October 11, 2023

The Creator cinematographers Greig Fraser ASC, ACS and Oren Soffer

Filmmaker Gareth Edwards and co-cinematographers Greig Fraser and Oren Soffer embraced the unconventional while making the new science fiction movie The Creator. From the camera used, to how it was shot, to the visual effects, the team brought together film techniques both new and old.

It’s rare to have two cinematographers working on the same film, but Greig Fraser had a set date to begin prepping for Dune and could not be on location in Thailand for shooting The Creator. Gareth was the co-writer, director and camera operator on the film, and Greig knew Gareth needed support prepping the camera and lighting each location. Greig enjoyed the close collaboration with another cinematographer while shooting the series The Mandalorian and he knew having a second DP would be the ideal situation for shooting The Creator. Cinematographer Oren Soffer was brought in, and Oren, Gareth and Greig all prepped the film together, discussing in detail how Gareth wanted to tell the story. Once shooting began, Greig was tasked with managing the LUT and screening the dailies in a Los Angeles theater, while Gareth and Oren managed the day to day on set. Oren and Greig would talk every day about lighting setups, and they both appreciated having another DP around for feedback and ideas. With a collaborator, they both felt like working on the film was less stressful and it led to better creativity.

As Greig told us in his interview with The Cinematography Podcast in 2022, The Creator was shot on a Sony FX3. The FX3 is a very affordable, small, lightweight camera that Gareth was familiar with. It was easier for him to move around handheld, explore his shots, and have the freedom to interact with his actors. Gareth’s approach to The Creator was documentary-style, much like his first film, Monsters, but it was important to him that it still looked composed like a film. The FX3 could deliver a quality image at the level they needed for color grading and for visual effects company Industrial Light & Magic to add VFX. Oren points out that if a camera can deliver an image quality that looks like what you want, and fits the technical specifications you need, then any camera the director or DP chooses is the right tool. The images shot on the FX3 did have a lot of digital noise at higher ISOs, but this was a look they embraced for its similarity to film grain. The tools a cinematographer uses will continue to evolve and unlock more creativity. With advances in post production and lighting technology, how the image is made matters a lot less. The most important thing to consider is how does the audience respond to the film? Is the cinematographer doing their job as the storyteller? For his part, Greig likes to know about all the tools available to tell the story, and he wants to have enough knowledge about what’s possible to pass on to a director when he’s asked.

While shooting The Creator, Gareth would let the crew know the general story beats they needed for the day, but he would not share the shot list- it was a reference he kept for himself, so that he could shoot on the fly in an improvisational manner. As the operator, he didn’t need to spend a lot of time explaining the shots he needed to get, or rely on storyboards. Since the visual effects were designed after the footage was shot, the storyboards only acted as a reference. Gareth wanted all of the pieces, including the action, to have the energy of spontaneity. Oren was able to “set up the sandbox for him and the actors to play in. It meant lighting more broadly, but we would know which direction he’d be shooting, and augmenting it on a shot by shot basis with small LED lights or a helios tube on a boom pole. It was like growing a film in a pot of dirt in your backyard.”

For the visual effects on The Creator, Gareth chose to be very sparing in his use of 3D special effects., spending the budget only when it was needed to render detailed objects like the robots. As a big visual effects nerd, Oren says a key component to creating a sci-fi world like this is having a director who knows what they want and having very talented VFX artists such as those at ILM who understand what is needed without wasting time on 3D images when a 2D matte painting would work just as well. The intricate 3D modeling was saved for what is seen in the foreground. An on-set visual effects supervisor gathered information, mainly about how things were lit, that could be used for 3D modeling later.

For Oren, the whole experience was life-changing, shooting all over Thailand, in over 80 different locations throughout the country. He’s very proud of the movie, and felt very inspired to work with a director like Gareth, a maverick who’s constantly open to exploring new things. He was also inspired by Greig’s equal openness and creative collaboration.

The Creator is currently playing in theaters.

Find Oren Soffer: https://www.orensoffer.com/
Instagram: @orensofferdp

Find Greig Fraser: http://greigfraser.com/work/
Instagram: @greigfraser_dp

Sponsored by Hot Rod Cameras: www.hotrodcameras.com
Sponsored by ARRI: www.https://www.arri.com/en

The Cinematography Podcast website: www.camnoir.com
Facebook: @cinepod
Instagram: @thecinepod
Twitter: @ShortEndz

August 2, 2020

Greig Fraser, ASC, ACS on The Mandalorian, Lion, Rogue One: A Star Wars Story and more

The Cinematography Podcast Episode 85: Greig Fraser

World-renowned director of photography Greig Fraser grew up in Australia, working as a still photographer before he moved into cinematography, shooting shorts, TV shows and films for several Australian directors. Greig’s most recently completed project is The Mandalorian, which recently earned him an Emmy nomination. At first, Greig felt incredibly nervous about working on the frontline development for The Mandalorian because of the massive amount of technology involved. His usual approach as a DP has been naturalistic lighting, in a real setting, rather than an entirely manufactured environment on a soundstage. The Mandalorian brought together gaming technology and set design, which could only be done with the support of ILM and Lucasfilm. The Star Wars series used 3D digital environments built with Epic Games’ Unreal Engine gaming technology that was capable of interacting with the cameras and was projected on huge LED screens for very realistic backgrounds on the soundstage. Greig was not a Star Wars newbie- prior to The Mandalorian, he was the cinematographer of Rogue One: A Star Wars Story. As a fan of Star Wars, Greig felt some trepidation at first about shooting Rogue One, because he was worried about losing that passion in the day-to-day while on set. Greig met with Rogue One director Gareth Edwards and loved his early film Monsters, so he was convinced to take the job. Grieg also discusses his work on the 2016 film, Lion, for which he received an Oscar nomination for Best Cinematography. Greig was extremely excited to shoot Lion- he and fellow Australian director Garth Davis had worked together a number of times. As a photographer, Greig had traveled and shot in India, and he loved being able to return to India and Melbourne to shoot such a great story. For Lion, Greig and Garth Davis wanted to be very respectful of Indian culture, and be careful of their choices not to oversensationalize images of poverty. Greig shot many of the railway scenes in the film at the level of a small child to capture the character Saroo’s feelings of loss and helplessness.

Grieg Fraser is the cinematographer of two hugely anticipated films coming soon: Dune with director Denis Villeneuve and The Batman, directed by Matt Reeves.

Find Greig Fraser: Instagram @greigfraser_dp

Find out even more about this episode, with extensive show notes and links: https://camnoir.com/ep85/

Sponsored by Hot Rod Cameras: www.hotrodcameras.com
Website: www.camnoir.com
Facebook: @cinepod
Instagram: @thecinepod
Twitter: @ShortEndz