April 24, 2026

The scrappy, indie production of Hunting Matthew Nichols

Hunting Matthew Nichols is an indie horror film that’s shot as a mockumentary/found-footage movie about a documentary filmmaker investigating her brother’s disappearance 20 years earlier on Vancouver Island. Writer/producer Sean Harris Oliver and DP Justin Sebastian shot the horror film in 12 days, then independently released it into theaters.

Key Podcast Highlights:

-How cinematographer Justin Sebastian used Sony FX9 cameras on autofocus, shot archival footage scenes on period-correct cameras, and then physically digitized the tapes for documentary authenticity.
-Keeping the camera crew small and the lighting natural, so that the film’s characters could realistically pull off the documentary.
-Detailed scriptwriting by Sean Harris Oliver, such as specifying who holds the camera in each scene. Sean scripted the film with cleaner, more deliberate camerawork that degrades into chaotic, survival-mode footage as events progress.
-How the team pushed hard for theatrical release against distributor pressure to go straight to streaming. They self-funded distribution and budgeted for marketing from the very beginning.

Find where to watch Hunting Matthew Nichols in theaters and play the interactive game on the website: https://www.huntingmatthewnichols.com/

Find Sean Harris-Oliver: https://www.seanharrisoliver.com/
Instagram: @SeanHarrisOliver

Find Justin Sebastian: https://www.justinsimonsebastian.com/
Instagram: @JustinSebastianDP

Listen to our episode with producer Ted Hope, who discusses similar approaches indie filmmakers can take to understand and control the entire filmmaking process from budget to shoot to distribution: https://www.camnoir.com/ep352/

Show Rundown:
02:45 Close Focus
13:04-01:02:59 Sean Harris Oliver and Justin Sebastian interview
01:03:19 Short ends
01:12:42 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

April 17, 2026

Two horror films, one DP: They Will Kill You, Faces of Death

The Cinematography Podcast Episode 353: Isaac Bauman

Cinematographer Isaac Bauman captured the visual identities of two different horror movies in They Will Kill You and Faces of Death. Both films are currently in theaters. Bauman discusses the intricate technical gymnastics required to give each film a distinct, cinematic feel.

Key Podcast Highlights:

-Carefully developing the look of They Will Kill You and Faces of Death with each film’s director.
-Solving big lighting challenges for They Will Kill You’s climax, using a massive 18K light that had to be repeatedly moved.
-Working with practical puppeteering effects for the crawling eyeball in They Will Kill You, which gave the scene a higher sense of realism.
-Shooting on 35mm film for Faces of Death and intentionally reducing the camera’s visual capabilities. Isaac used wider lenses, stopped down, and embraced darkness to enhance the gritty, filmic quality of older movies.

Find Isaac Bauman: Instagram @isaacbauman
See They Will Kill You and Faces of Death in theaters.
Hear our previous interview with Isaac Bauman: https://www.camnoir.com/ep242/

Show Rundown:
02:12 Close Focus
10:28-01:00:24 Isaac Bauman interview
01:00:45 Short ends
01:07:34 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

January 10, 2026

Caleb Heymann: the cinematic playground of Stranger Things

The Cinematography Podcast Episode 341: Caleb Heymann

Cinematographer Caleb Heymann has been a key architect of the Stranger Things aesthetic since the tail end of Season 3. After starting as a second unit DP, Heymann was promoted to lead cinematographer for the blockbuster Season 4, and now its fifth and final season. The crew dedicated a full year to filming Season 5, spanning from January through December 2024. While the desert dreamscape was captured on location in New Mexico, the bulk of production remained in Atlanta.

Seasons 4 and 5 traverse a variety of locations, each requiring vastly different palettes. Heymann views each environment within the Stranger Things universe as a “cinematic playground.” To ground the show’s supernatural elements, the production leans heavily on location shooting and in-camera effects. “There are definitely certain anachronistic visual elements that we wanted to pay homage to,” says Heymann. “The lightning can be a little over the top. It intentionally rides that line between expressive and theatrical. But I think we try to not overdo it, because everything in front of the camera is already taking you there.”

The production constantly balanced both digital and physical effects. “We always try to push it and see what we can get in camera. The art department does an incredible job and builds us huge sets,” says Heymann. Creating the Upside Down was a monumental task for the art department, who must redress nearly every location for night shoots. The iconic vines, for instance, are physically constructed by “nether technicians.” To make the dimension’s signature hellish glow, the crew often used practical red lighting on set rather than relying solely on post-production color grading.

Heymann and the Duffer brothers selected a different camera system for each season, choosing cameras that best fit the story’s needs. For Season 5, Heymann needed a distinct visual motif to represent Will’s “trance state” and the POV of the demogorgons and demo dogs. He stacked two center-spot diopters, which blended the image while losing focus at the edges. To heighten the disorientation, the team shook the camera manually and with a camera shaker on a Technocrane.

“It was absolutely a dream experience already being a fan of the show to be able to come in and join this group of awesome people who work on it and to ultimately get to work with the Duffers,” says Heymann. “I learned a lot from them, just in their attention to detail and sensitivity to camera movement. And they’re always about pushing everybody to do their best work.”

See Stranger Things Season 5 streaming on Netflix.

Find Caleb Heymann: https://www.calebheymann.com/
Instagram @calebheymann

SHOW RUNDOWN:

01:53 Close Focus
06:45-01:00:06 Caleb Heymann interview
01:01:10 Short ends
01:08:39 Wrap up/Credits

Support Ben’s short film, The Ultimate Breakup! https://www.kickstarter.com/projects/theultimatebreakup/the-ultimate-breakup-short-film?ref=nav_search&result=project&term=the%20ultimate%20breakup&total_hits=2

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

January 5, 2026

Steve Yedlin’s gothic look for Knives Out: Wake Up Dead Man

The Cinematography Podcast Episode 340: Steve Yedlin, ASC

Cinematographer Steve Yedlin, ASC, and director Rian Johnson have shared a creative shorthand for over thirty years. Their collaboration is so deep that it rarely requires extensive dialogue. “Rian will mention things he wants to do differently or specifically, but a lot of it is already in the script,” says Yedlin. Johnson describes the vision; Yedlin elevates and translates it to the screen.

While Benoit Blanc (Daniel Craig) remains the series’ constant touchstone, each Knives Out installment is a visual standalone. “Rian and I are adamant that we don’t want to repeat ourselves—that’s boring,” Yedlin notes. “We want to push the medium forward and tell the story in the most visually arresting way possible.”

For Knives Out: Wake Up Dead Man, the duo pivoted toward a Gothic aesthetic with horror overtones. Yedlin introduced inky, high-contrast blacks and utilized “creep zooms” to heighten the tension. However, the film’s atmosphere is most heavily dictated by the lighting. Within the central church setting, outdoor light shifts were meticulously programmed using Yedlin’s proprietary software, as the external environment mirrors the internal drama of the scene.

The most technical challenge of a Knives Out production is managing the sprawling ensemble cast. Filming large groups can risk “breaking the stageline”—violating the 180-degree rule that maintains spatial consistency for the audience. To avoid disorienting cuts, Johnson and Yedlin identify the strongest “stageline” between two key characters and commit to it. Rather than relying on traditional coverage, they use anchored shots that emphasize depth, showing how characters interact across the foreground and background.

Reflecting on their lifelong partnership, Yedlin views the work as both professional and personal. “He’s been my best friend,” he says. “Rian is a brilliant filmmaker. Even if I had nothing to do with his movies, they would be my favorites. And then I get to work on them because he keeps bringing me along.”

See Knives Out: Wake Up Dead Man streaming on Netflix.

Find Steve Yedlin: https://www.yedlin.net/
Instagram @steveyedlin

SHOW RUNDOWN:
01:27 Close Focus
10:45 Steve Yedlin, ASC interview
58:57 Short ends
01:07:27 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

December 27, 2025

BONUS EPISODE: Sinners DP Autumn Durald Arkapaw, ASC

The Cinematography Podcast Episode 339: Autumn Durald Arkapaw, ASC

Cinematographer Autumn Durald Arkapaw, ASC was first introduced to director Ryan Coogler through fellow DPs Bradford Young and Rachel Morrison. After their successful collaboration on Black Panther: Wakanda Forever, Coogler sent her the script for Sinners, a supernatural horror-action film. The film tells the story of twin brothers who return home in the 1930’s to open a juke joint, only to encounter the ancient evil of the undead. Autumn’s epic cinematic camerawork on Sinners integrates the vampire story with the spiritual power of Black American rhythm and blues music. 

Though Coogler initially envisioned shooting in 16mm, the team realized a larger format would better facilitate the complex “twinning” effects required for Michael B. Jordan’s dual roles. After rigorous testing, they landed on a historic combination of 70mm and IMAX. “I think one thing with Ryan, when you’re standing next to someone that’s a brave filmmaker, you feel like you can do anything.” Autumn says. “He’s open to anything. He’s excited about doing things for the first time. He creates an environment where people have power and the collaboration is at the highest level.”

The production was a logistical marathon. The massive IMAX cameras were frequently rigged to cranes or mounted on Steadicams, all while the crew battled the volatile Mississippi summer. Between the oppressive heat, sudden rain, and thick mud, the physical act of filming became an exercise in endurance. “We’ve seen those movies like Lawrence of Arabia, and everybody out there with big cameras trying to tell a story with scope,” notes Autumn. “You know, you’re in the land. You then become a person that’s a part of the structure of the land. And you have to be able to work in it, with the elements to get the most beautiful images. It’s not easy.”

Perhaps the film’s greatest technical feat is the juke joint sequence set to the song “I Lied To You.” What appears as a seamless “oner” is actually several complex shots threaded together. The sequence required months of storyboarding, pre-visualization and camera rehearsals in the space to execute. By placing the heavy IMAX rig on a Steadicam, the team rehearsed every beat to ensure the emotional momentum remained unbroken as the camera moved from an interior stage setup to an exterior shot of a burning mill. The final roof collapse was a practical plate shot on the final day of principal photography, later enhanced by VFX.

Seeing that scene still makes Autumn feel emotional. “I get very teary-eyed when I watch that because I’m proud of everybody, and you can really feel the music in the theater.”

See Sinners in select theaters and streaming on HBO Max.

Find Autumn Durald Arkapaw: Instagram @addp

Hear our previous interview with Autumn Durald Arkapaw. https://www.camnoir.com/ep193/

SHOW RUNDOWN:

00:00 Intro
01:38 Autumn Durald Arkapaw interview
52:08 Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

December 19, 2025

Bryan Fuller and Nicole Whitaker: Dust Bunny’s nightmare whimsy

The Cinematography Podcast Episode 338: Bryan Fuller and Nicole Hirsch Whitaker

Bryan Fuller has one of the most recognizable visual signatures in modern television. Whether he’s dealing with a forensic pathologist who bakes pies (Pushing Daisies) or a sophisticated cannibal (Hannibal), his work consistently balances the grotesque with the gorgeous. His style of hyper-stylized morbid surrealism was influenced by French maximalism in the 90’s, such as Jean-Pierre Jeunet (Delicatessen, Amelie). “Between Delicatessen, City of Lost Children, and Amelie, there was this experience I had in the 90’s and early aughts watching those films that gave me permission to push harder and go further in aesthetics that were on television,” Bryan explains.

With his latest project, Dust Bunny, Bryan makes the leap from showrunning to feature directing, bringing his unique aesthetic to a dark fantasy-thriller. His decades of experience absorbing highly visual cinema have all led to this moment. “When I look at Dust Bunny, I’m like, that’s a Barry Sonnenfeld shot. That’s a John Carpenter shot. That’s a Spielberg, because I’ve consumed all of these things and digested them and pooped out Dust Bunny.”

Despite Bryan’s self-deprecating description of the creative process, he was extremely meticulous about the filmmaking process. Cinematographer Nicole Hirsch Whitaker, ASC presented a comprehensive pitch deck that became the roadmap for the film’s visual identity. “After the meeting, presenting her whole board with all of these images… she wanted the job and did a lot of work to show how she wanted the job,” says Bryan.

Nicole, who shares Bryan’s reverence for the same films, dove deep into the script to pull references ranging from The Professional and The Haunting (1963) to the raw, intimate photography of Nan Goldin. “I do think that it’s important to make a good impression,” she says. “The deck is an impression of yourself as an artist that you leave behind.”

During the interview, Nicole shares the pitch deck she made for Dust Bunny and discusses it in detail. Watch on YouTube or link to it here: https://drive.google.com/file/d/1m0i5QVEarDFL248Vqvm3T-8a0watskba/view?usp=sharing

The most radical visual choice in Dust Bunny is its aspect ratio. It’s shot in an extreme 3:1 format (three squares wide), which is almost unheard of in modern cinema. This creates a triptych feel, where the frame is so wide it feels like a mural. It forces a sense of vertical claustrophobia, crushing the top and bottom of the frame. The camera emphasizes the floorboards and the space under the bed—precisely where the monster hides.

This discovery occurred while Bryan and Nicole were testing lenses. Once the framing matte came off the lens, revealing the open gate width of the sensor, Bryan realized the wider view fundamentally changed the film’s psychology. A subject centered in a 3:1 frame felt isolated in a way they hadn’t before, sharpening the camera’s emotional point of view. To further isolate the characters, Nicole tuned the ARRI Alpha anamorphic lenses to fall off at the edges, ensuring the audience’s focus remains locked on the performance.

While Dust Bunny was shot over 44 days in Budapest, the film’s visual language was decades in the making. For Nicole, the challenge was translating a legendary showrunner’s mental gallery into a physical reality. For Bryan, it was a homecoming to the cinematic influences that first gave him permission to be “too much.”

See Dust Bunny in theaters.

Find Bryan Fuller: Instagram bryanfullergram
Find Nicole Hirsch Whitaker: Instagram: @nicolewhitaker.dp

SHOW RUNDOWN:

02:23 Close Focus
07:01 Bryan Fuller interview
24:46 Nicole Hirsch Whitaker interview
01:06:23 Short ends
01:13:16 Wrap up/Credits

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 17, 2025

Ula Pontikos, BSC captures unease in The Man in My Basement

The Cinematography Podcast Episode 329: Ula Pontikos, BSC

The psychological thriller The Man in My Basement is about Charles Blakey (Corey Hawkins), a Black man in Sag Harbor, New York, who is down on his luck, unemployed, and facing foreclosure on his ancestral family home. In a desperate financial situation, Charles accepts a bizarre and extremely lucrative offer from a mysterious, wealthy white businessman named Anniston Bennet (Willem Dafoe). Bennet proposes to rent Charles’s basement for a hefty sum—enough to clear his debts—for a few months.

To translate director Nadia Latif’s four-year vision from film to screen, cinematographer Ula Pontikos, BSC, chose to root the story firmly in Charles Blakey’s viewpoint. Ula and Latif meticulously planned the camera movement and character staging, choosing when characters would enter the frame together or remain distant to explore themes of togetherness and division. The Man in My Basement was shot in Wales, standing in for Sag Harbor, New York. Ula’s experience shooting in both the UK and the East Coast was a huge benefit. Though she had her doubts about filming in Wales for Sag Harbor, she found that the light in Wales was surprisingly similar to that of the eastern United States.

Ula used light and color to reflect Charles’s state of mind, trapped in a house he can’t afford, with a man literally caged in his basement. A feeling of oppression was created both inside and outside the house with yellow-orange sodium vapor lights enhancing the film’s claustrophobic and uneasy atmosphere. The house was a set with a greenscreen in the windows to show the outdoor scenery from inside. Charles’s nightmare sequences and scenes in outdoor locations were lit with cyan and greens. The film ultimately builds to a climax steeped in red.

The most intimate and thematically crucial scenes took place in the basement. Ula chose to shoot these sequences in order, allowing the light story to progress. The lighting shifts from somewhat dim and shadowy with shafts of daylight to completely dark once Charles covers the windows to prevent people from seeing a man caged in his basement. The basement’s color palette was created with yellowy, tungsten lights mixed with LED lights. Ula also acted as camera operator, with a single camera for the basement sequences. To maintain tension for the camera, actors Corey Hawkins and Willem Dafoe rehearsed the basement scenes separately.

For Ula, the most challenging aspect of the movie was the technical difficulties of shooting through the bars of the cell in the basement. The camera’s field of view and depth of focus constantly shifted. Ula had to change lenses frequently, adjusting between showing more of the actors’ faces and showing more of the bars. “Shooting characters and the bars is very hard,” Ula explains. “Inevitably, somebody is going to lose an eyeline and somebody is going to go strange-eyed. It’s super restrictive. It’s very technical and at some point all of us were swearing about the bars.” Her solution required meticulous technical work: careful blocking and making sure both the camera and the actors hit their marks precisely. She was greatly impressed by the results: “It’s a testament to extremely technical, professional actors like Willem and Corey.”

See The Man in My Basement on Hulu.
Find Ula Pontikos: www.ulapontikos.com
Instagram: @ulapontikos

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

October 10, 2025

Cinematographer Kira Kelly, ASC on the unique visuals of HIM

The Cinematography Podcast Episode 328: Kira Kelly, ASC

Cinematographer Kira Kelly, ASC, had a rare opportunity in the movie HIM: exploring the genres of horror and sports, which are not usually combined. She and director Justin Tipping focused their discussions on Chronic Traumatic Encephalopathy (CTE), specifically how football-related brain injuries often cause hallucinations. This condition was central to building the feeling of surrealism for the main character, Cam.

Before beginning the 8 weeks of prep on HIM, director Justin Tipping created an extensive lookbook with ideas for the atmosphere, lighting and costumes. To establish the film’s unique, suspenseful, and surrealistic look, he suggested Kira watch The Holy Mountain and Black Swan. “Justin was open to lots of collaboration,” says Kira. “I feel like this film does have such a strong visual look because we were all working together to make the movie.”

Camera movement, color, and lighting are all integral to the movie’s storytelling. As Cam descends deeper into the underground compound, Kira used specific colors and lighting. She created a document to track the emotional influence of color for each scene, integrating the lighting into the set and programming the colors to change per sequence. Red with orange highlights was used for the Saviors party, reflecting the oxblood red of the team colors. Fuchsia and magenta were used to show rage. For the scenes on the training field, Kira used top lighting, so that the skin tones of the players would have some reflectivity.

Kira’s camera work parallels Cam’s psychological journey. “At the beginning, it should be fun,” Kira explains. “He’s playing football. It’s much more loose.” The crew used handheld and body cameras, plus a boomerang rig that sent the camera flying down the field. Once Cam feels trapped in the compound, Kira shifted the style dramatically. “That’s where we get into more of these center- punched static frames. He’s trapped figuratively, and all the ways.”

One of HIM’s most unique visual elements was the use of a Flir thermal imaging camera. Kelly and Tipping wanted to use the thermal camera to visually represent the internal trauma of what was happening inside the players’ bodies and brains during tackles. Kira and her crew created a rig to mount the Flir camera right above the ALEXA 35 and found that the images could converge and focus enough to allow the two images to overlay. The shots could flick back and forth between the regular camera and the thermal camera. In post, VFX added the brains and accentuated the muscles. The thermal camera effectively showed blood flow and hot and cold areas, adding a chilling layer to the physical impact of the sport.

Kira feels gratified that her vision for the visual style of HIM tells an effective story. “As a DP, every challenge I have is if an audience is able to understand the story,” she says. “If they don’t have the wonderful dialogue, if they don’t have the music, if they don’t have all of those other things helping the story along, could they tell what’s happening just with the imagery? And I feel like with HIM, I say, yeah, I think so. You can see it happening. And that’s what’s super exciting to me.”

See HIM in theaters and on VOD.
Find Kira Kelly: Instagram @kirakellydp
Hear our previous interviews with Kira Kelly: https://www.camnoir.com/ep67/
https://www.camnoir.com/ep273/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

September 19, 2025

John Conroy on grounding the political thriller Zero Day

The Cinematography Podcast Episode 325: John Conroy, ASC, ISC

For the Netflix six-part political thriller, Zero Day, cinematographer John Conroy, ASC, ISC worked with director Lesli Linka Glatter to create a visual style that felt grounded in reality. Their goal was to make the story, which follows a cyberterrorist attack, feel like it could happen tomorrow. This approach allowed them to focus on the human element and the psychological impact of the events rather than sensationalized drama or violence.

John shot all six episodes of the series, a creative choice he found deeply rewarding, although he doesn’t feel the need to always be the lead DP. “Ultimately, if you’re lucky enough to be shooting, you should feel lucky enough that you’re shooting,” he says. “Doing all six was really great because I felt that I could curate the whole look of the show by episode by episode. But if I was only going to do two episodes, I would have enjoyed it just as much.” The cohesive approach was important since they prepped the episodes over 10 weeks as three separate films. John and Glatter shotlisted scenes on weekends, deciding what images would create the most impact for beginnings, transitions and exits for each scene. He made notes in his script to track the desired look, light, and emotion for each scene.

John says working with Robert De Niro was a pleasure. “It was one of the privileges of my career to shoot him. And he was very gracious and took notes and was very helpful with the camera crew and overall it was just like a really really good experience.” John found a subtle way to enhance De Niro’s performance through lighting and camera tests. “People’s faces look different when you light them from one side or the other,” he notes. “I found with Bob that when he was lit from his right hand side, that he looked more severe than when he was lit from the left hand side.” John used this technique in interrogation scenes to emphasize the character’s increasing pressure and tension. For more emotional scenes, he lit De Niro from the left to convey a more nuanced and serious tone. Framing each shot was important to the story as well. John always shot De Niro’s character, George Mullen, around high doorways and down long hallways, making him seem trapped and under increasing pressure.

A key element of the show’s look is John’s use of single-source lighting, keeping things simple and uncomplicated as much as possible. But he encountered a challenge with the Zero Day Commission offices, whose walls consisted of several layers of glass. John collaborated closely with the set builders to plan his shots and manage the numerous reflections in the office sets. To prevent unwanted double reflections, they created custom black panels to black out panes of glass behind the camera. The lights were cued to dim as actors walked through a shot, controlling reflections.

John’s passion for cinematography began at an early age, inspired by his father, Jack Conroy, who was also a cinematographer. At just 12, John began loading 16mm film for his father on documentaries and commercials. He then worked as a focus puller until he decided to move into cinematography after working on The DaVinci Code. He and his father were able to work together on the TV series Broadchurch, with Jack shooting second unit.

John’s current work can be seen on Wednesday Season 2, the upcoming Dune: Prophecy Season 2, and the upcoming Fallout Season 2.

Find John Conroy: Instagram: @jccine
See Zero Day on Netflix.

Sponsored by Hot Rod Cameras: https://hotrodcameras.com/
Sponsored by ARRI: https://www.arri.com/en

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social

September 11, 2025

Alien: Earth director/DP Dana Gonzales reimagines a classic

The Cinematography Podcast Episode 324: Producer, Director, DP Dana Gonzales, ASC

Dana Gonzales, ASC is a producer, director, and cinematographer known for his collaborations with visionary showrunner Noah Hawley on projects like Fargo and Legion. Dana has once again partnered with Hawley to bring the iconic sci-fi horror franchise to television with FX’s Alien: Earth. Dana shares insights on his creative process, the challenges of honoring a cinematic legacy, his career path and the future of the industry.

For Dana and Hawley, tackling the Alien universe was a formidable task. “You’re taking on some strong material,” Dana explains. “The reason we’re reimagining it is because it is so popular and loved and people want to see more.” The goal wasn’t just to produce a new chapter, but to recreate the visceral feeling of the original. The team deliberately leaned into the aesthetic of the first two films, going so far as to create near-exact replicas of the original Alien spaceship Nostromo’s sets for the new Maginot spacecraft.

While the Xenomorph has become a familiar alien over nine films, Alien: Earth adds five new and dangerous creatures. The Xenomorph has its own story arc and development throughout the show. The new, eight-hour narrative format allows for a deeper exploration of the story and characters. “Not everyone has seen Alien that’s seeing Alien: Earth,” Dana notes. The goal is to to tell a story that works for both new and existing fans. “As we go down the road, things will be different, we’ll make different choices,” he adds. “But the key is to try to honor the original work. I feel like the audience depends on it. Episode 1 should feel like episode 8.”

Dana and Hawley’s deep respect for the source material extends to their technical approach. They wanted to capture the original film’s sense of existential dread, a feeling heightened by the decision to have the ship crash on Earth. This plot point dictated Dana’s plan for the camera work, with little coverage and long takes. They frequently stayed in a two-shot to maintain intimacy and tension. To further evoke the feel of the original, Alien: Earth was shot in 2.3:5 anamorphic, a first for the FX network.

Hawley directed episodes one and five, with Dana serving as cinematographer to establish the look of the show. Dana stepped into the director’s chair for episodes two, three, seven, and eight. “We can have honest conversations about what we want to do with these episodes,” Dana says. “We have a similar aesthetic.” Dana is also an executive producer on their joint projects, acting as a “creative executive producer” on set. In this role, he preps each episode, serves as the on-set decision-maker and manages second unit photography, ensuring the overall creative vision is maintained.

The trust between Dana and Hawley is a fundamental part of their collaboration. They begin by building the world, finding images and discussing the story arc. This partnership, which began on Fargo, has evolved into a creative shorthand. “Noah is the creator, he knows what he wants to do,” Dana shares. “Our shorthand, we get to what the shows will look like and feel like in a very organic way in a few conversations.” Hawley’s support allows Dana to push creative boundaries. “One of the most attractive things about this collaboration is that he’s got my back and I could push things creatively,” he says. “I try things, I throw it out there, I do whatever. And I think he comes to expect that and likes that.”

Dana first moved from cinematographer to director on the show Pretty Little Liars. As a cinematographer, he had strong ideas about camera placement and perspective, which he felt were central to storytelling. On directing, he advises, “You have to do the first one and you have to make mistakes.” Dana believes that a background as an episodic DP provides a unique advantage for directing. “As an episodic DP, you already understand working with different people, understanding time and streamlining the process. When you’re interested, and you’re in the room earlier, you can do a lot more for the show, fight for what needs to be in the show and take a position on the places where money is better spent.”

Find Dana Gonzales: https://www.danagonzales.com/
Instagram: @dana_gonzales_asc
See Alien: Earth on FX on Hulu

Hear our previous interview with Dana Gonzales: https://www.camnoir.com/ep122/

Sponsored by Hot Rod Cameras: https://hotrodcameras.com/
Sponsored by Laowa by Venus Optics: https://www.venuslens.net/

The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social