd control,” Luke explains. “Like once you blow someone’s mind and they’re standing there with a group of 10, it becomes a group of 50 very quickly. And then you’re trying to get your shots and get in there and try and get the magic of it. But the whole time, you still have to keep your head on a swivel, have an exit strategy, realize that crowds can get dangerous really quickly, depending on where you are.”

This constant state of readiness, combined with a commitment to capturing authentic, unrehearsed moments, allowed Luke and his team to document the genuine wonder, fear, and awe that defines David Blaine: Do Not Attempt.

Find Luke Cormack: https://www.lukecormackfilms.com/
Instagram: luke_cormack

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social