October 31, 2025

Tobias Datum: creating the sci-fi world of Murderbot

The Cinematography Podcast Episode 331: Tobias Datum

Murderbot is the story of a security unit, part-human and part-machine, that has hacked its governing module to act in its own free will: mainly to be left alone to watch TV shows. Cinematographer Tobias Datum views the Apple TV+ series as a visual exploration of a synthetic being’s journey toward humanity and self-discovery.

Tobias worked closely with show creator and director Paul Weitz, continuing a collaboration that spans over ten years with Paul and his brother, Chris Weitz. The production team included production designer Susan Chan, VFX supervisor Sean Falden, and colorist Tim Vincent. As a cohesive group that had worked together before, they were instrumental in establishing the show’s distinctive visual identity.

Working with the team, Tobias set the visual tone during pre-production to ensure a smooth, consistent flow throughout the shoot. He faced the challenge of lighting and shooting a cohesive environment that spanned multiple, drastically different settings. Murderbot takes place on an alien planet, on space ships and space stations, and in Murderbot’s own head as it watches its favorite galactic soap opera, Sanctuary Moon.

For the alien planet, the goal was to ground the setting in a believable, “earthly reality” where human life could exist, all while adhering to the production’s budget and schedule. A volume stage was extensively used for scenes shot inside the ships, space stations, and for the stylized Sanctuary Moon segments. Exterior planet scenes were shot on location at a sand quarry pit in Ontario, Canada. A large, two-story exterior set for the habitat was constructed there, while the habitat’s interiors were built on a separate soundstage.

The diverse settings of Murderbot presented unique lighting issues. Fortunately, the design of the planet was grounded in reality, so Tobias lit for a desert planet with minimal vegetation. He used a translight as a backdrop and integrated practical lighting directly into the sets. The main habitat, designed as a translucent bubble with many windows, required careful management of its natural glow. Tobias used negative fill to strategically tone down the intensity. Dr. Mensa, the human leader of the group, acts as an anchor for the story’s emotional stakes. To maintain narrative focus, Tobias consistently lit and framed her with clarity, regardless of her position relative to the other characters. At first, he was concerned that lighting the Murderbot character would be problematic, especially when it wears its highly reflective helmet. “Murderbot’s a mirror ball, you know,” he explains. “So that meant lighting is going to be visible, and you don’t want every shot to be a VFX shot. Once I saw the very first stage of that suit, I was like, ugh. But then when we started doing tests, it’s kind of forgiving. I don’t think we had a lot of equipment removal from Murderbot’s helmet.”

Tobias’s journey began at film school in Berlin before he was accepted into AFI as a graduate student. There, he began building his portfolio while working on his colleagues’ films. He credits a strong work ethic—constantly taking jobs and learning through experience—with his success as a director of photography. He reflects on his career with gratitude. “It’s a great privilege and we’re getting paid for this stuff. It’s like every time I walk on a set, I’m just like, am I lucky. This is a great way to make a living.”

See Murderbot on AppleTV.

Find Tobias Datum: https://tobiasdatum.me/

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August 7, 2024

House of the Dragon & Jim Henson: Idea Man cinematographer Vanja Černjul, ASC

For cinematographer Vanja Černjul, ASC, finding creative inspiration within House of the Dragon season 2 wasn’t difficult. “House of the Dragon includes such a range of settings, from huge battle scenes to remote locations with just a small crew, a camera and tripod,” he says. “What’s in front of the camera is so strong that you really have to exercise every filmmaking or storytelling muscle that you have developed over the years.”

Vanja was the director of photography for episodes 6 and 7 and the production team chose to use the ARRI Alexa 35 for season 2. They knew that the Alexa’s superior sensor would retain all the details of candlelight and fire, showing the highlights of light without blowing out the source. Vanja was happy that House of the Dragon Season 2 included many more locations and amazing sets on a large backlot, with much less filming on volume stages. The volume stages were mainly used for the dragon riding scenes, on a stage in London with three large LED screens surrounding the actors on a mechanical device.

The pre-production and prep process for House of the Dragon season 2 was lengthy and extremely detailed. Five director and DP teams worked on eight episodes. They started with creating a shot list that was approved by the show producers, then shared with the visual effects department and storyboard artists. “In order to create the best visual effects, they needed to know what we were going to do on location as early as possible,” says Vanja. “It really streamlined the visual effects process and allowed enough time for them to build excellent visual effects.” Prep was just as intense as the pre-production period. House of the Dragon was a huge production that required multiple directors, DPs, and assistant directors to prepare each episode while others were being shot. All five teams had to shoot and share the same locations, so there was a rigorous schedule with little room for extending shoot days.

Episode 7 features a stunning dragon battle sequence, seamlessly done as what appears to be a oner. Vanja worked with director Loni Peristere to plot out the scene, which takes place in a huge cave where the dragons live. All the action was centered around the shot, and featured practical stunts. “There were 16 people on fire in a dragon battle in one scene. It’s really mind-blowing when you’re there in person, they really know what they’re doing- but it’s people on fire, falling from the ceiling!” says Vanja. Once the stunt person was ignited, they could only be on fire for a few seconds, so it was important to get the shots as fast as possible.

Vanja is also Emmy-nominated for the documentary Jim Henson: Idea Man, along with friend and fellow cinematographer Igor Martinović. Vanja grew up watching The Muppet Show, and is a huge fan of Jim Henson’s work. Vanja and Igor worked together to shoot all the interviews for the documentary, as well as the stop-motion sequences within it. Vanja had never shot any stop-motion animation before, so it was a fun and interesting challenge. All the interviews were shot first, in several different locations and over a long period of time, so it was important that all of the scenes matched. They chose a set design that could be reproduced no matter where it was located, keeping exact notes of the depth of field, camera placement, and lighting.

Find Vanja Černjul: https://vimeo.com/showcase/5574603
Instagram: @vanjacernjul

Sponsored by Hot Rod Cameras www.hotrodcameras.com

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Facebook: @cinepod
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June 21, 2024

Bringing 3 Body Problem to life: DP Jonathan Freeman, ASC

Jonathan Freeman, ASC faced a unique challenge on Netflix’s sci-fi series 3 Body Problem. The books, written by Cixin Liu, are extremely intellectually dense novels. Translating them into visually compelling television seemed like a daunting task. Show creators DB Weiss and David Benioff had worked with Jonathan previously on Game of Thrones, and they leaned into filmmaking that was motivated by impactful storytelling rather than just “cool shots.” A key reveal moment in particular was achieved simply by pushing in on a photo of one of the characters in the first episode, revealing how the stories were interconnected.

Together, they decided on the look of the show and chose three distinct visual styles for 1960s China, modern London, and the virtual world of a videogame. The 2:3:5 aspect ratio and ARRI ALFA lenses helped differentiate these environments. The lenses were prototypes that Greig Fraser was developing on The Batman. “They had exactly all that beautiful bokeh that you would expect, but the center was optically pure,” says Jonathan. “They also had these chromatic aberrations to them. These distorted, stretchy little bits in the edges of the frame just looked funky and kind of otherworldly. I just like the idea that it could be interpreted as sort of an alien’s point of view.”

Filming the virtual world within a limited physical space required innovation. Jonathan’s “low-res volume” stage concept used a massive wall of SkyPanels and strategically placed lighting to create a realistic, immersive environment for actors. “Each (panel) was almost like a pixel, so we created an array of 110 feet by 45 wide wrapped around 180 degrees.” says Jonathan. “It was a very complex system, but overall the intent was to recreate these live environments the way you might be able to do in a regular volume. Then, there was the lighting on top, similar to the skylight, where we programmed animated lights to recreate sunrise, sunset, dusk, and dawn. It was quite complicated, but we were able to use a real space and transition in camera. It took a lot of minds to put it together, but I thought it was really successful.”

Find Jonathan Freeman: http://freemandp.com/

Sponsored by Hot Rod Cameras www.hotrodcameras.com
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The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
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Twitter: @ShortEndz