November 14, 2025

Jeff Cronenweth, ASC: stepping out of the grid on TRON: ARES

The Cinematography Podcast Episode 333: Jeff Cronenweth

Two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC is known for visually defining modern classics like Fight Club and The Social Network. With TRON: ARES, he melded three distinct realities: the digital Grid, the gritty real world, and the retro feel of the grid in the original TRON.

Jeff’s involvement with TRON: ARES began through his long-standing relationship with Jared Leto. After working together on Fight Club, Leto, who stars as Ares and is a producer on the film, personally asked Jeff to meet with director Joachim Rønning. Jeff found that Rønning had established a remarkably clear vision for TRON: ARES from the start by storyboarding every scene. Having a clear plan was crucial, given the complexity of the environments and the technical demands of the shoot, which included a challenging seven weeks of night shooting in downtown Vancouver.

Jeff chose ARRI DNA LF lenses for their character, flare, and artifacting, even for the digital setting, and the film was framed for IMAX. The core challenge for Jeff was using visual language to differentiate the film’s three central environments, drawing inspiration from the franchise’s past while exploring something new.

1. The Main Grid: Predictable Perfection
Referencing the “pristine” aesthetic of TRON: Legacy, the new film’s main Grid environment is defined by machine code—a world that is predictable and perfect.
Look: Sharp, clean lines, saturated colors, and a highly geometric, mechanical feel.
Color Coding: The classic blue/gray/white color palette is reserved for the good guys, while the presence of the bad guys is immediately signaled by the use of red.

2. The Real World: Embracing the Grit
In TRON: ARES, for the first time, the computer programs emerge into the real world. Reality required a darker, grittier visual separation from the digital realm.
Look: Shooting in Vancouver’s downtown allowed reflections in large glass buildings to enhance the environment’s texture. Practical locations, like a chase that concluded with lightcycles crashing into bales of recycled paper on a pier, further grounded the action.

3. ENCOM/Mainframe Grid: A Nod to the Original
To connect back to the franchise’s roots, the scenes where the character Ares ventures into the original ENCOM grid to find Flynn needed to match the look of the 1982 film.
Reference: The 1982 TRON’s grid scenes were shot in black and white and then hand-painted to achieve the glowing effect.
To mimic this analog feel, Jeff intentionally doubled the amount of grain and desaturated the color, creating a look that closely matches the original. 

Light is both a symbol and a weapon in Tron: Ares. To get the look, visual effects, costumes, props and cinematography had to work closely together. LED lights were installed in costumes, props and sets, and practically controlled through a dimmer board. This gave the VFX team a base to build upon. The lightcycles, some of which were built as practical, towable props, had LEDs built in and connected to dimmer boards as well. The lights provided real, interactive reflections on the actors and surrounding environment. Jeff also used light beams on set to simulate a recognizer scanning a high-rise office. The VFX crew could then track and enhance these practical effects in post-production.

Jeff’s choices were crucial for the post-production team. “We all knew what the goals were and what the scenes were going to be about,” he says. “It was a wonderful experience because it took all of us to be in harmony all the time.”

See TRON: ARES in theaters
Jeff is currently shooting The Social Reckoning, with director Aaron Sorkin.
Hear our previous interviews with Jeff Cronenweth:
https://www.camnoir.com/ep150/
https://www.camnoir.com/ep72/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

November 7, 2025

Cinematographer Dan Laustsen brings Frankenstein to life

The Cinematography Podcast Episode 332: Dan Laustsen

For nearly 30 years, cinematographer Dan Laustsen, ASC, DFF and director Guillermo del Toro have produced one of cinema’s most visually distinctive collaborations. Sharing a deep affinity for rich colors and dark themes, their partnership has yielded five films characterized by an unmistakable aesthetic.

Del Toro’s idea for Frankenstein had been discussed since their work on Crimson Peak in 2015. Finally, del Toro let Dan know he was ready to get to work on Frankenstein. Dan re-read Mary Shelley’s original work before reading the screenplay. While the script proved a very faithful adaptation, certain scenes were adjusted to better serve the cinematic format. “Because I think Guillermo is a genius director, when he asked me to do Frankenstein, of course I wanted to do that,” says Dan. “His approach to everything is so fantastic. And to me it’s a story of love and forgiveness, it’s father and son, it’s not a horror at all. For me it’s much more beautiful, for me it’s really about father-son relationships and forgiveness.”

As with every Guillermo del Toro movie, the color palette for Frankenstein was extremely important. Red, steel blue, cyan and amber dominate the film, but the beginning features creamy white and warm, romantic colors to represent the creature’s innocence and the initial bond between Frankenstein and his creation. Crucially, these colors were not altered in post-production. Dan explains, “When we are coming into the D.I. (digital intermediate) of course, we are cleaning it up, but the color palette is exactly the same.” Changing the colors post-shoot would ruin the integrity of the design. “The whole color palette of the movie, the lights, the costumes, the hair and makeup, and the set design is so specific, that if we change anything in post, in the D.I., the whole color palette will change. So we never do that.”

Del Toro also enjoys using timeless filmmaking techniques, preferring to use practical effects and capture as much as possible in-camera. Nearly all the sets were meticulously built in Toronto, minimizing the need for bluescreen. Exterior scenes were shot on location in Scotland, and the iced-in ship in the Arctic was a massive set mounted on a gimbal to allow for authentic motion. Dan and a specialized crew even shot all the castle exteriors in miniature, featuring practical explosions done on the small set.

The Frankenstein sets were designed so that all lighting could be built in, either with practical fixtures or with external lights placed specifically through set windows. For the castle dungeon, Dan and his gaffer had to design a special rig to effectively simulate skylights shining from above.

Dan kept the camera movement fluid and floating, shooting the entire film on very wide-angle lenses. “Our idea was to shoot a period movie, but shoot it very modern. The camera is a part of the storytelling,” he notes. The camera becomes the third dimension to the storytelling, lending it the ability to be part of the action rather than a stationary, distant observer. Every shot was specifically designed and executed with a crane, a hothead, or a Steadicam, using just one camera. The wide lenses captured the entire set, which was critical to Dan. “Because the set is so beautiful, and the costumes are amazing. Everything is very organic, and we really like to see that as much as we could. And to move the camera again is storytelling in a dramatic way.”

Through his enduring partnership with del Toro, Dan has framed Frankenstein and his Creature’s story not in shadow, but in the unforgettable light of forgiveness. “Love and forgiveness are very strong things in the movie and the world,” he says. “For me, it’s not a horror movie at all, it’s a love story.”

See Frankenstein now streaming on Netflix.

Find Dan Laustsen: Instagram @dan.laustsen

Hear our previous interviews with Dan Laustsen: https://www.camnoir.com/ep152/
https://www.camnoir.com/ep36/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

March 28, 2024

Dynamics of a Working Camera Department with Greg Irwin, SOC

Gregory Irwin is an extremely experienced A Camera First AC who first got into the business 44 years ago. He received a 2016 Society of Camera Operators Lifetime Achievement Award for Outstanding Contributions as Camera Technician. His most recent project is the Joker sequel Joker: Folie à Deux coming soon.

Greg frequently gives talks on the importance of character and credibility in the camera department. The camera department is in a leadership role on any production. There’s always going to be challenges on set, but it’s important to remember that if the camera department seems like they’re panicking, it affects the rest of the production. A good camera department is always helpful, no matter what department needs it. Never be rude or show panic, even when things aren’t going to plan. Greg says, “I want my team to know everything at all times, and I want them to be better than me. If I can develop a young camera person into a rock solid, good human being as well as a good camera technician then I’ve done my job.”

Greg discusses:

Character and credibility in the camera department-remembering you are in a leadership role
Taking a business approach to the camera department
Interacting with the director, cinematographer, producers and showrunners
How to hire others in the camera department- be sure to vet your camera crew before hiring them
Be a “one minute manager”- choose people you don’t have to micromanage
Handling the first phone calls with the filmmakers and producers: save talk about rates, money, deals until about the 4th phone call so you can get to know the person who you’re negotiating with
Generally talk rates/business aspects for your camera team as well
Prep for the camera prep day: prep should already be done ahead, including what you need for your camera package
Prep and budget: build everything you need for prep based on meetings with the filmmakers & DP, timestamp prep lists to keep track of everything. By draft 10, you should be clear on what’s needed and camera budget should be very clear at that point
Look the part- better to dress like a professional
Be organized and don’t have a sense of entitlement
How to get noticed and move up in the camera department

Find Greg Irwin: https://www.imdb.com/name/nm0410389/

Sponsored by Hot Rod Cameras www.hotrodcameras.com

The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
Instagram: @thecinepod
Twitter: @ShortEndz

November 16, 2023

Asteroid City, Roald Dahl shorts cinematographer Robert Yeoman, ASC

Cinematographer Robert Yeoman has been a consistent collaborator with director Wes Anderson since the 1990’s. Together, Bob and Anderson have crafted a signature visual style that combines meticulous set design, vibrant color palettes, and symmetrical framing. Each frame feels like a carefully composed painting, with every detail thoughtfully arranged to enhance the overall narrative.

Bob’s latest collaboration with Anderson is the film Asteroid City and a series of short films adapted from the writings of Roald Dahl. Bob was the DP for The Wonderful Story of Henry Sugar, The Rat Catcher and Poison. Both the film Asteroid City and the Roald Dahl shorts feature the actors speaking directly to the camera as in a stage play, and props and sets pieces are obviously moved in and out of frame. For the Dahl short films, most of the script is taken directly from Dahl’s writing, with the actors reciting the story to the audience. They shot all of the short films in England on two stages right next to each other. While the crew was shooting on one stage, the art department designed and built the stage next to it. Anderson’s pre-production process includes the creation of animatics to plan and visualize scenes before shooting begins. An animatic is a series of storyboard images edited together to give a rough preview of the film’s pacing and visual composition. Once the animatic is complete, everyone on the creative team is on the same page regarding the visual and narrative direction of the film. The art department then takes the animatic and turns it into a physical space. Since Anderson is so specific about how he wants his compositions to look, Bob usually uses a camera on a dolly track- a steadicam or a technocrane can’t get the same level of precision. They imported a special dolly track from Paris for shooting the Roald Dahl shorts. Because of the size of the track, some of the sets that had to slide open and closed were built so that they were slightly elevated from the floor. To accommodate the dolly, all of the lights had to be placed in the ceiling and were operated from a main control board. There were many rehearsals with the art and props department to get the set and prop movements right. The actors knew exactly where to position themselves in the scene just from the detailed animatics.

The film Asteroid City explores themes of grief, melancholy and disconnection. It melds together two very distinctive looks- the format of a black and white 1950’s era TV documentary in 4:3 aspect ratio about a play, “Asteriod City,” which is then intercut with the staging of “Asteroid City” in a sunny desert town, shot in widescreen with bright pastel colors and lighting. The town set was built from scratch, in a desert in Spain. To create the look, they chose to shoot on film, and Bob tested several different film stocks. He embraced the harsh, high contrast desert light as a character in the movie, even though it went against his instincts as a cinematographer. They made the pastel colors pop in the DI (digital intermediate), and gave it more of a low-contrast look. Though it was shot on a set, Anderson didn’t want to use any movie lights on Asteroid City. Instead, skylights were built into each of the buildings such as the diner and the motel office. The skylights were then covered with very thick diffusion so that the light was very soft and even. Under the desert sun, bounce cards and the occasional silk was used to throw more light on the actor’s faces. By contrast, they used a very complex theatrical lighting setup when shooting the black and white sequences. They used a lot of harder lights on dimmers, and shot on black and white film.

Bob finds that the less gear you have on a set coming between the actors and the director, the more intimate the experience. There’s always a huge crew for making Anderson’s films, but while shooting a scene, there are only about 10 people present. Bob enjoys that closeness and the team spirit of working with a small group on set.

Asteroid City is currently on Netflix.

Wes Anderson’s short Roald Dahl films, The Wonderful Story of Henry Sugar, The Rat Catcher, Poison and The Swan are also available on Netflix.

Find Robert Yeoman: Instagram @robertyeomanasc

Hear our past episode with Robert Yeoman: https://www.camnoir.com/ep144/

Sponsored by Hot Rod Cameras: www.hotrodcameras.com
Sponsored by ARRI: https://www.arri.com

The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
Instagram: @thecinepod
Twitter: @ShortEndz