July 24, 2024

Illuminating In The Arena: Serena Williams with DP Ayana Baraka

In the Arena: Serena Williams is the second season of the ESPN+ documentary series. Through a series of intimate interviews with Williams and others, the show offers an in-depth look at the legendary tennis player’s life and career.

Cinematographer Ayana Baraka was the director of photography for the entire 8-episode series. She met with the production company, Religion of Sports, with her images and pitch prepared. “We had the same ideas about lighting. I was familiar with (Season 1 of the series) Man in the Arena: Tom Brady and so I know that we wanted to honor season one, but at the same time Serena is a a different person, a different athlete.” A few weeks later, Ayana was called to meet with Serena for lunch. It was very nerve wracking, but she felt confident in the meeting.

Once she was hired, Ayana researched and tested all the equipment she wanted to use. She selected the ARRI ALEXA LF with Cooke Anamorphic lenses. Illuminating Serena properly for the sit-down interviews was extremely important to her. She created custom LUTs for Serena’s skin to bring out her pinkish undertones. The falloff of the light from the backdrop also had to be just right. Ayana used rags (different thicknesses of fabric diffusion to modify light) and bounced the light for a 180-degree lighting setup. To set each episode apart, Ayana changed up the lighting slightly.

Growing up in New Jersey, Ayana initially went into the health care industry. While in college, she took a film class and made a short documentary about a person struggling with their mental health. Ayana pursued her career in health care, but didn’t feel like she was changing lives the way she wanted to. She started getting film jobs in New York and became an ARRI prep tech, which enabled her to learn the technical aspects of camera work and test into the IATSE Local 600, the International Cinematographer’s Guild. Ayana felt she wanted to learn more about film and storytelling, so she went to graduate school at USC. As a woman of color, she felt that director Ryan Coogler, who was a recent graduate of the program, had opened up a world of opportunity. “We have the success of Ryan Coogler, and I know it was different for people who came before me, people of color or black folks. My class, it was so diverse. And I think it was because he let that charge and he showed we have stories to tell, and people will watch our stories.”

Ayana also shot the documentary Uncharted, about singer Alicia Keys’ She Is the Music songwriting camp. It premiered at the Tribeca Film Festival last year and is currently on the film festival circuit.

In the Arena: Serena Williams is available on ESPN+ and Hulu.

Find Ayana Baraka: http://www.ayanabaraka.com/
Instagram @iseeflicks

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The Cinematography Podcast website: www.camnoir.com
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June 21, 2024

Bringing 3 Body Problem to life: DP Jonathan Freeman, ASC

Jonathan Freeman, ASC faced a unique challenge on Netflix’s sci-fi series 3 Body Problem. The books, written by Cixin Liu, are extremely intellectually dense novels. Translating them into visually compelling television seemed like a daunting task. Show creators DB Weiss and David Benioff had worked with Jonathan previously on Game of Thrones, and they leaned into filmmaking that was motivated by impactful storytelling rather than just “cool shots.” A key reveal moment in particular was achieved simply by pushing in on a photo of one of the characters in the first episode, revealing how the stories were interconnected.

Together, they decided on the look of the show and chose three distinct visual styles for 1960s China, modern London, and the virtual world of a videogame. The 2:3:5 aspect ratio and ARRI ALFA lenses helped differentiate these environments. The lenses were prototypes that Greig Fraser was developing on The Batman. “They had exactly all that beautiful bokeh that you would expect, but the center was optically pure,” says Jonathan. “They also had these chromatic aberrations to them. These distorted, stretchy little bits in the edges of the frame just looked funky and kind of otherworldly. I just like the idea that it could be interpreted as sort of an alien’s point of view.”

Filming the virtual world within a limited physical space required innovation. Jonathan’s “low-res volume” stage concept used a massive wall of SkyPanels and strategically placed lighting to create a realistic, immersive environment for actors. “Each (panel) was almost like a pixel, so we created an array of 110 feet by 45 wide wrapped around 180 degrees.” says Jonathan. “It was a very complex system, but overall the intent was to recreate these live environments the way you might be able to do in a regular volume. Then, there was the lighting on top, similar to the skylight, where we programmed animated lights to recreate sunrise, sunset, dusk, and dawn. It was quite complicated, but we were able to use a real space and transition in camera. It took a lot of minds to put it together, but I thought it was really successful.”

Find Jonathan Freeman: http://freemandp.com/

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May 30, 2024

VFX pioneer Scott Ross, founder of Digital Domain

As a pioneer in digital visual effects, Scott Ross was instrumental in the advancement of VFX in Hollywood. He led groundbreaking work at Industrial Light and Magic (ILM) and co-founded Digital Domain with James Cameron and Stan Winston. Scott looks back on his career, discusses systemic problems within the VFX industry, and possible ways to fix them.

Scott began his career in sound recording for television and film in the San Francisco Bay Area for a video production company, becoming president of the San Francisco office. The success of Star Wars ignited a space race for studios, and ILM became the holy grail for VFX artists. “I get a phone call from a headhunter who says, ‘Hey, Lucasfilm is looking for somebody to head up production operations at Industrial Light and Magic.’ And my head exploded,” says Scott. “If you’re going to live in San Francisco, you want to work at Lucasfilm. That’s how I got hired.” At the time, ILM was creating visual effects for Who Framed Roger Rabbit. His experience in the nascent digital video industry sped up the process, and by 1989, ILM developed a technique to work in a digital medium for making special effects. While Scott was at ILM, the company won five Academy Awards for Best Visual Effects.

However, ILM’s creative spirit began to wane under corporate pressure. “It turned into cubicles and whatnot,” says Ross, favoring a “work hard, play hard” environment. This philosophy fueled his decision to leave and co-found Digital Domain in 1993. “When I started Digital Domain, we’re going to play hard, work hard and party hard. And that’s the culture that I wanted to create. I think generally we did a pretty good job of it.” Digital Domain became a leading VFX company, creating visual effects for films such as Cameron’s Titanic.

The VFX industry is notoriously troubled, with visual effects houses underbidding on projects to stay competitive and creating dismal working conditions for employees. “There are certain companies that the only way that they could stay alive is by taking advantage of their employees, not paying them overtime, not having health care,” says Scott. “That really comes as a result of the way the clients, studios and the directors deal with the visual effects companies.” He blames a producer mentality that prioritizes squeezing VFX houses rather than fostering a sustainable industry. “The visual effects industry workers need advocates for themselves. Currently, they have no one fighting for them. They need an international trade association that changes the business model.” Today, effects workers continue to voice their need to form a union. The rise of AI further complicates the picture, with some fearing job replacement.

Find Scott Ross: https://www.linkedin.com/in/scottross/
Instagram: @scott_ross

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April 3, 2024

Dune: Part Two cinematographer Greig Fraser, ACS, ASC

Cinematographer Greig Fraser, ACS, ASC doesn’t see Dune: Part Two as a sequel, but as simply the second half of the Dune story. Shooting the second movie made Greig feel “emboldened, to make decisions that we may not have made in the first instance. We weren’t necessarily considering how to outdo ourselves. I think the fact that we were kind of riding a wave- no pun intended- but a wave of success for that last movie.”
Dune: Part Two was shot digitally on the ARRI ALEXA 35, the ALEXA 65 and the ALEXA Mini LF then printed to 70 mm film in post production for the final print. Greig prefers the look of film to that of raw digital, but he doesn’t feel like he has to shoot on film. He used a small set of spherical lenses that were easily transportable.

Lighting for the movie included plenty of hard light and open shade, since most of Dune: Part Two takes place in the harsh desert sands of Arrakis. Greig chose to uplight in order to illuminate faces, because harsh sunlight would naturally bounce off the ground and reflect upwards onto the characters. “I think that the most important thing in this movie is that everything feels honest. When you’re going to extremes in a story, if you’re running a thousand foot long sandworm in the middle of the movie, which is obviously fantasy, then you’ve got to also fill it with reality and honesty. You can tell Denis’ direction with the actors was absolutely honest. I needed to make sure that I had the same kind of approach for the lighting.”

The production featured a massive crew, shooting in four countries: Budapest, Italy, Jordan and Abu Dhabi. The second unit was essential for staying on schedule. Greig also relied on his DIT to help him match shots across different locations, sometimes months apart. He often had to choose whether to shoot on the sound stage or outside on location for the desert sequences. Though filming outside was best for daylight, the reality is that real sand is messy, uncontrolled, and harsh on equipment. The huge sandstorm sequence was shot on the soundstage, which was pumped full of atmospheric haze and color graded in post to be sand colored.

Greig enjoyed testing and using infrared black and white film for the gladiator-style fight scenes on Giedi Prime. He used a modified ARRI ALEXA 65 to shoot infrared. Since the people there have very pale white skin, he imagined that Giedi Prime has only infrared light from the sun, and no visible sunlight.

Greig partnered with actor Josh Brolin to create a beautiful art book of photography called Dune: Exposures. It features photos he took on the set of Dune and Dune: Part Two, with prose written by Josh Brolin. You can find it at Insight Editions or on Amazon.

Find Greig Fraser: Instagram: @greigfraser_dp

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October 11, 2023

The Creator cinematographers Greig Fraser ASC, ACS and Oren Soffer

Filmmaker Gareth Edwards and co-cinematographers Greig Fraser and Oren Soffer embraced the unconventional while making the new science fiction movie The Creator. From the camera used, to how it was shot, to the visual effects, the team brought together film techniques both new and old.

It’s rare to have two cinematographers working on the same film, but Greig Fraser had a set date to begin prepping for Dune and could not be on location in Thailand for shooting The Creator. Gareth was the co-writer, director and camera operator on the film, and Greig knew Gareth needed support prepping the camera and lighting each location. Greig enjoyed the close collaboration with another cinematographer while shooting the series The Mandalorian and he knew having a second DP would be the ideal situation for shooting The Creator. Cinematographer Oren Soffer was brought in, and Oren, Gareth and Greig all prepped the film together, discussing in detail how Gareth wanted to tell the story. Once shooting began, Greig was tasked with managing the LUT and screening the dailies in a Los Angeles theater, while Gareth and Oren managed the day to day on set. Oren and Greig would talk every day about lighting setups, and they both appreciated having another DP around for feedback and ideas. With a collaborator, they both felt like working on the film was less stressful and it led to better creativity.

As Greig told us in his interview with The Cinematography Podcast in 2022, The Creator was shot on a Sony FX3. The FX3 is a very affordable, small, lightweight camera that Gareth was familiar with. It was easier for him to move around handheld, explore his shots, and have the freedom to interact with his actors. Gareth’s approach to The Creator was documentary-style, much like his first film, Monsters, but it was important to him that it still looked composed like a film. The FX3 could deliver a quality image at the level they needed for color grading and for visual effects company Industrial Light & Magic to add VFX. Oren points out that if a camera can deliver an image quality that looks like what you want, and fits the technical specifications you need, then any camera the director or DP chooses is the right tool. The images shot on the FX3 did have a lot of digital noise at higher ISOs, but this was a look they embraced for its similarity to film grain. The tools a cinematographer uses will continue to evolve and unlock more creativity. With advances in post production and lighting technology, how the image is made matters a lot less. The most important thing to consider is how does the audience respond to the film? Is the cinematographer doing their job as the storyteller? For his part, Greig likes to know about all the tools available to tell the story, and he wants to have enough knowledge about what’s possible to pass on to a director when he’s asked.

While shooting The Creator, Gareth would let the crew know the general story beats they needed for the day, but he would not share the shot list- it was a reference he kept for himself, so that he could shoot on the fly in an improvisational manner. As the operator, he didn’t need to spend a lot of time explaining the shots he needed to get, or rely on storyboards. Since the visual effects were designed after the footage was shot, the storyboards only acted as a reference. Gareth wanted all of the pieces, including the action, to have the energy of spontaneity. Oren was able to “set up the sandbox for him and the actors to play in. It meant lighting more broadly, but we would know which direction he’d be shooting, and augmenting it on a shot by shot basis with small LED lights or a helios tube on a boom pole. It was like growing a film in a pot of dirt in your backyard.”

For the visual effects on The Creator, Gareth chose to be very sparing in his use of 3D special effects., spending the budget only when it was needed to render detailed objects like the robots. As a big visual effects nerd, Oren says a key component to creating a sci-fi world like this is having a director who knows what they want and having very talented VFX artists such as those at ILM who understand what is needed without wasting time on 3D images when a 2D matte painting would work just as well. The intricate 3D modeling was saved for what is seen in the foreground. An on-set visual effects supervisor gathered information, mainly about how things were lit, that could be used for 3D modeling later.

For Oren, the whole experience was life-changing, shooting all over Thailand, in over 80 different locations throughout the country. He’s very proud of the movie, and felt very inspired to work with a director like Gareth, a maverick who’s constantly open to exploring new things. He was also inspired by Greig’s equal openness and creative collaboration.

The Creator is currently playing in theaters.

Find Oren Soffer: https://www.orensoffer.com/
Instagram: @orensofferdp

Find Greig Fraser: http://greigfraser.com/work/
Instagram: @greigfraser_dp

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October 4, 2023

Silo cinematographer Mark Patten, BSC

Cinematographer Mark Patten, BSC’s most recent project, Silo, is a post-apocalyptic science fiction drama that’s been a huge success for AppleTV+. The thousands of people who live in the silo don’t know why the silo exists, who built it, or why the world outside is uninhabitable. Citizens who express a desire to go outside, or are convicted of a crime, are sent outside to “clean” the cameras and never survive. After being recruited as the new silo sheriff, engineer Juliette starts to uncover shocking secrets and the truth about the silo.

Silo was shot in Essex, England in a huge former cold storage facility. The set had to be completely built out, retrofitting the space into a working film stage. Lighting rigs were hung even before the sets were built so that the set building and production design crew could see in such a huge dark space. The production crew built three working levels of the actual silo set, complete with the spiral staircase. Mark found the richness of the set decoration created a lived-in, worn down place that made the silo itself seem like a character. Everything is very analog or “lo-fi sci-fi” in this dystopian world. It was interesting to think about how society would act together, in a closed vessel, and maintain their sanity in a locked in culture, especially after just coming out of the pandemic. Mark thought of the Silo as a slow ship moving through time, and it felt like shooting a submarine film. The central staircase acts as a helix through the society of the silo, and Juliette is climbing her way up through the layers of it to solve a mystery.

Mark worked alongside production designer Gavin Bocquet to visualize the Silo’s society, honing in and letting the visuals sing. He decided to subtly use different color palettes for each level. It was a great way to add texture to the images, with the mechanical level becoming very desaturated, except for some touches of bright yellow and orange glow from the heat of the power generators. Since the silo is a mile down into the ground, there is no natural light at all, and Mark needed to figure out what would motivate the light all the way at the bottom. He decided the lighting in the top of the silo would be strongest, and the light would filter down from there. Practical lights were built in everywhere throughout the set and as characters descend to the lowest level of mechanical, the practical lights are the only source. Since every light source was designed and built in, there was no hard light anywhere to manipulate, so for Mark it was an exercise in restraint manipulating reflective light.

Mark recently finished shooting Season 2 of Andor on Disney+.

Silo is available to stream on AppleTV+.

Find Mark Patten: https://www.markpatten.tv/
Instagram: @kiesh

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September 15, 2021

Director Wyatt Rockefeller and cinematographer Willie Nel, SASC on the indie science fiction movie Settlers

The film Settlers is a blend of science fiction and western, about a mother, father and little girl who have created a peaceful homestead on a desolate part of Mars until another band of colonists invade their land and take everything. The girl, Remmy, must grow up fast under difficult circumstances. Her only friend is a small non-verbal robot called Steve. Wyatt Rockefeller both wrote and directed the film, which is also his first feature.

Wyatt found the perfect place to create the Mars setting for Settlers in a remote part of the northern cape of South Africa, in one of the hottest places on the planet. His South African producer introduced him to cinematographer Willie Nel, and the two immediately began figuring out the look of the film, using some images from Mars as references. Willie found that the dry reddish landscape of their location naturally informed both the look of the film and how the characters dealt with surviving in a difficult place. Wyatt and Willie were able to spend lots of time in prep, discussing how they wanted to shoot the film and what the story needed to be. When it came to actually shooting, it went very smoothly since they were each so familiar with the script and shots they’d discussed ahead of time. But the crew couldn’t foresee everything- they had to deal with rolling power outages in South Africa due to the heat and a crazy rainstorm that nearly ruined the set.

Remmy’s companion is Steve the farming robot, which gives Settlers one of its few science fiction visuals. Wyatt wanted Steve to exist as a practical creature for the actors to interact with, while keeping it simple so as not to break the budget. He also wanted Steve to seem like a real, functional piece of equipment that Mars settlers would need and use, so he based Steve’s boxy design on the Mars Curiosity rover, but with legs. Wyatt began working with the production designer, the VFX team, creature builders and the lead puppeteer William Todd-Jones in the early stages of planning and prep to create a puppet version of Steve with visual effects used for some of his more complex motions.

Find Wyatt Rockefeller: @wrockefeller Twitter
Find Willie Nel: https://www.willienel.com/ @willie_nel_sasc Instagram

You can watch Settlers streaming on VOD platforms and on Hulu in October. https://www.ifcfilms.com/films/settlers

Read more about the design of Steve the robot by the Settlers team: https://www.talkhouse.com/designing-steve/

Find out even more about this episode, with extensive show notes and links: https://camnoir.com/ep140/

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YouTube: https://www.youtube.com/c/TheCinematographyPodcast
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June 10, 2020

Bradford Young, ASC- PART 2: Arrival, directors Denis Villeneuve, Ron Howard, and Ava DuVernay, Solo: A Star Wars Story, When They See Us, working on long form episodic vs. movies

The Cinematography Podcast Episode 78: Bradford Young, PART 2

Bradford Young continues our conversation from his busy household. One lesson he’s learned is that the cinematographer’s job is to make the director happy. Bradford was drawn to the science fiction film Arrival because it had an intimacy and a perspective about who we are that many sci-fi movies lack. Arrival takes us on a journey of discovery while keeping the human experience at the center of the film, with the camera following Louise, played by Amy Adams, the entire time. At first, Bradford found it difficult to find the visual language of the story, since it was so much about decoding the aliens’ language. But his collaboration with Denis Villeneuve and the rest of the team makes Arrival feel cohesive and engaging. When Bradford was approached to shoot Solo: A Star Wars Story, he knew it would be a power move for his career, although it was uniquely challenging to work with four cameras plus huge action sequences and special effects. He also had to adjust to the turmoil of Lucasfilm’s decision to fire directors Phil Lord and Chris Miller, who were replaced by director Ron Howard in the middle of the Solo shoot. But Bradford felt fortunate to be able to continue shooting Solo and to work with a seasoned and respected director like Ron Howard. Bradford was happy to work with director Ava DuVernay again on When They See Us, which was his first episodic series. He and DuVernay wanted to bring weight and care with their approach to the story of the Central Park Five, using minimal lighting, composed photographic shots and anamorphic lenses. For Bradford, When They See Us was a hard story to tell and they told it the best way they could. He feels that while films are powerful, they are also fleeting- sometimes it takes longer to tell and inform a story, and the injustices done to Korey Wise, Kevin Richardson, Raymond Santana, Antron McCray and Yusef Salaam was better served as a series.

Find Bradford Young https://luxartists.net/bradford-young/

You can stream When They See Us right now on Netflix. https://www.youtube.com/watch?v=VHbOt2M8md0

You can find Selma streaming on Amazon, Vudu, or iTunes. https://www.youtube.com/watch?v=x6t7vVTxaic

Bradford Young was featured in the May 2020 issue of American Cinematographer. https://ascmag.com/magazine-issues/may-2020

Find out even more about this episode, with extensive show notes and links: https://camnoir.com/ep78/

Sponsored by Hot Rod Cameras www.hotrodcameras.com
Website: www.camnoir.com
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